posted March 21, 2000 02:49 PM
1 a-b. I believe that running a server requires more in the way of RAM than CPU usage. Remember these are dedicated servers (nobody's playing on them).
c-f. Possible, but I would doubt that anybody who can get a server running would overlook something that obvious.
2. a - b. You said that Sheldon's server is on a cable modem. That's WAY more than 56k (but from what I've heard, the actual speed can fluctuate quite a bit).
3. a. FPS? As in Frames Per Second? I've never run a TM server, but I don't see how Frames Per Second could affect a dedicated server.
b. I could see that being the case, but if that WERE the case, then it would be low all the time. You seemed to imply that it fluctuates.
c. I doubt that's a problem. I'm guessing the clients see them as other people. It may be a little more CPU load, but probably not much.
e (what happened to d?). Depends on what you mean. If you mean that he added too many weapons, then that wouldn't cause a problem. You can't edit the map, and thus, can't add weapon spawn points. The only thing that would go up is the number of weapons that the random number generator has to choose from when picking what to put at a certain spawn spot. That shouldn't cause that much slowdown.
However, if you mean that there are too many weapons being fired at once, then that would be strongly related to g.
f. Uhhh? Power ups affect lag the same amount that a weapon would. They just sit there.
g. This is probably the biggest culprit. Maybe it's just my bad luck, but I've noticed that TM isn't overly lag tolerant. I'm only on a 56k, but I get good pings in HalfLife (200-250) with a ton of people on the server. And I also get fairly good pings when I'm on a server with just AIs. So I think that maybe the limit is a touch too high for the connection.