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Author Topic:   Geforce 256 version?
maxie
unregistered
posted September 20, 1999 05:00 PM           
Any plans for a Geforce 256 version with high polygon count etc.?

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LDA Seumas
unregistered
posted September 20, 1999 11:38 PM           
Tread Marks already uses the OpenGL transformation pipeline, so it's all set to take advantage of the high polygon counts afforded by the GeForce 256 when it comes out. On most current cards if you push the terrain detail up to 10,000 tris per frame (which doesn't count object triangles) frame rates drop quite a bit, but the GeForce should be able to do that with ease. 10,000 tris gives you full 1-meter triangle resolution up close, so you can often see a fair bit of extra detail in the terrain, depending on the map design.

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-- Seumas McNally, Lead Programmer, Longbow Digital Arts

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