posted December 05, 2000 10:31 AM
We have released a temporary server patch:
A bug in our localization code has been found that will cause servers (this included both Dedicated Servers and machines running with Allow Joins turned on) to crash when one of the follow events occurs during a network game:
1. A player changes teams
2. A player changes his name
3. A player changes his tank
4. A player changes his byte rate
This will also happen when a player joins a dedicated server that has team play enabled (Caused by #1 above).
The fix is to replace a text file with one that skips some text that would normally be added by the executable at run-time. Doing this will keep the software from crashing, but also means that the players names will be replaced with the string <temp>. The file located at:
<Tread Marks Directory>\Local\English\Lines.TXT
needs to be replaced.
We realize this is a far from perfect, and have a code change in testing now that fixes the problem. We will be releasing a patch in the near future to correct the problem.
Longbow Digital Arts
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