Topic Topic Starter Replies Last Post
For Seumas Daniel_Cousley 2 September 21, 2004 02:01 PM
VOICE INTEGRATION pablito 4 August 17, 2004 02:16 PM
C# arrays and doing searches kv 5 April 27, 2004 06:58 PM
Enstravaganza -- Dudymas 1 April 01, 2004 07:51 PM
RE: Fixing a Quitting/ forfeit problem steveco1987 5 October 31, 2003 04:50 PM
particlefire dymonddale 2 April 24, 2003 09:42 PM
SQL Scheduler logging file conversion VorDesigns 6 February 21, 2003 03:43 AM
Seumas died today LDA Jim 73 January 07, 2003 05:18 PM
TM porting to other environments VorDesigns 6 January 02, 2003 01:16 PM
Programmer's Annecdote VorDesigns 0 November 20, 2002 03:25 PM
ROAM for "Dynamic Terrain" zrh1015 1 November 20, 2002 12:46 PM
Level of Detail LDA 1 November 18, 2002 12:53 PM
Dedicated Server running as a service VorDesigns 0 October 09, 2002 12:46 PM
Dynamic Terrain zrh1015 0 September 15, 2002 11:22 PM
Anybody got any tips on the implementation of the algorithm by [Hoppe 98]? zrh1015 0 September 09, 2002 10:48 PM
i'm real bored. anybody got any tips on c++? spartan 1 August 21, 2002 11:46 AM
is anyone here? spartan 1 August 21, 2002 10:52 AM
Please help a new programmer. Mr_Mike 2 August 09, 2002 11:34 PM
just start'in in fact haven't started GoldAnt_Number1 8 June 28, 2002 04:55 PM
Freespace 2 Random Chaos 1 April 26, 2002 01:09 PM
VB Help coax 1 April 26, 2002 06:46 AM
Bintrees again Dreamer 5 March 29, 2002 03:46 AM
Is this possible? binaryz 4 October 22, 2001 08:43 PM
help me!!!!! dudeaaaaa 0 October 18, 2001 12:34 AM
Paging terrain data Lithium 3 June 15, 2001 11:52 PM
Help with inertia matrix problem... Michael 2 April 21, 2001 12:14 PM
Changing the order of text lines Cthulhu 3 April 20, 2001 02:52 PM
Delaunay triangulation for terrain? Michael 0 April 19, 2001 03:09 PM
Getting into the scene? Hotdog 4 March 31, 2001 08:02 AM
Guess what! Dudymas 1 March 21, 2001 03:48 PM
Source Code Samples Glide 3 February 07, 2001 09:31 AM
ROAM for dummies Lithium 13 January 18, 2001 12:20 AM
Lithium Engine Lithium 17 January 13, 2001 09:59 PM
Caching Terrain Data Lithium 2 January 11, 2001 08:40 PM
Probably one of the simpler (dumber) terrain questions... binaryz 7 January 11, 2001 09:34 AM
What's up with 26 for color?? binaryz 2 January 11, 2001 07:48 AM
Thanks from China Sailing 0 January 10, 2001 07:17 AM
Heightmaps and Quadtrees Lithium 37 December 29, 2000 03:21 AM
Reducing Memory Lithium 0 December 28, 2000 07:45 PM
... Sigg 6 December 20, 2000 04:12 AM
HTML question Dreamer (BWL/MG) 0 December 18, 2000 06:50 PM
Getting A height from a point... DjAttitude 4 December 08, 2000 02:48 PM
Programming Forum Archive Random Chaos LDA 1 November 28, 2000 09:44 PM
Implicit Binary Trees LDA Seumas 12 November 28, 2000 01:47 PM
Java Dudymas 16 November 17, 2000 05:23 PM
link error CyberX 1 August 13, 2000 04:40 PM
Landscapes, Bryan Turner, Triangle fans, QuadTrees Funkymunky 2 August 13, 2000 12:02 AM
DirectX CyberX 3 August 09, 2000 05:54 AM
What happened? JamesC 9 August 08, 2000 10:59 PM
reference grid AlbiWan 0 July 30, 2000 10:22 PM
TreadMark Engine Licensing? Whirlwind 0 July 26, 2000 08:21 PM
Landscape Terrain Engines gimp 0 July 18, 2000 10:22 PM
Avoiding cracks / Split decision function. haktan 0 July 15, 2000 06:44 PM
Simple Quad Tree Demo & Source Bryan T 10 July 15, 2000 10:10 AM
