|
Author Topic:   Ranked DDM every Sunday on the community server
666
Member
posted July 15, 2003 12:20 AM            
Let's do it. It is long overdue.

Yes, I know we need to get rid of the AI's and add the masterflag pack and it should be a go.

And I mean it. Every Sunday from here on out.

IP:

Irascible
Member
posted July 15, 2003 02:38 AM            
It's been so long that I can't remember. Do we leave the cruises in?

Ranked every Sunday is a bit much IMO. It dilutes the impotance of it. It use to be ranked once a month or ever other Sunday or some such thing. Coax will know. He knows everything (about DDMs, nuculear* something or another, and possibly Ben Franklin).

*A little presidential lingo there.

[This message has been edited by Irascible (edited July 15, 2003).]

IP:

-DNX-Ni
Member
posted July 15, 2003 09:23 AM            
Maybe no shadows and cruises!

IP:

coaxs
Member
posted July 15, 2003 01:36 PM            
cruises are fine. It's just a shadow can get so many kills so fast its ridiculous to include it.

------------------
Tread Marks Ladders

IP:

Paranor
Member
posted July 15, 2003 01:41 PM            
hey ras, YOU know everything about DDM's you first place you....you....you....dirty rascal!

Shadow's were removed from the/my server....hold a sec. I just had an idea. brb in anutter post.

IP:

Paranor
Member
posted July 15, 2003 01:46 PM            
I was able to extract the dedicated.cfg file from the ghost image. here it is for non-clan DDM.


#Tread Marks Dedicated Server config file.

#This must be set to 1.
DedicatedServer = 1

#Updates per second rate of the server. This should
#NOT be more than 10 for Internet Servers, unless
#you only want High Bandwiidth people playing. LAN
#servers can safely set the update rate up to 20.
#Note that this doesn't affect the FPS of the clients,
#only the rate that network update packets are sent.
DedicatedFPS = 10

#How many players can join (doesn't count Bots).
MaxClients = 30

#Time between Heartbeats to Masters, in seconds.
SendHeartbeats = 18

#Addresses of Master Servers to send Heartbeats to.
#There are no error messages if the Master addresses
#are wrong, so PLEASE check www.TreadMarks.com for
#the latest address(es) to use. Note that this is
#only required for Internet servers to be visible
#to everyone, LAN servers don't need to send heartbeats.

MasterServer0 = 206.222.78.139

#MasterServer1 = xxx.yyy.zzz.aaa
#MasterServer2 = xxx.yyy.zzz.aaa

#Please fill these in with your info!
ServerName = "DDM 09/22 *NON* RANKED DDM"
#ServerInfo = "-->>CLAN BATTLE server for 07/14 DDM match<<<--- BWL=BLACK, DNX=BLUE, DOG=GOLD, LWA=GREEN, AOD=RED, ANTS=WHITE STOCK MAPS, TANKS & WEAPONS."
ServerInfo = "-->>09/22 *NON* RANKED DDM"
ServerWebSite = "www.treadmarks.com"

#Max bytes per second sent to each client.
ServerRate = 3000

#Time Limit in Minutes.
TimeLimit = 20

#Frag Limit.
FragLimit = 0

#Game mode, 1 for Deathmatch, 0 for Race.
Deathmatch = 1

#When running a Race server, as soon as the first human player
#crosses the finish line the CoolDownTime will start, during
#which time weapon fire isn't allowed, but the rest of the players
#will be able to finish the race and place if they can cross the
#finish line before the CoolDownTime is up. Since the race is
#only fair to players who are in at the start of the race,
#you should set the Laps to 1, and the StartDelay to at least 60,
#so that if a player joins in the middle of a race, they won't
#have to wait too long to start a new race with everyone else.

