posted April 17, 2000 05:09 PM
i have an idea that might make modelling of new objects easier for us, since we have no way of wrapping textures, if LDA can help out.
first, i have to know if individual objects can be scaled within an .ent file (either globally as in making a box bigger or smaller (scale 2.0 or scale 0.5), or non-uniformly in different directions as in compressing a cylinder into a disk (scale 1.0x, 1.0y, 0.2z))...
if so (maybe even still, if not), then LDA could post a few simple shapes along with their .luv files and corresponding bitmap texture templates (i.e. a cone, sphere, cylinder, box, etc.), and make a blanket statement that these shapes can be used freely in creating new objects.
that way, these individual objects could be assembled into more complex shapes, and having the .luv files and bitmap textures will allow us to texture them as we please.
sound like an idea?
can non-uniform scaling be done?