Lightmap generation Algorithms JamesC 4 July 13, 2000 04:04 PM
GeoMorphing Prophylon 3 July 11, 2000 06:10 AM
I want the world.. Effin Goose 6 July 06, 2000 08:41 AM
Tile texturing Anderson 3 July 06, 2000 04:19 AM
Tile texturing Anderson 0 June 30, 2000 12:53 PM
Blending Multiple Textures onto a Terrain JamesC 9 June 28, 2000 04:16 AM
More terrain stuff Draigan 5 June 28, 2000 04:00 AM
Texturing Terrains Bryan T 35 June 25, 2000 02:54 PM
Wavelets for terrain LOD Chris C 3 June 24, 2000 11:06 PM
3d+BASIC....Its the end of the world..but good for newbies DvsDuke 0 June 22, 2000 03:13 AM
Terrain Representation Draigan 2 June 20, 2000 09:18 PM
Generating texture coords for ROAM based terrain JamesC 5 June 20, 2000 11:27 AM
Deferring Priority Computation in ROAM Oiler 1 June 20, 2000 12:52 AM
ROAM for use in MMORPG? Prophylon 18 June 19, 2000 02:28 PM
Determining object visibility quick and dirty JamesC 2 June 16, 2000 03:03 PM
ROAM/Tread Marks-type engine with source. Bryan T 14 June 13, 2000 01:06 PM
Anyone have questions/projects to discuss, etc? Bryan T 32 June 06, 2000 07:45 PM
How to use overhangs/caves w/ terrain algorithms? shawge 6 June 04, 2000 05:11 AM
Stupid Question about Terrain Measurement JamesC 1 May 26, 2000 03:43 PM
Some Roam/Direct3D questions... Tobias 0 May 20, 2000 11:32 AM
Quicker bintri tree rendering? JohnMancine 26 May 20, 2000 04:47 AM
Sort polys based on depth Kaeto 3 May 18, 2000 11:04 AM
Help! Clutzy ROAM question Andy 4 May 05, 2000 05:01 AM
Environmental Effects Bryan T 9 May 04, 2000 09:34 AM
Placing Objects on Terrains Bryan T 2 May 04, 2000 09:25 AM
Job Opportunity LDA 1 May 03, 2000 03:45 PM
Hierarchical Split-Decision Algorithms Bryan T 0 May 03, 2000 01:23 PM
explosions Jason 0 April 29, 2000 08:14 PM
Adaptive Quadtrees vs. ROAM Achilles 5 April 29, 2000 08:48 AM
Physics and line of sight Cthulhu 2 April 28, 2000 11:23 AM
Supporting Large Topologies Bryan T 4 April 28, 2000 07:14 AM
3d sprites Cthulhu 1 April 23, 2000 08:37 PM
F***ING bitmaps in OpenGL are pissing me off! TheGecko 9 April 17, 2000 11:40 AM
Book CheshireCat 5 April 13, 2000 06:28 PM
Function 'arrays' Cthulhu 6 April 11, 2000 10:57 AM
New to Programming in C and Visual C++ Romanator 7 April 05, 2000 09:19 AM
- donk 0 March 31, 2000 04:45 PM
Seumas McNally Programming Award LDA Jim 0 March 25, 2000 09:52 AM
Textures & Lighting Hamish 5 March 24, 2000 05:20 AM
Thank you LDA Jim 0 March 23, 2000 06:20 PM
Wrapping Terrain Oiler 1 March 23, 2000 03:58 PM
Deeply Saddened Bear 0 March 22, 2000 10:50 AM
Take Care Seumas gamelinks_net 0 March 22, 2000 04:24 AM
Seumas has been quiet? LDA Jim 2 March 21, 2000 03:18 PM
Rottger/Quadtree Algorithm MarkW 73 March 21, 2000 10:14 AM
Texturing Revolver 1 March 16, 2000 08:48 PM
Visual C++ CyberX 6 March 16, 2000 11:05 AM
Where to start? ALPHA 10 March 15, 2000 01:29 AM
Congratulations Effin Goose 1 March 14, 2000 12:40 PM
Multitexturing with GL_ARB_multitexture nebrown1 0 March 12, 2000 10:07 PM
Fanning problem tlb 3 March 10, 2000 12:54 PM
OpenGL/STL woes.. Axe 1 March 06, 2000 12:48 AM
Networking Terrain Sam K 1 March 05, 2000 11:57 PM
violent roam oscillations NutritiousTreat 0 March 02, 2000 05:32 PM
OpenGL Rasterization Optimization Axe 6 March 02, 2000 05:53 AM
