This topic is 3 pages long:   1  2  3  |
Author Topic:   the future of tread marks?
GoldAnt_Number1
Member
posted December 10, 2003 06:18 PM            
grr, rotten no good pffts! What are the chances that they "happened" to come out with a game almost exactly like it just 2 months after they get their hot lil hands on the source? bah...... they deserve the worset they can get.

IP:

Bonzo Dog
Member
posted December 11, 2003 01:49 PM            
Best way of finding out what the competition thinks is to creat a new topic here. I bet this thread is being studied very closely to make sure they aint overlooked anything.

IP:

=DNX= Matrix
Member
posted December 11, 2003 02:25 PM            
Im willing to bet the whole forum has been studdied after what i saw in MetalShell's preview video..... its everything we have been asking for.

The question is, or should be - if nothing legal is done, and Steel Shell makes it to the pc - will we abandon TM for MS knowing that its everything we have been asking for here. even more so, will the modding be as easy - and how tempting is it. despite our loyalty to LDA ?

IP:

A2597
Member
posted December 11, 2003 03:29 PM            
Are you mad?!?

Sheesh, I've already decided I'll never buy a product made by Tantaulus!!!

ask sierra, I hold a grudge

------------------
### Hi, I'm a sig virus. Please add me to the end of your signature so I can take over the world. ### - Caught from excaliber @ B5mg.com

Flying Tanks and Cookie Dough?
Oh, wait, no. If tanks were ment to fly they would have been born with little bags of salted peanuts.


IP:

A2597
Member
posted December 11, 2003 03:33 PM            
just watched the video...

CRAP. they took my idea for a weapon AND the waterfall! I already figured out how to do a waterfall too!

------------------
### Hi, I'm a sig virus. Please add me to the end of your signature so I can take over the world. ### - Caught from excaliber @ B5mg.com

Flying Tanks and Cookie Dough?
Oh, wait, no. If tanks were ment to fly they would have been born with little bags of salted peanuts.


IP:

KONG
Member
posted December 11, 2003 10:20 PM            
quote:
Best way of finding out what the competition thinks is to creat a new topic here. I bet this thread is being studied very closely to make sure they aint overlooked anything.

heh, they may even be one of your clan members.


------------------
"My style? You could call it the art of fighting without fighting.''

Homepage

IP:

KONG
Member
posted December 11, 2003 10:22 PM            
unless bwl had a meeting yesterday, I saw 5 guests at one time on their forum

IP:

666
Member
posted December 12, 2003 01:52 AM            
I just finished watching the metalshell video

I do not think that TM has anything to worry about with Metalshell.
There are problems with the game from just watching the video:
- The tanks bounce too much on bumpy terrain. As if the center of mass is too high. This does not happen in TM. I am disappointed on how the tanks behave in MS.
- The tanks do not deform when hit. Cannot tell the amount of damage on the tank. Several of the tanks take many hits but do not show it.
- The structures do not deform. This is a very big problem and one of the reasons why TM does not have many structures. I noticed in the desert scene the skinny tanks hits the pillbox, and the pillbox takes no damage. In addition, in the last frame the reason the tank being fragged could not escape is because it was trapped between the hole and the structure. There is a gap between the structure and the ground that was blown away. You can see the flat bottom if the structure as the fragging tanks passes by the structure. In addition, most of the battling takes place away from the structures. Why? Well, it is because MS has the same problem as TM with structures. The structures do not deform and get in the way and become an obstacle. Just try one of Killer’s maps with lots of structures. They don’t work…sorry Killer.

So, what has MS have on TM?
- Turret gun moves up and down, this is good
- Can do bridges…maybe cannot tell from the screenshots and movie.
- Pretty structures that will get in the way.
- More meshes for rocks, trees, waterfalls, and fires.
Overall, sort of a Myst type setting…but do you want to fragging in that setting. Maybe or maybe NOT!

What can TM learn from MS?
- Introduce meshes, different rocks big and small to hide behind or act as obstacles. Rocks exist in TM, just have to get those maps up.
- Would like to see other alive meshes like waterfalls and fires.

What I want that neither have:
- Trees/meshes that survive multiple hits before they are fragged.
- Weather that changes the map terrain.

Well that is my take. Too bad that Tantulus did not complete work with LDA. Both could have benefited. Oh well, back to the next schedule event…let’s see…the Ranked DDM is next…LOL.


------------------
Tin Horn Community Admin Dictator at your service…that is…if I will do it!
Race Ladder Results & Downloads


[This message has been edited by 666 (edited December 12, 2003).]

IP:

Blue n Gold Sue
Member
posted December 12, 2003 01:30 PM            
Just a thought.. but didnt' a few players find TM AFTER they played a Tantalus game that was similar. I seem to recall that Cybercannon did. Cyber, is it at all like the game you used to play?

IP:

666
Member
posted December 12, 2003 03:07 PM            
LDA needs to take an offensive against this new intruder. This is the perfect opportunity for LDA to issue an upgrade to the game. It could be a simple as a release of new maps so that they are stock. I would love to see several dozen of Sailors and Kongs maps released and become stock. It would show the gaming community that TM is not dead but alive and modding.