#Number of seconds to count down before the race or match starts.
#Set this to at least 60 for Race servers.
StartDelay = 10

#Seconds to show scores before switching levels. Should be at least 10.
#Set this to 60 or 120 for Race servers.
CoolDownTime = 10

#Number of laps in a Race mode game.
Laps = 1

#List of maps to run on the dedicated server, specify by file
#name or descriptive name. Specify no maps to run all maps.
#DediMap1 = Jim2L.ved
#DediMap2 = Jim7A.ved
#DediMap2 = Jim8A.ved
#DediMap1 = Jim1L.ved
#DediMap3 = Jim10.ved
#DediMap2 = Jim7.ved
#DediMap4 = Jim8.ved
#DediMap1 = JimT2.ved
#DediMap2 = JimS4.ved
#DediMap3 = DM2.ved
#DediMap4 = JimHeavy.ved
#DediMap2 = DM1.ved
#DediMap4 = DMCaldera.ved
#DediMap4 = ClayHills.ved
#DediMap3 = DM10.ved
DediMap1 = dm1.ved
DediMap2 = DMCaldera.ved
DediMap3 = DM6t.ved
DediMap4 = DMh1.ved


#Set to 1 for random maps, 0 for cycling maps.
RandomMaps = 0

#Port addresses. For firewalls or proxy servers, it's best to
#allow access on all ports from 12300 through 12499.
ServerPort = 12575
ClientPort = 12585
MasterPort = 12499

#Logging.
LogFileActive = 0
LogFileName = "c:\clanddm.log"

#Number of AI bot tanks.
NumTanks = 0

#When enabled, the game will add/remove AIs when players join and leave to keep the tank count equal to NumTanks
AIAutoFill = 1

#The skill level of the bots, between 0.0 and 1.0.
AISkill = 1.0

#The types of tanks allowed for bots, 0 is all, 1 is Steel, 2 is Liquid.
LimitTankTypes = 0

#Set this to 1 to enable people to join teams. If 0, no teams are allowed.
TeamPlay = 0

#Set this to 1 to use Team Scoring instead of individual scoring, if team play is on.
TeamScores = 0

#Set this to 1 to allow team members to kill each other (but it won't give frags).
TeamDamage = 1

#The number of teams allowed on this server. Individual maps can be set to less than this value, and will override this value if lower
MaxAllowedTeams = 6

#Set this parameter (uncomment) if you want the AI tanks to be on a specific team only.
#Otherwise they will spread out evenly among all player teams.
#AITankTeam = Red

IP:

Paranor
Member
posted July 15, 2003 01:46 PM            
here it is for clan ddm map server

#Tread Marks Dedicated Server config file.

#This must be set to 1.
DedicatedServer = 1

#Updates per second rate of the server. This should
#NOT be more than 10 for Internet Servers, unless
#you only want High Bandwiidth people playing. LAN
#servers can safely set the update rate up to 20.
#Note that this doesn't affect the FPS of the clients,
#only the rate that network update packets are sent.
DedicatedFPS = 10

#How many players can join (doesn't count Bots).
MaxClients = 30

#Time between Heartbeats to Masters, in seconds.
SendHeartbeats = 18

#Addresses of Master Servers to send Heartbeats to.
#There are no error messages if the Master addresses
#are wrong, so PLEASE check www.TreadMarks.com for
#the latest address(es) to use. Note that this is
#only required for Internet servers to be visible
#to everyone, LAN servers don't need to send heartbeats.

MasterServer0 = 206.222.78.139

#MasterServer1 = xxx.yyy.zzz.aaa
#MasterServer2 = xxx.yyy.zzz.aaa

#Please fill these in with your info!
ServerName = "DDM 01/19 **ranked* USING CLAN DDM MAPS"
ServerInfo = "MODDED MAPS - GET THEM AT WEB SITE SHOWN"
ServerWebSite = "http://www.tbhccs.com/treadmarks/tm-clan-maps/aa-tm-clan-maps-index.html"

#Max bytes per second sent to each client.
ServerRate = 3000

#Time Limit in Minutes.
TimeLimit = 20

#Frag Limit.
FragLimit = 0

#Game mode, 1 for Deathmatch, 0 for Race.
Deathmatch = 1

#When running a Race server, as soon as the first human player
#crosses the finish line the CoolDownTime will start, during
#which time weapon fire isn't allowed, but the rest of the players
#will be able to finish the race and place if they can cross the
#finish line before the CoolDownTime is up. Since the race is
#only fair to players who are in at the start of the race,
#you should set the Laps to 1, and the StartDelay to at least 60,
#so that if a player joins in the middle of a race, they won't
#have to wait too long to start a new race with everyone else.

