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Author
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Topic: Max number of MODS allowed??
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Charles Johnston New Member
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posted September 23, 1999 10:30 PM
I loaded 150+ mods into the 'InGameMods' folder and DX ball 2 would not run. After reducing that to 51 it ran OK. I have a P166MMX w/64M. What is the limit for the InGameMods folder? (running Win95b)------------------ Charles T Johnston
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LDA Jim Administrator
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posted September 24, 1999 01:47 AM
You should be OK up to 90  IP: |
Charles Johnston New Member
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posted September 24, 1999 04:28 PM
OK thanks. I placed 88 mods in the folder and the game runs but a new mod is not always played when one ends. I have to cycle the F5 key one or more times to get in game music. I am thinking some of the mods are more than 24 voice. I have edited the config file to handle up to 24 voice mods and all the mods I am using are of the supported types. Is there any way to tell if a mod file is 24 voice or less?------------------ Charles T Johnston IP: |
Leif Larsson unregistered
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posted September 25, 1999 04:23 AM
"Is there any way to tell if a mod file is 24 voice or less?" Load the MOD up in WinAmp. Right click on the song title and choose File Info. It's all there!Leif Larsson IP: |