posted March 29, 2000 02:09 AM
Does the Full Ver. allow point to point games?
If you mean "peer to peer" by "point to point", then yes. Any single player game you run actually acts like a server. I've never tried it by myself, but it says so in the documentation. Just get your IP address (run winipcfg), run a single-player game, and someone else can join by typing in your IP address in their multiplayer connect box.
Can I play & serve on the same box?
You can by the above method. And I'm fairly sure you can run a dedicated server AND a client on the same box I've never tried it, personally (not even going to bother learning about the dedicated cfg for a 56k connection :-) ), but I don't see why it wouldn't work.
Is most of the game on the server side? Or do I need the occasionally d/l of new chassis/maps/skins/etc?
The full version of the game will autoupdate entities, but any extra tanks/skins will have to be downloaded. I haven't seen any servers up that require special downloads yet.
However, I do remember reading older posts about TCs server, and how there were new tanks being used on it (or something like that).
Has there been any issues w/ TM not getting along with USB devices?(Like a Razor BoomSlang Mouse...)
Not that I know of offhand. The code for the final and the demo are pretty close, though, so anything that works in the demo should work in the final.
On one of the demo servers(something about a spoon...)I experienced a non-stop violent swinging of my turret in the forward 90 degree arc??
Ah, good old lag. I always get that, but with a smaller arc (5-10 degrees, usually). That's related to lag. There's not much that can be done about it aside from either somehow optimizing your connection, or finding another, faster, server.
I hope that helps