| |
|
Topic
|
Topic Starter
|
Replies
|
Last Post
|
 |
 |
For Seumas
|
Daniel_Cousley
|
2
|
September 21, 2004 02:01 PM
|
 |
 |
VOICE INTEGRATION
|
pablito
|
4
|
August 17, 2004 02:16 PM
|
 |
 |
C# arrays and doing searches
|
kv
|
5
|
April 27, 2004 06:58 PM
|
 |
 |
Enstravaganza --
|
Dudymas
|
1
|
April 01, 2004 07:51 PM
|
 |
 |
RE: Fixing a Quitting/ forfeit problem
|
steveco1987
|
5
|
October 31, 2003 04:50 PM
|
 |
 |
particlefire
|
dymonddale
|
2
|
April 24, 2003 09:42 PM
|
 |
 |
SQL Scheduler logging file conversion
|
VorDesigns
|
6
|
February 21, 2003 03:43 AM
|
 |
 |
Seumas died today
|
LDA Jim
|
73
|
January 07, 2003 05:18 PM
|
 |
 |
TM porting to other environments
|
VorDesigns
|
6
|
January 02, 2003 01:16 PM
|
 |
 |
Programmer's Annecdote
|
VorDesigns
|
0
|
November 20, 2002 03:25 PM
|
 |
 |
ROAM for "Dynamic Terrain"
|
zrh1015
|
1
|
November 20, 2002 12:46 PM
|
 |
 |
Level of Detail
|
LDA
|
1
|
November 18, 2002 12:53 PM
|
 |
 |
Dedicated Server running as a service
|
VorDesigns
|
0
|
October 09, 2002 12:46 PM
|
 |
 |
Dynamic Terrain
|
zrh1015
|
0
|
September 15, 2002 11:22 PM
|
 |
 |
Anybody got any tips on the implementation of the algorithm by [Hoppe 98]?
|
zrh1015
|
0
|
September 09, 2002 10:48 PM
|
 |
 |
i'm real bored. anybody got any tips on c++?
|
spartan
|
1
|
August 21, 2002 11:46 AM
|
 |
 |
is anyone here?
|
spartan
|
1
|
August 21, 2002 10:52 AM
|
 |
 |
Please help a new programmer.
|
Mr_Mike
|
2
|
August 09, 2002 11:34 PM
|
 |
 |
just start'in in fact haven't started
|
GoldAnt_Number1
|
8
|
June 28, 2002 04:55 PM
|
 |
 |
Freespace 2
|
Random Chaos
|
1
|
April 26, 2002 01:09 PM
|
 |
 |
VB Help
|
coax
|
1
|
April 26, 2002 06:46 AM
|
 |
 |
Bintrees again
|
Dreamer
|
5
|
March 29, 2002 03:46 AM
|
 |
 |
Is this possible?
|
binaryz
|
4
|
October 22, 2001 08:43 PM
|
 |
 |
help me!!!!!
|
dudeaaaaa
|
0
|
October 18, 2001 12:34 AM
|
 |
 |
Paging terrain data
|
Lithium
|
3
|
June 15, 2001 11:52 PM
|
 |
 |
Help with inertia matrix problem...
|
Michael
|
2
|
April 21, 2001 12:14 PM
|
 |
 |
Changing the order of text lines
|
Cthulhu
|
3
|
April 20, 2001 02:52 PM
|
 |
 |
Delaunay triangulation for terrain?
|
Michael
|
0
|
April 19, 2001 03:09 PM
|
 |
 |
Getting into the scene?
|
Hotdog
|
4
|
March 31, 2001 08:02 AM
|
 |
 |
Guess what!
|
Dudymas
|
1
|
March 21, 2001 03:48 PM
|
 |
 |
Source Code Samples
|
Glide
|
3
|
February 07, 2001 09:31 AM
|
 |
 |
ROAM for dummies
|
Lithium
|
13
|
January 18, 2001 12:20 AM
|
 |
 |
Lithium Engine
|
Lithium
|
17
|
January 13, 2001 09:59 PM
|
 |
 |
Caching Terrain Data
|
Lithium
|
2
|
January 11, 2001 08:40 PM
|
 |
 |
Probably one of the simpler (dumber) terrain questions...
|
binaryz
|
7
|
January 11, 2001 09:34 AM
|
 |
 |
What's up with 26 for color??
