|
Author Topic:   Rage Pro Solution
LDA Seumas
unregistered
posted November 23, 1999 04:34 AM           
We've found a temporary solution for Rage Pro users. Have a look at SciTech's GLDirect 1.1 over at:
http://www.scitechsoft.com/

We'll be including the trial version on the Tread Marks CD-Rom, but I'm also giving ATI a stiff elbow to the jaw over their driver problem, so hopefully they can have that fixed before too long.

Please let me know if you try GLDirect and how well it works for you.

------------------
-- Seumas McNally, Lead Programmer, Longbow Digital Arts

IP:

Random Chaos (TC)
Member
posted November 25, 1999 03:50 PM            
Well, on my laptop it was absolutely worthless - it just wasn't fast enough to run the translator in the background while running TM too. That combined with an inability to set up any GLDirect options due to a very screwed up windows Desktop control pannel and video driver...
(system freezes anytime you try to do certain things directly to the vid card, including accessing the "Settings" panel in the Desktop control panel). Still have to try it on my system with a Rage Pro chip...

The only problem is that if you go to Unistall GLDirect, you can't run the TM dedicated server (unless you can run it off the software program). It replaces some of the DLL files that are needed, but when you uninstall it, it removes those needed DLLs!

IP:

LDA Seumas
unregistered
posted November 26, 1999 02:04 PM           
Hmm, the dedicated server through the normal game exe should work if you run GLSetup again. GLDirect probably removed the OpenGL32.dll, which it should have just replaced with the original version...

------------------
-- Seumas McNally, Lead Programmer, Longbow Digital Arts

IP:

Random Chaos (TC)
Member
posted November 26, 1999 10:58 PM            
Yeah - that was the file it removed - OpenGL32.dll

And I did this a while ago - so reinstalling did the trick then. Just thought I would bring it up.

------------------
Random Chaos
Site admin for http://treadmarks.3d-unlimited.com
Member of Clan Temporal Chaos
randomc@3d-unlimited.com
treadmarks@3d-unlimited.com

IP:

Random Chaos (TC)
Member
posted November 30, 1999 02:20 AM            
I've found a potential solution. I can't test it due to my not being arround a Rage Pro card at the moment:
http://www.rageon.com/html/drivers.html

It has a Rage Pro driver that has been optimized for Quake III - thus it "should" work with TM.

------------------
Random Chaos
Site admin for http://treadmarks.3d-unlimited.com
Member of Clan Temporal Chaos
randomc@3d-unlimited.com
treadmarks@3d-unlimited.com

IP:

peeet
unregistered
posted November 30, 1999 09:50 AM           
nope - that driver at www.rageon.com doesn't work either... i tried it a few weeks ago & TM has same problems as before. the driver is a specialty driver developed by ATI, i think, and it can also be found at:
http://www.atitech.com/ca_us/spdrivers/index.html

using glDirect is a little better/smoother on my machine w/ RagePro, but TM pauses momentarily once in a while, of course, when the hard drive has to cache memory (i only have 64Mb RAM). maybe more RAM would help...

actually, the above is moot - with the RagePro's acceleration "working", the smoke from under your treads doesn't fade fast enough and you're all but blinded by it if your not driving as fast as you can! so you might be better off without hardware acceleration if you have a RagePro card.

by the way, does anybody know if the Rage128 has the same problem with smoke fade? (not that i'm serious 'bout buying ATI right now - just curious)

IP: