posted October 29, 1999 12:58 PM
Of course a use of the "smoke --> projectile" feature is a trencher.
The weapon shoots along, droping shells along the way that dig a small hole where ever they hit. Might be neat to see... Would be easier to implement then my tunnelling laser!
Only one qualm: Please make entities that DON'T exist on the client down load. Its really hard to make new weapons when you have to use old weapon templates, even when creating a projectile that calls a projectile. Also make the weapon name download - I want to costom name my weapons.
Is there any way to make a projectile randomly called. I'd like to make a weapon that 50% of the time (randomly) it digs holes and the other 50% it build mounds.
I also have a working "mole" weapon. It turns out that if the weapon is fired outside the ground and uses hit scan, it can be set to explode on the far side of the hill. Can't remember how I did this, but the weapon isn't working right now - seems to have reverted back to the machine gun - I hate the update controls of entities.
Speaking of the update of entities:
Seumas: The duplicate hash of weapons still occures. On my normal server, it gets a couple of re-hashes even though I have no other entity sets in that directory (this is not a major problem). However, the secondary entity files - located in a different directory stucture - have major duplicate hashings - several hundred.
Question 1: Does it also check the path in the registry recursivly for entities?
Question 2: I still have altered weapons that I created, then removed from V2.0 Beta poping up un the map! I changed the Cruise missle to make a short spire and dropped its damage about 3 weeks ago, and changed it back to normal the next day. It still remembers the dirt and low damage version though. This obviously isn't a problem with windows casheing after 3 weeks and more than 15 reboots!
This all seems screwy.
Clan Temporal Chaos
Ack - spelling is bad - had to fix something to make this readable. Too bad UBB doesn't have a spell checker option. Maybe I'll go post this in the UBB Suggestions forum... http://www.ultimatebb.com/
[This message has been edited by Random Chaos (edited October 29, 1999).]