|
binaryz
|
2
|
January 11, 2001 07:48 AM
|
 |
 |
Thanks from China
|
Sailing
|
0
|
January 10, 2001 07:17 AM
|
 |
 |
Heightmaps and Quadtrees
|
Lithium
|
37
|
December 29, 2000 03:21 AM
|
 |
 |
Reducing Memory
|
Lithium
|
0
|
December 28, 2000 07:45 PM
|
 |
 |
...
|
Sigg
|
6
|
December 20, 2000 04:12 AM
|
 |
 |
HTML question
|
Dreamer (BWL/MG)
|
0
|
December 18, 2000 06:50 PM
|
 |
 |
Getting A height from a point...
|
DjAttitude
|
4
|
December 08, 2000 02:48 PM
|
 |
 |
Programming Forum Archive
|
Random Chaos LDA
|
1
|
November 28, 2000 09:44 PM
|
 |
 |
Implicit Binary Trees
|
LDA Seumas
|
12
|
November 28, 2000 01:47 PM
|
 |
 |
Java
|
Dudymas
|
16
|
November 17, 2000 05:23 PM
|
 |
 |
link error
|
CyberX
|
1
|
August 13, 2000 04:40 PM
|
 |
 |
Landscapes, Bryan Turner, Triangle fans, QuadTrees
|
Funkymunky
|
2
|
August 13, 2000 12:02 AM
|
 |
 |
DirectX
|
CyberX
|
3
|
August 09, 2000 05:54 AM
|
 |
 |
What happened?
|
JamesC
|
9
|
August 08, 2000 10:59 PM
|
 |
 |
reference grid
|
AlbiWan
|
0
|
July 30, 2000 10:22 PM
|
 |
 |
TreadMark Engine Licensing?
|
Whirlwind
|
0
|
July 26, 2000 08:21 PM
|
 |
 |
Landscape Terrain Engines
|
gimp
|
0
|
July 18, 2000 10:22 PM
|
 |
 |
Avoiding cracks / Split decision function.
|
haktan
|
0
|
July 15, 2000 06:44 PM
|
 |
 |
Simple Quad Tree Demo & Source
|
Bryan T
|
10
|
July 15, 2000 10:10 AM
|
 |
 |
Lightmap generation Algorithms
|
JamesC
|
4
|
July 13, 2000 04:04 PM
|
 |
 |
GeoMorphing
|
Prophylon
|
3
|
July 11, 2000 06:10 AM
|
 |
 |
I want the world..
|
Effin Goose
|
6
|
July 06, 2000 08:41 AM
|
 |
 |
Tile texturing
|
Anderson
|
3
|
July 06, 2000 04:19 AM
|
 |
 |
Tile texturing
|
Anderson
|
0
|
June 30, 2000 12:53 PM
|
 |
 |
Blending Multiple Textures onto a Terrain
|
JamesC
|
9
|
June 28, 2000 04:16 AM
|
 |
 |
More terrain stuff
|
Draigan
|
5
|
June 28, 2000 04:00 AM
|
 |
 |
Texturing Terrains
|
Bryan T
|
35
|
June 25, 2000 02:54 PM
|
 |
 |
Wavelets for terrain LOD
|
Chris C
|
3
|
June 24, 2000 11:06 PM
|
 |
 |
3d+BASIC....Its the end of the world..but good for newbies
|
DvsDuke
|
0
|
June 22, 2000 03:13 AM
|
 |
 |
Terrain Representation
|
Draigan
|
2
|
June 20, 2000 09:18 PM
|
 |
 |
Generating texture coords for ROAM based terrain
|
JamesC
|
5
|
June 20, 2000 11:27 AM
|
 |
 |
Deferring Priority Computation in ROAM
|
Oiler
|
1
|
June 20, 2000 12:52 AM
|
 |
 |
ROAM for use in MMORPG?
|
Prophylon
|
18
|
June 19, 2000 02:28 PM
|
 |
 |
Determining object visibility quick and dirty
|
JamesC
|
2
|
June 16, 2000 03:03 PM
|
 |
 |
ROAM/Tread Marks-type engine with source.
|
Bryan T
|
14
|
June 13, 2000 01:06 PM
|
 |
 |
Anyone have questions/projects to discuss, etc?
|
Bryan T
|
32
|
June 06, 2000 07:45 PM
|
 |
 |
How to use overhangs/caves w/ terrain algorithms?
