This topic is 2 pages long:   1  2  |
Author Topic:   Race ladder rules
666
Member
posted April 29, 2003 12:53 AM            
Yes, we need to set a few rules to abide by. Below are a few that I can think of for now. Will have the final ones published. Please add if one thinks that there rules that need to be included.

· The race is stopped and will be thrown out of the ranking if a tank is caught in the starting post structures. Yes, I have seen it twice now, once with an AI and once with Susan. For some reason, it is possible to be pushed into a starting block and be trapped within the structure.

· One may go around the starting gates. The starting gates are the only gates that you may be able to do that. Typically, you need to go through the other gates. I have noticed that if one bypasses a gate that one only need to get close to the gate and not through the gate to be directed by your arrow to the next gate. This is OK also.

· One must be present at the start of the race to compete in that race. If you come late, you are disqualified and may not compete in that race. Any interference from a latecomer will cause that race to be thrown out the ladder results.

· One may chose to get to the next gate by any path that one chooses. Typically, the white lines depict the straightest path.

· No camping is allowed.

[This message has been edited by 666 (edited April 29, 2003).]

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coaxs
Member
posted April 29, 2003 01:35 AM            
Only stock tanks allowed, and none of the Jon bubble tanks. Various different non-stock maps is not a problem.

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Tread Marks Ladders

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666
Member
posted April 29, 2003 01:48 AM            
Yes, the bubble tanks are probably the fastest tanks that are not supped up, thus only stock tanks.

As for the non-stock maps. I would like to stay with the stock maps for now. If it catches on, then maybe add some modded ones.

The stock maps are excellent for racing and in some sense are better race maps than DDM maps.

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=DNX= Matrix
Member
posted April 29, 2003 01:41 PM            
quote:
No camping is allowed.

why would anyone be camping in a race ? if weapons are a problem, edit the stock weapon for each stock tank so that it has no ammo ! then just rename the projectiles dir so that the tanks can get the pickups, but no weapons work....

just a thought.. may generate a lot of log errors tho...

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666
Member
posted May 04, 2003 11:36 PM            
Yes...people have been known to camp and just shot people as they try to go through the gates. Need to have all players racing. No camping.

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Blue n Gold Sue
Member
posted May 05, 2003 04:31 PM            
The camping is mostly an issue if someone joins a race after the race has started. They know they can't win the race, so they make it as "challanging" as possible.
Is there a way to not allow joins once a race has started?

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BamZipPow
Member
posted May 05, 2003 09:30 PM            
Not if yer running a server. You just need a good ops person to kick people if they cause trouble...

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666
Member
posted May 08, 2003 01:20 AM            
Too funny. I was racing Bam and he decided to stop and pick up a weapon. He ended up getting fragged.

Yes, the no camping rule needs to be change. It should be that one is not allow to shoot if they are at a standstill.

Still that rule does not matter. Everytime I have stopped to do something it always backfires. It is best to be always be on the run. I have found that it is the best way to avoid both the ow missile and the distro disk. When on the run, I have had both of those weapon circling me but not hit me.

I will finish the rules this week.

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Blue n Gold Sue
Member
posted May 08, 2003 01:33 AM            
quote:
why would anyone be camping in a race ?

You haven't been here for a LAN party. Seems the DDM mindset does carry over to races sometimes ;D

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BamZipPow
Member
posted May 08, 2003 04:45 AM            
bah...

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BamZipPow
Member
posted May 08, 2003 04:58 AM            
...hah.

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666
Member
posted May 12, 2003 01:07 AM            
I will be posting the rules this week, no later than Monday. They have changed quite a bit and are much simplier. I would like some feedback. Until then...start your engines.

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666
Member
posted May 13, 2003 01:00 AM            
For those racing, please take a look at the rules and see if they are OK with all. thx.

Race Ladder Rules

A race is stopped and the results are nullified if:
· A tank is caught in the starting gate post structure, which is the sculpture.
· A player is intentionally not racing and is being disruptive to the race participants.
· An AI is in the race.
· A player is using a tank that is not part of the TM 1.6 stock tank inventory.

A race starts if:
· A minimum of 2 players are present at the start of the race

The race results and times are official if:
· A minimum of 2 players are present at the end of the race

Players are permitted to do the following within a race:
· One may go around the starting gate at the start of the race.
· One may choose any path to go to the next gate.
· One may join the race at anytime provided there are at least 2 players at the start.

The start and end delays will be:
· The start delay will be 60 seconds.
· The end delay will be 30 seconds.

The official results will be taken:
· Immediately after the first player crosses the finish line.
· Even thought further positions may jostle, the results will be obtained when the 1st tank crosses the finish line.

The results will be recorded by:
· A screen shot which will be posted for the place results.
· Killer’s TM log scan program for the overall race time.

Points are awarded as follows:
· 1st place receives points equal to the number of players minus 1.
· 2nd place receives points equal to the number of players minus 2.
· 3rd place receives points equal to the number of players minus 3.
· 4th place receives points equal to the number of players minus 4 and so on.