And it would make my life easier for me to run ranked events if these new Sailor and Kongs maps are release and become stock.

Another releaseable aspect could be A2597's Hight resolution mods.

And there are a few weapons that deserve to be released.

Yes...this is the prefect opportunity because the MetalShell will have others looking for games similar to it. But LDA needs to show that TM is alive and well. LDA needs to release some of the fine work that the community has done as an upgrade.

------------------
Tin Horn Community Admin Dictator at your service…that is…if I will do it!
Race Ladder Results & Downloads


IP:

wolfman
Member
posted December 12, 2003 03:11 PM            
Toss in the STORM mod to really get them going hot! What I have seen of the BZ mod has been awesome - can we have it or Christmas this year please? JT

IP:

wolfman
Member
posted December 12, 2003 03:12 PM            
Sue - Tantalus wasn't even close to TM to just let you know JT

IP:

A2597
Member
posted December 12, 2003 08:13 PM            
How about an LDA sanctioned CBP (Community Bonus Pack)

and/or CP (Community Patch)

Bonus pack includes exceptional high quality maps and weapons. However choosing weapons would be HARD, as you need them to not only look right, but also feel right. things like my ice ball, penguin grenades, etc etc just wouldn't cut it....
Maps would be a bit easier, any exceptional map makes it.

for the patch, small weapon tweeks that the community feels are needed, maybe my HQ pack if I did ALOT of work to make it more internet friendly, per tank explosions added with the new ent commands, things like that.

The current TM engine is capable of ALOT more then it currently does, shoot, we could do Metal Shell right now sans the cool lighting and drivable meshes.

even the waterfall would be easy. (LWO mesh for the mountain, thus un drivable and also undestroyable placed under the terrain, only the top sticking out, then a spewer spewing water particals)

fire effects, shoot, I could re-do my entire HQ pack right now and make it look better.

Frankly, I want to see some NICE maps. and it IS possible, just alot of work.

take a city map. roads are fine and easy. buildings can even be destroyable. (Make them dummy tank objects with alot of health) we have squishy trash bags/bins or benches.

man...we could do ALOT as is.

------------------
### Hi, I'm a sig virus. Please add me to the end of your signature so I can take over the world. ### - Caught from excaliber @ B5mg.com

Flying Tanks and Cookie Dough?
Oh, wait, no. If tanks were ment to fly they would have been born with little bags of salted peanuts.


IP:

A2597
Member
posted December 12, 2003 08:20 PM            
Quote 666


I just finished watching the metalshell video

I do not think that TM has anything to worry about with Metalshell.
There are problems with the game from just watching the video:
- The tanks bounce too much on bumpy terrain. As if the center of mass is too high. This does not happen in TM. I am disappointed on how the tanks behave in MS.
- The tanks do not deform when hit. Cannot tell the amount of damage on the tank. Several of the tanks take many hits but do not show it.
- The structures do not deform. This is a very big problem and one of the reasons why TM does not have many structures. I noticed in the desert scene the skinny tanks hits the pillbox, and the pillbox takes no damage. In addition, in the last frame the reason the tank being fragged could not escape is because it was trapped between the hole and the structure. There is a gap between the structure and the ground that was blown away. You can see the flat bottom if the structure as the fragging tanks passes by the structure. In addition, most of the battling takes place away from the structures. Why? Well, it is because MS has the same problem as TM with structures. The structures do not deform and get in the way and become an obstacle. Just try one of Killer’s maps with lots of structures. They don’t work…sorry Killer.
Agreed, but they can be made deform/destroyable by making them tank objects...one time spewer and done

So, what has MS have on TM?
- Turret gun moves up and down, this is good
- Can do bridges…maybe cannot tell from the screenshots and movie.
- Pretty structures that will get in the way.
TM can easily have those pretty structures
- More meshes for rocks, trees, waterfalls, and fires.
Same...wouldn't be hard to add
Overall, sort of a Myst type setting…but do you want to fragging in that setting. Maybe or maybe NOT!

What can TM learn from MS?
- Introduce meshes, different rocks big and small to hide behind or act as obstacles. Rocks exist in TM, just have to get those maps up.
- Would like to see other alive meshes like waterfalls and fires.
Again, easy. actually, one of the maps I've been wanting to do had alot of those. been wanting to do a waterfall map for some time. also been wanting to do a very ALIVE map. LOTS of destroyed tanks, active land mines, planes flying over head dropping bombs, fires here and there, and active artilary fire from the bases. basically putting you in a war zone. would be alot of work, and be somewhat demanding on the PC specs thing....[b]

What I want that neither have:
- Trees/meshes that survive multiple hits before they are fragged.
- Weather that changes the map terrain.

Well that is my take. Too bad that Tantulus did not complete work with LDA. Both could have benefited. Oh well, back to the next schedule event…let’s see…the Ranked DDM is next…LOL.