|
shawge
|
6
|
June 04, 2000 05:11 AM
|
 |
 |
Stupid Question about Terrain Measurement
|
JamesC
|
1
|
May 26, 2000 03:43 PM
|
 |
 |
Some Roam/Direct3D questions...
|
Tobias
|
0
|
May 20, 2000 11:32 AM
|
 |
 |
Quicker bintri tree rendering?
|
JohnMancine
|
26
|
May 20, 2000 04:47 AM
|
 |
 |
Sort polys based on depth
|
Kaeto
|
3
|
May 18, 2000 11:04 AM
|
 |
 |
Help! Clutzy ROAM question
|
Andy
|
4
|
May 05, 2000 05:01 AM
|
 |
 |
Environmental Effects
|
Bryan T
|
9
|
May 04, 2000 09:34 AM
|
 |
 |
Placing Objects on Terrains
|
Bryan T
|
2
|
May 04, 2000 09:25 AM
|
 |
 |
Job Opportunity
|
LDA
|
1
|
May 03, 2000 03:45 PM
|
 |
 |
Hierarchical Split-Decision Algorithms
|
Bryan T
|
0
|
May 03, 2000 01:23 PM
|
 |
 |
explosions
|
Jason
|
0
|
April 29, 2000 08:14 PM
|
 |
 |
Adaptive Quadtrees vs. ROAM
|
Achilles
|
5
|
April 29, 2000 08:48 AM
|
 |
 |
Physics and line of sight
|
Cthulhu
|
2
|
April 28, 2000 11:23 AM
|
 |
 |
Supporting Large Topologies
|
Bryan T
|
4
|
April 28, 2000 07:14 AM
|
 |
 |
3d sprites
|
Cthulhu
|
1
|
April 23, 2000 08:37 PM
|
 |
 |
F***ING bitmaps in OpenGL are pissing me off!
|
TheGecko
|
9
|
April 17, 2000 11:40 AM
|
 |
 |
Book
|
CheshireCat
|
5
|
April 13, 2000 06:28 PM
|
 |
 |
Function 'arrays'
|
Cthulhu
|
6
|
April 11, 2000 10:57 AM
|
 |
 |
New to Programming in C and Visual C++
|
Romanator
|
7
|
April 05, 2000 09:19 AM
|
 |
 |
-
|
donk
|
0
|
March 31, 2000 04:45 PM
|
 |
 |
Seumas McNally Programming Award
|
LDA Jim
|
0
|
March 25, 2000 09:52 AM
|
 |
 |
Textures & Lighting
|
Hamish
|
5
|
March 24, 2000 05:20 AM
|
 |
 |
Thank you
|
LDA Jim
|
0
|
March 23, 2000 06:20 PM
|
 |
 |
Wrapping Terrain
|
Oiler
|
1
|
March 23, 2000 03:58 PM
|
 |
 |
Deeply Saddened
|
Bear
|
0
|
March 22, 2000 10:50 AM
|
 |
 |
Take Care Seumas
|
gamelinks_net
|
0
|
March 22, 2000 04:24 AM
|
 |
 |
Seumas has been quiet?
|
LDA Jim
|
2
|
March 21, 2000 03:18 PM
|
 |
 |
Rottger/Quadtree Algorithm
|
MarkW
|
73
|
March 21, 2000 10:14 AM
|
 |
 |
Texturing
|
Revolver
|
1
|
March 16, 2000 08:48 PM
|
 |
 |
Visual C++
|
CyberX
|
6
|
March 16, 2000 11:05 AM
|
 |
 |
Where to start?
|
ALPHA
|
10
|
March 15, 2000 01:29 AM
|
 |
 |
Congratulations
|
Effin Goose
|
1
|
March 14, 2000 12:40 PM
|
 |
 |
Multitexturing with GL_ARB_multitexture
|
nebrown1
|
0
|
March 12, 2000 10:07 PM
|
 |
 |
Fanning problem
|
tlb
|
3
|
March 10, 2000 12:54 PM
|
 |
 |
OpenGL/STL woes..
|
Axe
|
1
|
March 06, 2000 12:48 AM
|
 |
 |
Networking Terrain
|
Sam K
|
1
|
March 05, 2000 11:57 PM
|
 |
 |
violent roam oscillations
|
NutritiousTreat
|
0
|
March 02, 2000 05:32 PM
|
 |
 |
OpenGL Rasterization Optimization
|
Axe
|
6
|
March 02, 2000 05:53 AM
|
 |
 |
TM sounds?