#Number of seconds to count down before the race or match starts.
#Set this to at least 60 for Race servers.
StartDelay = 60

#Seconds to show scores before switching levels. Should be at least 10.
#Set this to 60 or 120 for Race servers.
CoolDownTime = 30

#Number of laps in a Race mode game.
Laps = 1

#List of maps to run on the dedicated server, specify by file
#name or descriptive name. Specify no maps to run all maps.
#DediMap1 = Jim2L.ved
#DediMap2 = Jim7A.ved
#DediMap2 = Jim8A.ved
#DediMap1 = Jim1L.ved
#DediMap3 = Jim10.ved
#DediMap2 = Jim7.ved
#DediMap4 = Jim8.ved
#DediMap1 = JimT2.ved
#DediMap2 = JimS4.ved
#DediMap3 = DM2.ved
#DediMap4 = JimHeavy.ved
#DediMap2 = DM1.ved
#DediMap4 = DMCaldera.ved
#DediMap4 = ClayHills.ved
#DediMap3 = DM10.ved
#DediMap1 = dm1.ved
#DediMap2 = DMCaldera.ved
#DediMap3 = DM6t.ved
#DediMap4 = DMh1.ved


#Set to 1 for random maps, 0 for cycling maps.
RandomMaps = 0

#Port addresses. For firewalls or proxy servers, it's best to
#allow access on all ports from 12300 through 12499.
ServerPort = 12575
ClientPort = 12585
MasterPort = 12499

#Logging.
LogFileActive = 0
LogFileName = "c:\clanddm.log"

#Number of AI bot tanks.
NumTanks = 0

#When enabled, the game will add/remove AIs when players join and leave to keep the tank count equal to NumTanks
AIAutoFill = 1

#The skill level of the bots, between 0.0 and 1.0.
AISkill = 1.0

#The types of tanks allowed for bots, 0 is all, 1 is Steel, 2 is Liquid.
LimitTankTypes = 0

#Set this to 1 to enable people to join teams. If 0, no teams are allowed.
TeamPlay = 0

#Set this to 1 to use Team Scoring instead of individual scoring, if team play is on.
TeamScores = 0

#Set this to 1 to allow team members to kill each other (but it won't give frags).
TeamDamage = 1

#The number of teams allowed on this server. Individual maps can be set to less than this value, and will override this value if lower
MaxAllowedTeams = 6

#Set this parameter (uncomment) if you want the AI tanks to be on a specific team only.
#Otherwise they will spread out evenly among all player teams.
#AITankTeam = Red

IP:

666
Member
posted July 15, 2003 02:04 PM            
Par: Very cool...will be checking those files.

Ras: There should a Ranked DDM every Sunday. Part of the reason we could not was that it took time for the volunteer to set it up and then it was only temporary. Well, it is here and permanent.

Once a month we should have a clan battle, let's say at the end of the month.

------------------
Race Hard...Race Fair...See You at the Race Line


IP:

Irascible
Member
posted July 15, 2003 09:38 PM            
Devil:

There was a time when Par did have his server up just about every Sunday and we STILL did not have it ranked every Sunday. I recall it was every other Sunday ranked, every fourth Sunday clan and every fourth Sunday mod maps. The clan battle was obviously not individually ranked and the mod map DDMs weren't ranked because part of what made ranking consistent and therefore equitable to all was to keep it stock minus the shadow.

So as best I can tell (and only those who made the decision at the time can say for sure), it had nothing to do with Par's inability to keep up his charitable efforts. With all due respect to your force of will, I assume it would be acceptable to you if we reached a group consensus on the matter. Being the prodigious thread starter that you are, perhaps you can start a new thread on the topic and let people comment and/or vote.

[This message has been edited by Irascible (edited July 16, 2003).]

IP:

Blue n Gold Sue
Member
posted July 16, 2003 12:59 AM            
How about 1st and 3rd Sundays are RANKED, 2nd Sunday is for fun, 4th Sunday is CLAN BATTLE and if there is a month of Sundays, then that is another fun day

IP: