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Author Topic:   WINE
GoldAnt_Number1
Member
posted August 03, 2002 08:50 PM            
ok, i've got it installed, but how do I use it to start up EXE's...... *Linux Newb* *oh ya!*

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Dreamer
Member
posted August 04, 2002 05:39 AM         
Hmm... I guess you know how to open a console window, anyway. Open one and navigate to the tm directory. Type

code:

wine TreadMarks.exe

in there and watch it crash (probably). If it does, start messing around with the ".winerc" file in your home directory. The leading dot hides the file, so you'll have to look for it using "ls -a" or tell your graphical file browser to display hidden files. Also keep in mind that wine's error messages are often well-designed and valuable.

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GoldAnt_Number1
Member
posted August 04, 2002 06:34 PM            
ok, I can get very few things to open correctly, well. I take that back.......... very few things open and will function. For example, Treadmarks.exe will open up the panel thing but..... It says error launching program if I try to click opengl to run TM.......

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SuperUnknown
Administrator
posted August 04, 2002 07:34 PM            
Want some cheese with your whine?

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Dreamer
Member
posted August 04, 2002 07:49 PM         
quote:

i've got it installed

What did you do?
Which version of wine do you have installed?
Did you download binaries or a source package? Which libraries are you using for 3D accel?
Can you give the exact error message?
Have you customized your ~/.wine/config file?
If so, can you give specifics?

For comparison, this is the relevant ection from mine and it works pretty well:

code:

[DllDefaults]
; "EXTRA_LD_LIBRARY_PATH" = "${HOME}/wine/cvs/lib"
"DefaultLoadOrder" = "native, builtin, so"

[DllOverrides]
"commdlg" = "builtin, native"
"comdlg32" = "builtin, native"
"ver" = "builtin, native"
"version" = "builtin, native"
"shell" = "builtin, native"
"shell32" = "builtin, native"
"lzexpand" = "builtin, native"
"lz32" = "builtin, native"
"comctl32" = "builtin, native"
"commctrl" = "builtin, native"
"wsock32" = "builtin"
"winsock" = "builtin"
"advapi32" = "builtin, native"
"crtdll" = "builtin, native"
"mpr" = "builtin, native"
"winspool.drv" = "builtin, native"
"ddraw" = "builtin, native"
"dinput" = "builtin, native"
"dsound" = "builtin, native"
"mmsystem" = "builtin"
"winmm" = "builtin"
"msvcrt" = "native, builtin"
"msvideo" = "builtin, native"
"msvfw32" = "builtin, native"
"mcicda.drv" = "builtin, native"
"mciseq.drv" = "builtin, native"
"mciwave.drv" = "builtin, native"
"mciavi.drv" = "native, builtin"
"mcianim.drv" = "native, builtin"
"msacm.drv" = "builtin, native"
"msacm" = "builtin, native"
"msacm32" = "builtin, native"
"midimap.drv" = "builtin, native"
"wnaspi32" = "builtin"
"icmp" = "builtin"

[x11drv]
; Number of colors to allocate from the system palette
"AllocSystemColors" = "100"
; Use a private color map
"PrivateColorMap" = "N"
; Favor correctness over speed in some graphics operations
"PerfectGraphics" = "N"
; Color depth to use on multi-depth screens
;;"ScreenDepth" = "16"
; Name of X11 display to use
;;"Display" = ":0.0"
; Allow the window manager to manage created windows
"Managed" = "Y"
; Use a desktop window of 640x480 for Wine
;"Desktop" = "800x600"
; Use XFree86 DGA extension if present
"UseDGA" = "Y"
; Use XShm extension if present
"UseXShm" = "Y"
; Enable DirectX mouse grab
"DXGrab" = "N"
; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "Y"
; Code page used for captions in managed mode
; 0 means default ANSI code page (CP_ACP == 0)
"TextCP" = "0"
; Use this if you have more than one port for video on your setup
; (Wine uses for now the first 'input image' it finds).
;; "XVideoPort" = "43"


I have some problems with managed windows, so maybe you'll want to answer "N" there.

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wolfman
Member
posted August 05, 2002 02:46 AM            
What is WINE lol

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Dreamer
Member
posted August 05, 2002 03:40 AM         
wine is not an emulator

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Random Chaos
Member
posted August 05, 2002 07:28 AM            
Dreamer, when I tried TM in Wine about a month ago (haven't gotten back to playing with it since) it loaded everything but the meshes - for some reason it couldn't find them and every object was simply cubes.

Graphics, maps, and sounds all work correctly though.

Any ideas?

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Dreamer
Member
posted August 05, 2002 02:14 PM         
Could that be a case of bad case mangling? Linux is pretty (100%) strict concerning the upper/lower case question when looking for files. DOS/Windows is not. But that's just a blind stab: I never encountered such a problem.

Oh, did you try to actually _install_ TM under wine or did you just run your installed windows copy, btw?

Always try the latest version before complaining and/or asking questions - your problems may have been solved by now.

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Random Chaos
Member
posted August 06, 2002 09:03 AM            
I tried to run it from the installed windows dir (do I really have the HD space to copy 2 GBs of TM files...twice!)

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