posted January 07, 2000 11:47 PM
And as for downloading maps/tanks:
LDA should be releasing their Map editor and UV Mapper very soon so we will start to see them.
Textures are defined by the server, as are the maps. If you add a texture with the same name as an old one, it will replace the old one.
Tanks can be user created using Light Wave or other program that supports loading and saving of LWO files (Light Wave Object). Texturing has to be done using the UV Mapper since it creates the LUV file that accompanies each LWO file to tell it how to place the texture. Again, if the server doesn't have it, you can't change it, unless you overright existing files - but with altered skins, thats easy and simple to do.
As for changing weapons, its the same meathod as for tanks.
As for the various resolutions: LDA generally has 3 resolutions for complex meshes and 2 for simpler meshes. See the entities or my site for info on how to do this.
I will host at least some Mod, Skin, and Object downloads once they start to come out and I will also be adding tutorials on how to do this. Unfortunately, all these things have been put on hold while I wait for my site to come back up...
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