|
DarkFrog
|
4
|
February 26, 2000 10:18 PM
|
 |
 |
Sky question
|
TheGecko
|
8
|
February 24, 2000 02:58 AM
|
 |
 |
Transformations
|
Cthulhu
|
6
|
February 23, 2000 04:43 PM
|
 |
 |
My Terraformer3D terrain demo
|
TheGecko
|
4
|
February 20, 2000 10:39 PM
|
 |
 |
fanning
|
brianl
|
12
|
February 20, 2000 02:33 PM
|
 |
 |
cracks in terrain??
|
tudor
|
0
|
February 20, 2000 01:16 PM
|
 |
 |
Oxygen Terrain demo
|
Sam K
|
0
|
February 19, 2000 02:09 PM
|
 |
 |
Fixed Point Performance
|
Oiler
|
3
|
February 18, 2000 08:25 PM
|
 |
 |
Code Optimizations
|
JohnMancine
|
7
|
February 18, 2000 08:16 PM
|
 |
 |
Vertex Morphing: Docs sure are vague!
|
xarny
|
4
|
February 17, 2000 04:32 PM
|
 |
 |
Implicit variance trees?
|
tudor
|
3
|
February 17, 2000 04:24 PM
|
 |
 |
Texture files, etc.
|
Kaeto
|
11
|
February 16, 2000 07:35 PM
|
 |
 |
Memory needed?
|
tudor
|
1
|
February 15, 2000 11:23 PM
|
 |
 |
DirectX ROAM demo
|
Cthulhu
|
9
|
February 13, 2000 07:58 AM
|
 |
 |
GUI input
|
Bwuce Wee
|
1
|
February 12, 2000 08:31 PM
|
 |
 |
Happy 21st Birthday Seumas
|
LDA Jim
|
2
|
February 12, 2000 08:23 PM
|
 |
 |
Input
|
Axe
|
6
|
February 12, 2000 08:21 PM
|
 |
 |
Texturing Terrain
|
Effin Goose
|
7
|
February 07, 2000 07:06 PM
|
 |
 |
Variance, Distance from Camera
|
Effin Goose
|
2
|
February 05, 2000 10:15 PM
|
 |
 |
Odd horizontal lines in windowed mode.
|
tomrc
|
0
|
February 05, 2000 09:54 PM
|
 |
 |
ROAM Background info around?
|
Hbringer
|
9
|
February 03, 2000 10:19 AM
|
 |
 |
Windows Multimedia joystick handling
|
Axe
|
1
|
January 25, 2000 09:40 PM
|
 |
 |
SEAL question this time
|
Axe
|
1
|
January 25, 2000 02:17 AM
|
 |
 |
(ROAM) Triangle Priorities: why/how do they work?
|
Tim
|
7
|
January 24, 2000 11:26 AM
|
 |
 |
yet another roam implementation
|
assen
|
6
|
January 23, 2000 11:24 PM
|
 |
 |
delays and effects.
|
kaber0111
|
2
|
January 21, 2000 03:36 PM
|
 |
 |
data structures
|
kaber0111
|
7
|
January 20, 2000 06:36 PM
|
 |
 |
Quadtree/ROAM Program w/source released
|
Chris C
|
13
|
January 19, 2000 09:09 PM
|
 |
 |
Multiplayer Networking...
|
Bryan T
|
6
|
January 19, 2000 11:11 AM
|
 |
 |
why opengl?
|
kenny
|
15
|
January 17, 2000 11:06 PM
|
 |
 |
File Archive Perl CGI Script?
|
LDA Seumas
|
3
|
January 17, 2000 03:32 PM
|
 |
 |
ROAM "wedgies" ?
|
Hbringer
|
3
|
January 14, 2000 03:49 PM
|
 |
 |
vol fog
|
kaber0111
|
2
|
January 13, 2000 08:00 PM
|
 |
 |
ROAM vertex normals?
|
Cthulhu
|
4
|
January 12, 2000 04:09 PM
|
 |
 |
Support for Extremely Large Terrain Sets
|
Bryan T
|
0
|
January 10, 2000 12:27 PM
|
 |
 |
An Error in GLBuffer?
