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Author Topic:   How'd you do that?
TAThos
New Member
posted January 20, 2000 01:38 PM         
I was looking at the terrain and I noticed that it doesn't have something most other games have: Texture seams. You know, when you butt two textures against each other the bilinear filtering causes a line between the textures.

How'd you avoid that?

(If I'm not clear on my question, let me know)

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LDA Seumas
unregistered
posted January 20, 2000 01:51 PM           
By being very careful with texture coordinates, so that the pixel colors at texture seams match up perfectly. The terrain, essentially, has one big texture, which is broken up into smaller patches for finer grained culling and to work on cards with texture size limits.

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-- Seumas McNally, Lead Programmer, Longbow Digital Arts

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Random Chaos (TC)
Member
posted January 20, 2000 02:14 PM            
Speaking of terrain...when's that map editor coming out?

I can't wait to make a map with a built in Sheep Bomb spewer...

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Random Chaos
Site admin for http://treadmarks.3d-unlimited.com
Member of Clan Temporal Chaos
neym@rpi.edu

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Blacktooth
Member
posted January 20, 2000 04:44 PM         
Baaaaaaa baaaaaaaa baaaaaOOOOM!
LOL worms ripped me up

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