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Author Topic:   DirectX causes late SFX!
[Name removed by poster's request. -Rick-]
unregistered
posted October 22, 1999 12:21 AM           
Hello! I have a small problem with the sound in DX-Ball 2.

Basically, sound effects are played about a second later than they should. For example, a ball hits a brick, and a second later, the sound plays.

I have DirectX 7.0, and a Sound Blaster PCI 512, which works fine. I can usually solve the problem by reinstalling my Sound Blaster drivers, but that did not help me this time.

Please offer any help you can...I'm REALLY stuck!

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LDA Jim
Administrator
posted October 22, 1999 02:38 PM            
Try playing with the various sound modes.

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