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Author Topic:   Damage done by 120mm
RedBeard
New Member
posted April 02, 2000 07:27 PM            
How do I change the setting when running the Demo version, so that on one shot from the 120mm it will kill a tank? I have seen this on Demo versions but the is no setting in the cfg for this.

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Hawk
Member
posted April 02, 2000 08:32 PM            
There's an .ent file in the Tread Marks Demo directory, under /entities/projectile/tankgun1.ent
you can mess with it under damage- crank up the digit to power it up.

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Kaeto
Member
posted April 02, 2000 08:48 PM            
If ya want some fun with those flying dead turrets, also crank the kick up to around 2.5

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Random Chaos (TC)
Member
posted April 06, 2000 10:15 PM            
2.5 isn't needed for any hit. Make it 1.5 and it'll take out a tank. 1.0 does exact 100% normal tank damage when the hit is on the aft (unarmored reletivly section), but it won't kill with a front hit.

Whats even more fun is going into the "entities/racetank/nnn.ent" files and changing the projectile to, say, a Nuke...

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Random Chaos
Site admin for http://treadmarks.3d-unlimited.com
Member of Clan Temporal Chaos
randomc@3d-unlimited.com

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Kaeto
Member
posted April 10, 2000 10:29 AM            
No, I meant the kick from the projectile, so that the flying dead turret would zoom across the map

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