TM sounds? DarkFrog 4 February 26, 2000 10:18 PM
Sky question TheGecko 8 February 24, 2000 02:58 AM
Transformations Cthulhu 6 February 23, 2000 04:43 PM
My Terraformer3D terrain demo TheGecko 4 February 20, 2000 10:39 PM
fanning brianl 12 February 20, 2000 02:33 PM
cracks in terrain?? tudor 0 February 20, 2000 01:16 PM
Oxygen Terrain demo Sam K 0 February 19, 2000 02:09 PM
Fixed Point Performance Oiler 3 February 18, 2000 08:25 PM
Code Optimizations JohnMancine 7 February 18, 2000 08:16 PM
Vertex Morphing: Docs sure are vague! xarny 4 February 17, 2000 04:32 PM
Implicit variance trees? tudor 3 February 17, 2000 04:24 PM
Texture files, etc. Kaeto 11 February 16, 2000 07:35 PM
Memory needed? tudor 1 February 15, 2000 11:23 PM
DirectX ROAM demo Cthulhu 9 February 13, 2000 07:58 AM
GUI input Bwuce Wee 1 February 12, 2000 08:31 PM
Happy 21st Birthday Seumas LDA Jim 2 February 12, 2000 08:23 PM
Input Axe 6 February 12, 2000 08:21 PM
Texturing Terrain Effin Goose 7 February 07, 2000 07:06 PM
Variance, Distance from Camera Effin Goose 2 February 05, 2000 10:15 PM
Odd horizontal lines in windowed mode. tomrc 0 February 05, 2000 09:54 PM
ROAM Background info around? Hbringer 9 February 03, 2000 10:19 AM
Windows Multimedia joystick handling Axe 1 January 25, 2000 09:40 PM
SEAL question this time Axe 1 January 25, 2000 02:17 AM
(ROAM) Triangle Priorities: why/how do they work? Tim 7 January 24, 2000 11:26 AM
yet another roam implementation assen 6 January 23, 2000 11:24 PM
delays and effects. kaber0111 2 January 21, 2000 03:36 PM
data structures kaber0111 7 January 20, 2000 06:36 PM
Quadtree/ROAM Program w/source released Chris C 13 January 19, 2000 09:09 PM
Multiplayer Networking... Bryan T 6 January 19, 2000 11:11 AM
why opengl? kenny 15 January 17, 2000 11:06 PM
File Archive Perl CGI Script? LDA Seumas 3 January 17, 2000 03:32 PM
ROAM "wedgies" ? Hbringer 3 January 14, 2000 03:49 PM
vol fog kaber0111 2 January 13, 2000 08:00 PM
ROAM vertex normals? Cthulhu 4 January 12, 2000 04:09 PM
Support for Extremely Large Terrain Sets Bryan T 0 January 10, 2000 12:27 PM
An Error in GLBuffer? nurtsi 1 January 07, 2000 10:30 AM
BinTri Memory Overhead MikeC 16 January 05, 2000 11:27 AM
Detail texturing matters Cthulhu 2 January 04, 2000 09:41 PM
Precomputed Variance v.s. Deformable Terrain... Bryan T 5 January 03, 2000 03:07 PM
Bintrees again nurtsi 10 January 03, 2000 05:12 AM
Programming Language SkidRowe 4 December 31, 1999 04:49 AM
Texture mapping terrain Cthulhu 2 December 29, 1999 07:11 AM
A bit more on where to start JMAJ 1 December 28, 1999 09:38 PM
Assertion errors DarkFrog 2 December 25, 1999 03:53 AM
3D DX-Ball nolan 2 December 24, 1999 01:36 PM
UDP and MTU TimSmith 3 December 22, 1999 03:12 AM
Vertex morphing Helix 1 December 22, 1999 03:08 AM
Terrain reflections Cthulhu 1 December 22, 1999 03:04 AM
Fractal Planet LOD Terrain blackrob 1 December 22, 1999 02:49 AM
New data types? DarkFrog 4 December 10, 1999 07:18 AM
Lod in almost arbitrary structures Cthulhu 0 November 30, 1999 12:08 PM
anyone got pseudocode for first pass through tree? Zoombapup 6 November 26, 1999 04:06 PM
Terrain Code MikeC 5 November 25, 1999 03:20 PM
pre-computed invariance? idji 1 November 25, 1999 03:36 AM
How do you "batchup triangle fans"? idji 1 November 25, 1999 03:26 AM
