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Author Topic:   Rumors...
Cell
Member
posted December 20, 2000 07:20 AM         
As seen on the web... any comments? any truth?

"Longbow Digital Arts will be releasing a Christmas present for dedicated users of its independent combat racing game.

The Canadian design studio plans to enhance its title, which hit retail this month, with a patch that will correct a few server issues. Also included in the patch will be team-based games for one person and a selection of A.I. opponents as well as the foundation for Capture the Flag games. Free team and CTF maps will be made available for download to complement the new features.

Longbow is aiming to release the patch and downloadable content before Christmas.

Further down the road for fans of the game will be support mod creators, complete with downloads and file format documentation."

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Hawk
Member
posted December 20, 2000 10:30 AM            
<curious> Where'd you find that, Cell? <warning: no end tag found, bad syntax>

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Temporal Chaos 0wnz j00!

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Random Chaos LDA
Member
posted December 20, 2000 10:45 AM            
I found where this was posted: At the Adrenaline Vault

I can't comment any further on what they said though but I do know that they have been in contact with Jim.

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Random Chaos
Longbow Digital Arts
neym@longbowdigitalarts.com
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Admin for theTerrain Deformation Site, Terrain Deformation Forum
Member of Clan Temporal Chaos and the Mining Guild

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Cell
Member
posted December 20, 2000 02:38 PM         
Sorry, Hawk & RC..didn't have time this morning to post the link
Guess we'll just have be good little fraggers and wait for our surprise....

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Cell / BWL


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LDA
Administrator
posted December 20, 2000 03:12 PM            
Single player teams are in place and turns out to be a lot of fun.

There will be team spawn points as well as CTF.

It should all fit in a nice small patch.

Jim

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synack
Member
posted December 20, 2000 03:17 PM         
Maybe I'm just dense, but I don't understand what's meant by "single player teams."

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LDA
Administrator
posted December 20, 2000 03:29 PM            
hahaha....yes "single player teams" is something of a paradox at first glance

The idea is that you can now divide AI bots into teams for single player deathmatches...

...it turns out to be more fun than I would have thought...

Jim

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synack
Member
posted December 20, 2000 04:17 PM         
ah, ok ... now I get it.
thanks, RC.

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Cell
Member
posted December 20, 2000 04:43 PM         
I can't stop grinning! Team Spawn points & CTF, what a great Christmas present.

And all we ever give you is headaches, Jim.

(PSSt, RC... get him something nice from all of us!)

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Cell / BWL


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synack
Member
posted December 20, 2000 04:56 PM         
nicest present from us to LDA would be to keep beating the drum for TM 1.5 so sales take off!!

I think we can manage that, no?

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coax
Administrator
posted December 20, 2000 05:36 PM            
I wrote a page esay on CTF, now I'm all interested on how its really going to be like.

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GoldAnt_Number1
Member
posted December 21, 2000 01:01 AM            
How are you going to do ctf?

(Sorry if i haven't been apying attention and missed it)

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:) Can't forget those Smileys at the Bottem can we:)

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Vlad
Member
posted December 21, 2000 08:53 AM            
Hmmm.... Makes ya wonder..

Some of the levels might work well for CTF (The Ramp, Hell Crossing, or any other one with distinctive terrain features). It might make holding certain terrain features more useful, like keeping control of a certain mountain or something...

I mean, if two teams spawned on opposite ends of the level, then that would automatically be their base... spawn a flag at a given spot within their base, and you've got ctf...

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Random Chaos LDA
Member
posted December 21, 2000 11:31 AM            
Because you have to have team spawn points and team flag points, any CTF maps will have to be created. The system will probably allow up to a 8 way CTF - based only on how many team start points are allowed on the map. In reality I would expect that most of the time 2, 3, or 4 way maps will be more common. You could probably create a 10 or 20 way CTF map but that would be rediculous to play . The map itself will have the team spawn points and the team flag points. Each of the N teams must be specifed on the map file itself. The game will allow M out of N teams to play - where M<=N and M is set by the server admin.

Most of the CTF controls will be set on the map rather than in entity config files though the config files will be referenced from the map for such things as flags etc (so its quite possible people will be able to make Sheep and Kangaroo shaped flags ).

