posted November 20, 2000 09:44 AM
I'll give a full rundown for you:
Each file has usually 3 different coarseness for the meshes. These are changed based on distance to the object. Some items only have 2 or even 1 mesh version. Simpler objects tend to have less.
The LUV files are a mapped file telling Tread Marks how to use any specified texture (zoom/position of each face). Currently there is no UV Mapping program released, expect to see one sometime after the Full Version 1.5 makes its way into stores...but I don't have a date as to when it might be released.
For Maps: These are created using a map editor that LDA has not yet released a version of. It is uncertain when a version might be released. The files are basically a Bitmap with header and footer data added on.
For IMG files: These are combinations of several Bitmaps compiled into a single file for use on objects such as trees.
Hope this helps, if you have any questions feel free to e-mail me.
Longbow Digital Arts
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Member of Clan Temporal Chaos and the Mining Guild