posted December 04, 2000 10:02 PM
i was trying to make a sprite replacement for the plasma mines; i drew a rabbit, stuck it in the textures folder, made a weapons and projectiles file...but i noticed when playing ingame the rabbits were all seethrough. it took me a longtime to figure out i had to change "blend = add" to "transparent = 1"
i was wondering if there was a faq to all the commands and functions these entitie files use, or maybe a good resource on opengl i could use to sort of feel my way around?
i found these in one of the projectile files all commented out, i wish i found them earlier...can anyone tell me what they do
blend = alpha
oh and blend = add (all i know is that it makes the sprites all seethrough)
heres a pic of my rabbits...they still need a lot of work.