|
nurtsi
|
1
|
January 07, 2000 10:30 AM
|
 |
 |
BinTri Memory Overhead
|
MikeC
|
16
|
January 05, 2000 11:27 AM
|
 |
 |
Detail texturing matters
|
Cthulhu
|
2
|
January 04, 2000 09:41 PM
|
 |
 |
Precomputed Variance v.s. Deformable Terrain...
|
Bryan T
|
5
|
January 03, 2000 03:07 PM
|
 |
 |
Bintrees again
|
nurtsi
|
10
|
January 03, 2000 05:12 AM
|
 |
 |
Programming Language
|
SkidRowe
|
4
|
December 31, 1999 04:49 AM
|
 |
 |
Texture mapping terrain
|
Cthulhu
|
2
|
December 29, 1999 07:11 AM
|
 |
 |
A bit more on where to start
|
JMAJ
|
1
|
December 28, 1999 09:38 PM
|
 |
 |
Assertion errors
|
DarkFrog
|
2
|
December 25, 1999 03:53 AM
|
 |
 |
3D DX-Ball
|
nolan
|
2
|
December 24, 1999 01:36 PM
|
 |
 |
UDP and MTU
|
TimSmith
|
3
|
December 22, 1999 03:12 AM
|
 |
 |
Vertex morphing
|
Helix
|
1
|
December 22, 1999 03:08 AM
|
 |
 |
Terrain reflections
|
Cthulhu
|
1
|
December 22, 1999 03:04 AM
|
 |
 |
Fractal Planet LOD Terrain
|
blackrob
|
1
|
December 22, 1999 02:49 AM
|
 |
 |
New data types?
|
DarkFrog
|
4
|
December 10, 1999 07:18 AM
|
 |
 |
Lod in almost arbitrary structures
|
Cthulhu
|
0
|
November 30, 1999 12:08 PM
|
 |
 |
anyone got pseudocode for first pass through tree?
|
Zoombapup
|
6
|
November 26, 1999 04:06 PM
|
 |
 |
Terrain Code
|
MikeC
|
5
|
November 25, 1999 03:20 PM
|
 |
 |
pre-computed invariance?
|
idji
|
1
|
November 25, 1999 03:36 AM
|
 |
 |
How do you "batchup triangle fans"?
|
idji
|
1
|
November 25, 1999 03:26 AM
|
 |
 |
inter-mesh cracking
|
brianl
|
1
|
November 24, 1999 12:32 AM
|
 |
 |
Errg
|
CheshireCat
|
3
|
November 24, 1999 12:21 AM
|
 |
 |
List/Quadtree indexing
|
Hardy
|
3
|
November 23, 1999 09:03 PM
|
 |
 |
Number of Tris Screenspace error correlation
|
assen
|
1
|
November 23, 1999 03:36 AM
|
 |
 |
Transparent polygons
|
ostra
|
1
|
November 23, 1999 03:27 AM
|
 |
 |
Particles
|
ostra
|
1
|
November 23, 1999 02:46 AM
|
 |
 |
Removing BinTriTrees from the priority queue
|
brianl
|
2
|
November 14, 1999 07:11 PM
|
 |
 |
True Color
|
DarkFrog
|
1
|
November 14, 1999 02:20 AM
|
 |
 |
Help me with this bug
|
Oiler
|
1
|
November 13, 1999 07:08 AM
|
 |
 |
getting started
|
brianl
|
1
|
November 13, 1999 06:57 AM
|
 |
 |
LOD again
|
Hardy
|
1
|
November 12, 1999 07:49 AM
|
 |
 |
Networking
|
Kaeto
|
5
|
November 11, 1999 08:27 PM
|
 |
 |
Backbuffer DIB surface description
|
Bwuce Wee
|
4
|
November 11, 1999 07:26 PM
|
 |
 |
FrogSkin
|
DarkFrog
|
6
|
November 07, 1999 10:59 PM
|
 |
 |
Getting Started
|
DarkFrog
|
9
|
November 05, 1999 06:59 AM
|
 |
 |
What are static variables???
|
Steve van Bennekom
|
1
|
October 31, 1999 01:12 PM
|
 |
 |
Handles
|
Kaeto
|
2
|
October 30, 1999 12:16 PM
|
 |
 |
Tread Marks - Instant shots into hmap?
