posted July 13, 2000 01:48 PM
ok I tried running a race server but the countdown clock doesn't activate after the first human finishes the race and seemingly goes on for 20 minutes. I looked at the .ent code and couldn't find the problem. Here is the code.
#Tread Marks Dedicated Server config file.
#This must be set to 1.
DedicatedServer = 1
#Updates per second rate of the server. This should
#NOT be more than 10 for Internet Servers, unless
#you only want High Bandwiidth people playing. LAN
#servers can safely set the update rate up to 20.
#Note that this doesn't affect the FPS of the clients,
#only the rate that network update packets are sent.
DedicatedFPS = 10
#How many players can join (doesn't count Bots).
MaxClients = 16
#Time between Heartbeats to Masters, in seconds.
SendHeartbeats = 18
#Addresses of Master Servers to send Heartbeats to.
#There are no error messages if the Master addresses
#are wrong, so PLEASE check www.TreadMarks.com for
#the latest address(es) to use. Note that this is
#only required for Internet servers to be visible
#to everyone, LAN servers don't need to send heartbeats.
MasterServer0 = 18.104.22.168
#MasterServer1 = xxx.yyy.zzz.aaa
#MasterServer2 = xxx.yyy.zzz.aaa
#Please fill these in with your info!
ServerName = "coax's tournament"
ServerInfo = "racer's heaven"
ServerWebSite = "don't have one yet"
#Max bytes per second sent to each client.
ServerRate = 4000
#Time Limit in Minutes.
TimeLimit = 20
FragLimit = 30
#Game mode, 1 for Deathmatch, 0 for Race.
Deathmatch = 0
#When running a Race server, as soon as the first human player
#crosses the finish line the CoolDownTime will start, during
#which time weapon fire isn't allowed, but the rest of the players
#will be able to finish the race and place if they can cross the
#finish line before the CoolDownTime is up. Since the race is
#only fair to players who are in at the start of the race,
#you should set the Laps to 1, and the StartDelay to at least 60,
#so that if a player joins in the middle of a race, they won't
#have to wait too long to start a new race with everyone else.
#Number of seconds to count down before the race or match starts.
#Set this to at least 60 for Race servers.
StartDelay = 20
#Seconds to show scores before switching levels. Should be at least 10.
#Set this to 60 or 120 for Race servers.
CoolDownTime = 20
#Number of laps in a Race mode game.
Laps = 1
#List of maps to run on the dedicated server, specify by file
#name or descriptive name. Specify no maps to run all maps.
#DediMap0 = "The Ramp"
#DediMap1 = "Scarab"
#Set to 1 for random maps, 0 for cycling maps.
RandomMaps = 1
#Port addresses. For firewalls or proxy servers, it's best to
#allow access on all ports from 12300 through 12399.
ServerPort = 12300
ClientPort = 12350
MasterPort = 12399
LogFileActive = 0
LogFileName = "dedicated.log"
#Number of AI bot tanks.
NumTanks = 2
#The skill level of the bots, between 0.0 and 1.0.
AISkill = 1
#The types of tanks allowed for bots, 0 is all, 1 is Steel, 2 is Liquid.
LimitTankTypes = 0
#Set this to 1 to enable people to join teams. If 0, no teams are allowed.
TeamPlay = 1
#Set this parameter (uncomment) if you want the AI tanks to be on a specific team only.
#Otherwise they will spread out evenly among all player teams.
#AITankTeam = Red
#Set this to 1 to use Team Scoring instead of individual scoring, if team play is on.
TeamScores = 1
#Set this to 1 to allow team members to kill each other (but it won't give frags).
TeamDamage = 1
#Set the following parameters (uncomment) if you want to limit players to being on
#a few specific teams only. Note, if AITankTeam is set, it can be different from
#one of the following teams, so you can have a Player vs. AI server.
Team0 = white
Team1 = black