inter-mesh cracking brianl 1 November 24, 1999 12:32 AM
Errg CheshireCat 3 November 24, 1999 12:21 AM
List/Quadtree indexing Hardy 3 November 23, 1999 09:03 PM
Number of Tris Screenspace error correlation assen 1 November 23, 1999 03:36 AM
Transparent polygons ostra 1 November 23, 1999 03:27 AM
Particles ostra 1 November 23, 1999 02:46 AM
Removing BinTriTrees from the priority queue brianl 2 November 14, 1999 07:11 PM
True Color DarkFrog 1 November 14, 1999 02:20 AM
Help me with this bug Oiler 1 November 13, 1999 07:08 AM
getting started brianl 1 November 13, 1999 06:57 AM
LOD again Hardy 1 November 12, 1999 07:49 AM
Networking Kaeto 5 November 11, 1999 08:27 PM
Backbuffer DIB surface description Bwuce Wee 4 November 11, 1999 07:26 PM
FrogSkin DarkFrog 6 November 07, 1999 10:59 PM
Getting Started DarkFrog 9 November 05, 1999 06:59 AM
What are static variables??? Steve van Bennekom 1 October 31, 1999 01:12 PM
Handles Kaeto 2 October 30, 1999 12:16 PM
Tread Marks - Instant shots into hmap? JohnMancine 1 October 29, 1999 07:51 PM
SlashDot asks Carmack LDA Seumas 6 October 29, 1999 07:37 PM
Shadows on Terrain LDA Seumas 1 October 29, 1999 03:30 PM
Color Quantization LDA Seumas 0 October 23, 1999 06:08 PM
New 3D Landscape Engines JohnMancine 0 October 18, 1999 02:14 PM
Landscape shadows JohnMancine 1 October 16, 1999 10:51 PM
Geomorphs? assen 5 October 16, 1999 09:57 PM
Learning OpenGL Kaeto 2 October 16, 1999 09:54 PM
Coding Cache friendly Oiler 1 October 09, 1999 11:50 AM
TreadMarks Texturing JohnMancine 2 October 06, 1999 07:19 AM
Priority Queue from ROAM assen 2 October 05, 1999 12:57 PM
Priority Computation in ROAM Oiler 4 October 05, 1999 01:25 AM
Billboards ostra 5 October 04, 1999 06:30 PM
3D Scene Graph API LDA Seumas 4 October 04, 1999 06:12 AM
Vertex arrays vs. glVertex3f assen 7 October 02, 1999 01:42 AM
Terrain Rendering Effin Goose 2 September 30, 1999 08:26 AM
Open Source Audio Library! LDA Seumas 4 September 24, 1999 03:35 AM
Environment Mapping LDA Seumas 2 September 17, 1999 01:33 PM
Who is who ostra 1 September 15, 1999 06:43 PM
Triangle budget allocation assen 2 September 15, 1999 04:44 PM
Terrain generation optimization Pin Bender 4 September 14, 1999 03:55 AM
sky? water? assen 2 September 13, 1999 04:52 PM
Garbage Collection ostra 3 September 13, 1999 05:30 AM
The mods in DX-Ball2 Saborion 2 September 12, 1999 10:02 PM
Texturizer Ideas DarkFrog 5 September 10, 1999 01:06 PM
Renderer ostra 1 September 08, 1999 12:53 PM
Texturing LDA Seumas 7 September 08, 1999 12:38 PM
Renderer ostra 0 September 08, 1999 12:22 PM
Networking LDA Seumas 0 September 08, 1999 12:09 PM
It is possible to use openGL in Delphi! Steve van Bennekom 0 September 04, 1999 01:05 PM
Tips for living with VB4.0? DarkFrog 0 September 03, 1999 08:06 PM
How Tread Marks' Entity Architecture works LDA Seumas 0 September 03, 1999 05:55 AM
Fast, Game oriented BASIC language! LDA Seumas 0 September 03, 1999 03:02 AM
BinTri Tree & Terrain LOD JaZzBrE 6 August 31, 1999 10:50 PM
Delphi Programmers/Artists wanted Roy Sutton 0 August 28, 1999 07:25 PM
Fast Random Numbers Kaeto 5 August 28, 1999 03:39 PM
DOS C++ programmer -> Windows Spider-X 1 August 28, 1999 12:04 PM
Good Books LDA Seumas 0 August 27, 1999 04:36 PM
Textures and triangle strips mlidal 2 August 27, 1999 04:12 PM
blank , 1922 12: AM