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Hegemony Rome 2.2.2 Preview

By rob,

To get this week rolling we've got a new update preview for Hegemony Rome available over on Steam. Version 2.2.2 includes a handful of bug fixes as well as some balance adjustments to the mercenary system. It also includes a ton of small improvements to ship and group movement that we've carried back from our work on Hegemony III. For all the details check out the change log over in the Steam forums.

Weekend Update

By rob,

No big announcements today, but it's been a few weeks since the Kickstarter stuff went down and we know everyone's curious about what's going on.

Work continues on Hegemony III and we're excited about how it's coming together. Without the Kickstarter, we have had to scale back production and put a separate side project on hold, but we're far enough along that it shouldn't affect the features or schedule significantly. We're determined not to rush this project, so we don't have a release date yet, but we'll post here as often as possible so you guys can follow the progress.

Some of the things we've been working on recently ... Continued →

Happy Holidays!

By rob,

Best wishes from everyone at Longbow Games! Thanks for another great year!

Hegemony III Live Broadcast

By rob,

Thank you guys for a great first week on Kickstarter! We really appreciate all the comments and can't express how much your pledges mean to us. To keep you guys up to date on our progress, we're going to be doing a live broadcast and developer Q&A this Thursday, December 18th at 3pm EST (8pm GMT) on our new twitch channel. We'll be showing off some early alpha gameplay as well as the new editor, and Lead Designer Rob McConnell and Art Director Britt-Lise Newstead will be answering questions from the community.

Help us make the next chapter of Hegemony!

By rob,

We've just launched a new Kickstarter campaign for Hegemony III: Clash of the Ancients. This is an all new game that goes back to roots of the Roman kingdom where ancient civilizations like the Greeks, Romans, Etruscans and Celts battle to forge the next great empire! Check out the Kickstarter page and please pass on the word and help us make this game possible!

Rome 2.2 & Advanced Tactics DLC

By rob,

We've got a lot to announce today, starting with the official release of Hegemony Rome 2.2! This is a free upgrade for all users and includes a ton of AI, performance and gameplay improvements plus new modding support and a brand new ambush and recon system. We're also launching the Advanced Tactics DLC which adds 6 new units including the heavily armoured Parthian Cataphracts and the somewhat less armoured Naked Skirmishers. Check out the announcement on Steam for more details.

And the final bit of news is that next week we'll be officially announcing something brand new that we've been working on for the past few months. It's Hegemony related and we're really excited about it so make sure to check back at the beginning of next week for more details.

Hegemony Rome 2.2 Preview

By rob,

The preview release of Hegemony Rome 2.2 is now available in the Steam beta branch. This update introduces a brand new ambush and recon system, new modding samples, improved AI, better memory performance for 32 bit machines and a bunch of bug fixes. For the full change log check out the announcement on Steam.

As with earlier previews, this is a work-in-progress so there may be a few new bugs but let us know what you think and you can report any issues directly to us at

New Rome Beta

By rob,

To start off the week we've got a new beta release in the "Update Testing" branch over on Steam. Ver 2.1.1 beta 1 fixes a bug with the fishery upgrade and introduces further improvements to the raiding, construction and defense AI. This is a relatively minor update, but we wanted to get a few changes in before we moved onto some of the new features for 2.2.

Update 2.1 + New Playable Content!

By rob,

We've got two big announcements this week: First off, we've officially launched Hegemony Rome 2.1 which includes the new mercenary hiring mechanic plus a handful of bug fixes and AI improvements. If you're playing on Steam you should have the update already, and for those who bought it here you can download the latest version through our download centre.

To showcase the new feature, we're also launching the Mercenaries DLC pack with 6 all-new unit types including the Garamante spearmen, Dacian swordsmen and the proto-viking Suione raiding ships. For a little background on the new units check out Britt's blog or head over to Steam for screenshots. You can grab the new unit pack for $4.99 directly from us or from most digital retailers like Steam or GamersGate.

And there's a lot more coming soon including new sandbox AI, new tactical options, more new units, plus something big that we'll discuss more as we get closer to the holidays.

Hegemony Rome 2.1 Preview!

By rob,

Heading into the weekend we've got a new preview available for the next major update of Hegemony Rome. Version 2.1 adds an all new mercenary mechanic that lets you hire fully trained veteran units using the new Mercenary Post upgrade. Mercenaries don't need recruits, but they are expensive and don't replaces losses after combat so you'll need to manage them wisely.

For now, available mercenaries include the standard skirmishers, spearmen, cavalry, etc. plus special units from the campaign like the Cretan Archers or Baelaric Slingers. However, we've also been working on some all-new units taken from around the Roman world that we'll be announcing in the coming weeks.

For those who haven't tried the previews before, you can access them in Steam by right-clicking the game in your list, opening the properties window and selecting 'update_testing' from the list on the betas tab. As with earlier previews, be warned this version has not been fully tested and some features may be incomplete.

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