The results to be posted are:
· The overall number of times the 100 point places a person receives
· Current ladder status of players
· Best race time per map listing the player, date, and race time.


The day and time of the weekly race are:
· Every Thursday at 5 PM Pacific Time

How many laps will be in the weekly race:
· Two laps will be used for the weekly races.

Flags that can be used are any flags from:
· The master flag pack or from the TM 1.6 game.

Tanks to can be used are:
· Stock tanks that are a part of the TM 1.6 game.

Weapons used are listed below:
· See link attached: http://206.222.78.140/ubb/Forum2/HTML/003287.html

Maps used are listed below:
· See link attached: http://206.222.78.140/ubb/Forum2/HTML/003285.html

Release notice:

5/12/03 – Pending release.


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CyberCannon
Member
posted May 13, 2003 04:01 AM            
Do me a favor please. Would you make sure that your master pack has my flag in it, last known the present day pack had mine but....., so that I can use it.

------------------
An Irish Blessing
May the road rise to meet you.
May the wind be always at your back.
May the sun shine warm upon your face.
The rains fall soft upon your fields and,
Until we meet again.
May God hold you in the palm of His hand.

CC

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666
Member
posted May 14, 2003 12:01 AM            
for those who do not want to read the most controversal one is this
quote:
The official results will be taken:
· Immediately after the first player crosses the finish line

The reason is I need get the screen shoot as soon as possible. Also, I will not be able to tell who finishs when. Thus when the 1st player crosses, I will get the results.

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CyberCannon
Member
posted May 14, 2003 01:29 PM            
I have no problem with that at all. I think it is the most logical way to do it. Especially as the game sometimes will drop you back in the order, even if you didn't actually fall in placement. I know this because it has happened to me.

------------------
An Irish Blessing
May the road rise to meet you.
May the wind be always at your back.
May the sun shine warm upon your face.
The rains fall soft upon your fields and,
Until we meet again.
May God hold you in the palm of His hand.

CC

IP:

666
Member
posted May 15, 2003 01:37 AM            
Not sure how to do this rule but I can see that it needs to be done.

If a player alt-K themselves, their results are nullified for that race.

And why does this problem needs to be addressed? If a player is in the lead by a large margin, they could alt-K themselves and avoid any "off the radar" weapons from hitting them, thus ensuring that they win.

But most of the time you want to be in full health in order to be your fastest.

let me know what you all think...

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Teulk
Member
posted May 15, 2003 01:37 PM            
Anybody pulling THAT would have to be pretty low...

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GoldAnt_Number1
Member
posted May 15, 2003 10:04 PM            
yep, like after every DDM/RACE when the scores have been displayed where I DW myself to insure the last death (hehehe).... real low...

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666
Member
posted May 18, 2003 04:57 AM            
Another rule to add...
If significant lag occurs to any player in the race, the race will be started over.

Had to do it a couple of times yesterday, it seems that my connection to the LDA master server has been hitting the high 900 ping lately.

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coaxs
Member
posted May 18, 2003 05:31 AM            
The skill ranking for the race server doesn't seem adequate. Skill shouldn't be points/races because thats just the average of how many points a person gets per race and not a skill equation. What I would like to see is a deadliest ranking where it would be (total frags/total races). This would allow us to see who the most offensive racers are ie who has the highest number and who has the most defensive racing style ie lowest number.

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Tread Marks Ladders

[This message has been edited by coaxs (edited May 18, 2003).]

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Teulk
Member
posted May 18, 2003 02:18 PM            
So, in effect, we would be "fragging" not "racing"?

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coaxs
Member
posted May 18, 2003 03:44 PM            
You do frag in a race, the two concepts aren't as separate as they appear. This type of ladder will show who the most offensive/defensive racers are.

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Tread Marks Ladders

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KiLlEr
Member
posted May 18, 2003 03:58 PM            
Alt-K's during a race can be verified through Log Scanner. I have what caused the death of a player logged for each game in an event.

I can also compute almost any type of ranking using these items:

- Deaths (not including any form of suicide)
- Frags
- Suicides
- Number of 1st place finishes
- Total Game length (I don't save this yet, but I can)

Number of 1st place finishes and Game length are availible on a per map basis.

Deaths, Frags and Suicides are on a per weapon per map basis.

any of these can be combined in any form for each game (read: map) in an event.

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666
Member
posted May 20, 2003 09:30 PM            
Killer...thx for all the help on the TMLogscan...


Coax: I am willing to do a deal. If you post the results I will let you do the results as you like. What I did for harmless was give him the results in an Excel spreadsheet. And he just hmtl'ed up to the web. I would still have harmless hold on to the jpg results. So let me know if this is good for you.

Now the real problem: lag Yes, there has been some trouble with the lag. I am looking into uping the upload stream soon. So bear with the racing.

IP:

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