posted August 13, 2001 04:20 PM
In a two person game, I find Rival Ball's design of changing the player at the end of every level very annoying. I think that DXBall's design, whereby a player plays until he loses his ball(s) makes much more sense.
In the Rival Ball FAQ, I find this:
<Begin FAQ piece>
Q. How do I play a normal “Hot Seat**” game of Rival Ball?
A. Under the first name (The default is “Player 1”) you will see a vertical row of three red Xs. Clicking on one of these Xs will turn it into a light blue checkmark. This means that another “Hot Seat” player has been added to the game. You can change this player’s name with the same process as above.
**A “Hot Seat” game means that players take turns, each time the current player loses a ball it will be the next player’s turn. Play begins with the player in “Player 1” position, then follows down the list in numerical order.
<End FAQ piece>
This does not seem to occur. I still have to relinquish my turn every time I complete a level...
Can someone tell me if I'm doing something wrong, or is the game (poorly) designed this way? I should think that this would be at best an option, and certainly not the default, but that's my opinion.
Great game, but I'll probably end up playing DXBall most of the time when playing multiple players if I can't iron out this wrinkle.
Thank you for any help you can give.