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Author Topic:   problem with converting to LW model formats
DjAttitude
Member
posted January 08, 2001 11:27 AM            
I'm creating an object in truespace, I use 3D exploration to convert it, but when I run TM, TM's 3D Engine does not render the object, whats wrong ?!?

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Kaeto
Member
posted January 08, 2001 11:36 AM            
You need to reverse the winding of the faces of the object, if you know what I mean. If you don't, I'll let someone else explain it because I'm lazy

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DjAttitude
Member
posted January 08, 2001 04:39 PM            
I know what u mean, reverse the normals basicalky!

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Kaeto
Member
posted January 08, 2001 04:44 PM            
Yep, exactly. You can only use them as liquid objects though, unless you are one of the lucky people who has the UV mapping tool from LDA.

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DjAttitude
Member
posted January 08, 2001 05:12 PM            
UV tool, oh please!, but for now, every bolt is an object [Need a Geforce just to see it!]

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