--RC

(note: UBB seems to disable &; characters )

[This message has been edited by Random Chaos LDA (edited December 21, 2000).]

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Vlad
Member
posted December 21, 2000 03:08 PM            
Here's what I've been wondering..

Will the person with the flag be handicapped in some way? Less speed, less health, can't fire, etc?

I've noticed that (1.0 Full, at least.. haven't gotten 1.5 yet) it's pretty easy to run away from anybody. Just drive in reverse (gotta keep that good armor facing the right direction), and run like hell.

If the flag holder was handicapped in some way, then it would encourage a good flag escort, as opposed to the game just being deathmatch with flags..

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GoldAnt_Number1
Member
posted December 21, 2000 04:31 PM            
uh uh uh uh uh i know the perfect handicap
Not less speed, not no shooting, but i say a gravitational pull which pulls the tank in the opposite direction of the point where they diposit the flag. This way only a good player can be the flag runner. It slows his tank down in the direction hes trying to go. So you can still fight off bullets and other tanks it just holds you back from fleeing towards your base.......(But you can flee, just won't help much). And also in case u have some wackado person on there lets say you can only hold the flag for 5 4 3 2 1 mins????? If you hold it longer than that you blow up and the flag sits there until the oposing team touches it to return it to there base. Now is that a golden idea or what. Come on give me a medal o honor

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:) Can't forget those Smileys at the Bottem can we:)

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Kaeto
Member
posted December 21, 2000 04:38 PM            
Actually, I don't like any of them. I think that maybe putting a 25% penalty on flagrunner's top speed is the way to go. And make it an entity setting

Maybe make it tank dependant, too, so we won't have a bunch of lusers in mites trying to steal the flag all the time because they're STILL faster than anyone else...

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Random Chaos LDA
Member
posted December 21, 2000 04:41 PM            
The way the flag will likely work is it will be a bolton just like a weapon. So you can either have the flag or a weapon - not both...

GoldAnt - your idea would not be easy to implement the way the coding is for TM.

The objective is to get in and then back out. You kill the enemy on the way in. If they get the flag its easier to escape. Thats always the case in any CTF game - the hardest job is getting in, not escaping.

--RC

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Vlad
Member
posted December 22, 2000 10:04 AM            
Well, if you've got a good team, then a flag runner should have a hard time getting in AND out. Most of my experience is with TFC, but if you're facing a good defense, it's damn hard to get out without escort.

Although the main difference there is that there are a fixed number of ways to get out of enemy territory.. In TM, you can pretty much go wherever.

Although I do think that the 5 minute flag holding rule is a good one.. I'm just worried about the "idiot factor".. ie: somebody grabbing the flag and running like hell away from the battlefield, just to tick everybody else off...

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Kaeto
Member
posted December 22, 2000 10:12 AM            
I doubt that will be a problem if they just make flag carriers stay within a nine-map size chunk of map. That would be plenty big for setting up a flying pass through the enemy base grabbing the flag, but not so big that noone could hunt them down. I also think the flag runner should have EVERYONE on the other team's arrow pointing at him.

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Vlad
Member
posted December 22, 2000 01:48 PM            
hmmm... That's a good point, now that you bring it up... How are the arrows going to be handled?

I assume that they're going to be pointing to a flag at one point or another, but the more "important" flag can vary.

Let's say that I'm on the red team, and defending the flag.. I'm always gonna want that arrow pointing at the red flag, so that I can retrieve it if it gets taken, or chase the person down who tries to take it.

However, if I'm trying to make a run for the enemy flag, it would be nice to know where I should be looking for it, if it's not in the same location every time.

And what happens when a flag runner gets killed? Does he drop the flag, or does it return to its home automatically? If the flag sits there, it would be a complete pain having the arrow face my OWN flag...

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GoldAnt_Number1
Member
posted December 23, 2000 03:23 PM            
I think there should be two arrows

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:) Can't forget those Smileys at the Bottem can we:)

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synack
Member
posted December 23, 2000 08:02 PM         
I think there should be a cookiedough arrow that points to Dudy when he's there.

hmmmm ... sounds like a spam post to me.

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