posted February 06, 2000 08:30 PM
While going through DX-Ball for a short while, I noticed a few oddities: - When you get the slow-down powerup (it is the blue block with a small ball), your fire powerup / pass-through powerup is cancelled out. Is this supposed to happen?
- If you hit the P key, move your mouse cursor to the opposite side of the window, and hit P again, your paddle quickly shifts to the location that your mouse pointer is at. If the ball happens to be moving downard on the other side of the newly moved paddle, you're pretty much guaranteed to lose a life. Any remedy for this?
Example:
Before hitting P, the ball is going downward like this -
|--------------|
|--------------|
|ball----------|
|paddle--------|
Now, if you go over and hit the P key, move your pointer to the opposite side of the window, and hit P again -
|--------------|
|--------------|
|--------------|
|ball----paddle|
The "benefits" of ASCII art. 
Both of these quirks are not very significant at all ... yet it would be nice if they would be addressed.
[This message has been edited by Vin Lucentai (edited February 06, 2000).]