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Author Topic:   Development Updates 4
LDA Seumas
unregistered
posted October 12, 1999 06:07 AM           
- Made it so you can change tank type and name while connected to server.
- Hitting Escape while playing goes to Tank Select menu instead of Main Menu.
- Improved compass.
- Finished basic Team Play implementation.

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-- Seumas McNally, Lead Programmer, Longbow Digital Arts

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Random Chaos
Member
posted October 12, 1999 09:31 AM            
How easy will it be to import entities from the 2.0 release to 2.1? I know you are make some changes to the variables in the files. Is it best to replace with the old altered entities or to cut and paste?

--Random Chaos

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LDA Seumas
unregistered
posted October 13, 1999 08:22 PM           
You can probably just keep your existing modified entities, such as weapons. That is, copy them back once you install the 2.1 version. The entities haven't changed much, except we did up the Machine Gun ammo to 60, and lowered the Avenger ammo to 80, while giving it a display multiplier of 11.

- Made team mates appear green on radar.
- Added self-destruct key (Alt-K).
- Fixed bug with bauble (antenna) entity initialization.
- Finished Team Scores TAB display.

- Fixed the real culprit behind disappearing baubles. (Damn bugs.)
- Added server-side rate limtiting for connected clients.
- Added automatic port hopping, making running multiple dedicated servers easier.

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-- Seumas McNally, Lead Programmer, Longbow Digital Arts

IP:

Akuma of Kage
unregistered
posted October 17, 1999 09:36 PM           
Is the next release going to include a 'liquid' tank?

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Akuma of Kage
unregistered
posted October 17, 1999 09:42 PM           
also are you going to have any tanks based off of the ones from World War II & world War I. (it would be cool to run around in a classic)

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LDA Seumas
unregistered
posted October 18, 1999 01:38 PM           
Good question. The Demo at least may have a Liquid Tank. We won't be doing any World War II tanks ourselves, but it would be easy for users to do.

- Added code to make Golden Wasps and Air Strike work.
- Fixed turret rotation smoothness for good this time.
- Got start of configurable controls working.

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-- Seumas McNally, Lead Programmer, Longbow Digital Arts

IP:

Random Chaos
Member
posted October 18, 1999 02:30 PM            
You really need to enable Members ability to edit their posts. I have many times posted something only to realize I wanted to say one more thing - thus resulting in a new post.

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LDA Seumas
unregistered
posted October 20, 1999 10:56 AM           
That should be enabled now, at least for new posts and topics.

- Finished GUI interface for configurable controls.

- Made one-shot sounds from Weapon entities work in addition to looped sounds.
- Allowed setting of a mesh's Group in the .ent file.
- Added a low-pass filter prior to all crater construction to avoid "sharp" terrain.
- Added aiming laser to Mass Driver.

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-- Seumas McNally, Lead Programmer, Longbow Digital Arts

IP:

Random Chaos
Member
posted October 20, 1999 11:06 AM            
Yes, edit became enable a day ago or so, but we still need to be able to delete our own posts. I got duplicate posts once because the server didn't respond, so I sent it again - but the server actually recieved them both. Had to edit the post since I couldn't delete it.

Thanks for the edit enabling though.


--Random Chaos

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LDA Seumas
unregistered
posted October 28, 1999 02:12 AM           
- Added Flares to the tails of missiles.

- Improved Heavy Flamer explosion.
- Improved Mass Driver projectile and explosion. Yum.
- Improved Air Strike explosion.
- Philippe improved missile flares quite a bit.
- Fixed a bug with flares not being positioned properly.

- Found great color quantization routine on net, map screen shots are much better now.

- Made auto-joined team random.

- Added TeamScores option. TeamPlay 0 now means no teams period.
- Added mouse and joystick buttons to generic configurable input system.
- Added automatic disabling of menu fire if frame rate less than 10 fps.

- Added pitch ramping for drill and avenger sound loops.

- Added Mouse Look option, for much more flexible view controls.
- Added S3TC texture compression support.

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-- Seumas McNally, Lead Programmer, Longbow Digital Arts

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