|
JohnMancine
|
1
|
October 29, 1999 07:51 PM
|
 |
 |
SlashDot asks Carmack
|
LDA Seumas
|
6
|
October 29, 1999 07:37 PM
|
 |
 |
Shadows on Terrain
|
LDA Seumas
|
1
|
October 29, 1999 03:30 PM
|
 |
 |
Color Quantization
|
LDA Seumas
|
0
|
October 23, 1999 06:08 PM
|
 |
 |
New 3D Landscape Engines
|
JohnMancine
|
0
|
October 18, 1999 02:14 PM
|
 |
 |
Landscape shadows
|
JohnMancine
|
1
|
October 16, 1999 10:51 PM
|
 |
 |
Geomorphs?
|
assen
|
5
|
October 16, 1999 09:57 PM
|
 |
 |
Learning OpenGL
|
Kaeto
|
2
|
October 16, 1999 09:54 PM
|
 |
 |
Coding Cache friendly
|
Oiler
|
1
|
October 09, 1999 11:50 AM
|
 |
 |
TreadMarks Texturing
|
JohnMancine
|
2
|
October 06, 1999 07:19 AM
|
 |
 |
Priority Queue from ROAM
|
assen
|
2
|
October 05, 1999 12:57 PM
|
 |
 |
Priority Computation in ROAM
|
Oiler
|
4
|
October 05, 1999 01:25 AM
|
 |
 |
Billboards
|
ostra
|
5
|
October 04, 1999 06:30 PM
|
 |
 |
3D Scene Graph API
|
LDA Seumas
|
4
|
October 04, 1999 06:12 AM
|
 |
 |
Vertex arrays vs. glVertex3f
|
assen
|
7
|
October 02, 1999 01:42 AM
|
 |
 |
Terrain Rendering
|
Effin Goose
|
2
|
September 30, 1999 08:26 AM
|
 |
 |
Open Source Audio Library!
|
LDA Seumas
|
4
|
September 24, 1999 03:35 AM
|
 |
 |
Environment Mapping
|
LDA Seumas
|
2
|
September 17, 1999 01:33 PM
|
 |
 |
Who is who
|
ostra
|
1
|
September 15, 1999 06:43 PM
|
 |
 |
Triangle budget allocation
|
assen
|
2
|
September 15, 1999 04:44 PM
|
 |
 |
Terrain generation optimization
|
Pin Bender
|
4
|
September 14, 1999 03:55 AM
|
 |
 |
sky? water?
|
assen
|
2
|
September 13, 1999 04:52 PM
|
 |
 |
Garbage Collection
|
ostra
|
3
|
September 13, 1999 05:30 AM
|
 |
 |
The mods in DX-Ball2
|
Saborion
|
2
|
September 12, 1999 10:02 PM
|
 |
 |
Texturizer Ideas
|
DarkFrog
|
5
|
September 10, 1999 01:06 PM
|
 |
 |
Renderer
|
ostra
|
1
|
September 08, 1999 12:53 PM
|
 |
 |
Texturing
|
LDA Seumas
|
7
|
September 08, 1999 12:38 PM
|
 |
 |
Renderer
|
ostra
|
0
|
September 08, 1999 12:22 PM
|
 |
 |
Networking
|
LDA Seumas
|
0
|
September 08, 1999 12:09 PM
|
 |
 |
It is possible to use openGL in Delphi!
|
Steve van Bennekom
|
0
|
September 04, 1999 01:05 PM
|
 |
 |
Tips for living with VB4.0?
|
DarkFrog
|
0
|
September 03, 1999 08:06 PM
|
 |
 |
How Tread Marks' Entity Architecture works
|
LDA Seumas
|
0
|
September 03, 1999 05:55 AM
|
 |
 |
Fast, Game oriented BASIC language!
|
LDA Seumas
|
0
|
September 03, 1999 03:02 AM
|
 |
 |
BinTri Tree & Terrain LOD
|
JaZzBrE
|
6
|
August 31, 1999 10:50 PM
|
 |
 |
Delphi Programmers/Artists wanted
|
Roy Sutton
|
0
|
August 28, 1999 07:25 PM
|
 |
 |
Fast Random Numbers
|
Kaeto
|
5
|
August 28, 1999 03:39 PM
|
 |
 |
DOS C++ programmer -> Windows
|
Spider-X
|
1
|
August 28, 1999 12:04 PM
|
 |
 |
Good Books
|
LDA Seumas
|
0
|
August 27, 1999 04:36 PM
|
 |
 |
Textures and triangle strips
|
mlidal
|
2
|
August 27, 1999 04:12 PM
|
 |
 |
|
|
|
blank , 1922 12: AM
|