------------------
### Hi, I'm a sig virus. Please add me to the end of your signature so I can take over the world. ### - Caught from excaliber @ B5mg.com

Flying Tanks and Cookie Dough?
Oh, wait, no. If tanks were ment to fly they would have been born with little bags of salted peanuts.


IP:

=DNX= Matrix
Member
posted December 12, 2003 08:40 PM            
Theres 1 other thing ppl are forgetting which is in Tantalus's defence. Treadmarks is a PC game, Mental Smell is for consoles.

IP:

A2597
Member
posted December 12, 2003 09:31 PM            
well, concidering that Tantaulus had the source for TM to MAKE it a console game, I don't think that is a good defence

IP:

=DNX= Matrix
Member
posted December 12, 2003 11:35 PM            
I agree, but i was talking from a threat viewpoint of tagetting players on either platform. I think its important to note that since Mental Smell wont be on PC, that TM is almost exactly the same game if ppl want similar on PC

IP:

CyberCannon
Member
posted December 13, 2003 02:35 AM            
Agreed Matrix.

Sue, I came over from a game called Tanarus, which was produced and run by Sony Interactive, It was also just an online playable game. There were plenty of differences between Tanarus and TM.

Here is the URL to the Tanarus site. http://tanarus.station.sony.com/
I personally would not suggest asking many of them to come over here and play TM though.

------------------
An Irish Blessing
May the road rise to meet you.
May the wind be always at your back.
May the sun shine warm upon your face.
The rains fall soft upon your fields and,
Until we meet again.
May God hold you in the palm of His hand.

CC

IP:

A2597
Member
posted December 13, 2003 09:15 AM            
hmm...what if we DID make a CBP?

it would be large, say...~100 megs, right?

then we place it on a poplar download site like fileplanet or somesuch.

it gets listed on the front page as one of the latest files. everyone here downloads it. other people wonder what it is, and in the description we link to TM.com

------------------
### Hi, I'm a sig virus. Please add me to the end of your signature so I can take over the world. ### - Caught from excaliber @ B5mg.com

Flying Tanks and Cookie Dough?
Oh, wait, no. If tanks were ment to fly they would have been born with little bags of salted peanuts.


IP:

Blue n Gold Sue
Member
posted December 13, 2003 11:11 AM            
Interesting idea there A2597. Do you need permission from people to use their maps, or since they are made for a game, can they just be included?

IP:

sodom_
New Member
posted December 13, 2003 11:26 AM            
Theres 1 other thing ppl are forgetting which is in Tantalus's defence. Treadmarks is a PC game, Mental Smell is for consoles.


this isnt a defense at all....pc stands for personal computer and a song playstation 2 is classified as a computer.

a playstation 2, a xbox, a gamecube are all computers...take them out of their plastic shells and they are no different than any other computer...they all have a cpu, mobo, psu, and ram.


Theres 1 other thing ppl are forgetting which is in Tantalus's defence. Treadmarks is a ____ game, Mental Smell is for ____ .

now fill in the blanks with:
ibm, apple
pentium, amd
windows, linux
oven, microwave
gamecube, xbox
z80, 6800
netBSD, UNIX


see, there really is no difference.

IP:

A2597
Member
posted December 13, 2003 12:00 PM            
Yea, we would need the creators permission to include it. LDA owns the rights to the game, but it is still the users work.

simuler to how Newtek has the rights to Lightwave, but WB has rights to the babylon 5 ships modeled in lightwave.

IP:

=DNX= Matrix
Member
posted December 13, 2003 12:23 PM            
I see your point sodom, but my point is you couldnt run Metal shell on a pc - hence for pc users and gamers, this title is no threat. Had TM made it to one or more of the 3 major consoles, then i would see a threat - users thought would be which to buy; the separation of platforms means this is not an issue.

IP:

A2597
Member
posted December 13, 2003 01:02 PM            
The point isn't that it is a "threat" but rather that what Tantaulus is doing is ILLIGAL.

They are using Seumas McNally's code to make a game that is VERY simuler to TM and marketing it as their own work.

Think for a moment. You spend years of your life making a book, and hand it to someone else to edit. Then a month later you see YOUR book on a shelf with no mention of you whatsoever. THe coverart has changed a little, but otherwise it is your hard work with a couple of typos corrected.

Metal Shell not a threat? perhaps, but Tantaulus needs to be pulled into court for this.

------------------
### Hi, I'm a sig virus. Please add me to the end of your signature so I can take over the world. ### - Caught from excaliber @ B5mg.com

Flying Tanks and Cookie Dough?
Oh, wait, no. If tanks were ment to fly they would have been born with little bags of salted peanuts.


IP:

=DNX= Matrix
Member
posted December 13, 2003 01:10 PM            
We have no proof its the same code A' - true it looks incredibly close, but you have to be able to prove it. An allegation is one thing, if wrong, tantalus can counter-sue for damage to their trading name and or reputation. This is fragile ground. Im almost certain Tantalus wont part with their code for caomparrison, so there little can be done until the game is released. Then it must be decompiled to check - plagerism it may be, but direct code use is a difficult one to prove at best.

IP:

This topic is 3 pages long:   1  2  3