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The Economy in "Hegemony: Philip of Macedon"

By LDAjim,

This post will describe the economy in Hegemony: Philip of Macedon . (We're posting this today as yesterday was a holiday here in Canada.)

I'll give my personal bias on micromanagement before describing the economy in Hegemony: Philip of Macedon . I'm not against micromanagement if a game is designed with micromanagement as its central feature. My concern is where micromanagement remains optional yet yields such amazing results that it becomes the de facto requirement for a player to do well. I prefer a game system where micromanagement is either a central feature or the need for it is avoided. With the emphasis in Hegemony: Philip of Macedon on battle, territorial expansion and organization of a growing Kingdom, we've tried to design the economy to work well without the need for micromanagement and have simplified it to Gold , Food and Population . Continued →

Strategy and Combined-Arms Tactics in Hegemony

By LDAjim,

The essence of Combined-Arms Tactics can be defined as having different troop types fighting together in a coordinated manner to achieve a better result than if they fought without proper organization. A well executed combined-arms attack can allow a force to weaken, envelope and decisively crush the enemy army while taking minimal losses. When used defensively, Combined-Arms Tactics can significantly reduce casualties and enable a well ordered retreat.

When applying combined-arms tactics to ancient warfare, heavy infantry form a battleline to advance and engage the enemy in melee combat while light infantry use missile fire to lower morale and disrupt the enemy ranks. Cavalry protect the flanks and threaten to surround the enemy and pursue after victory. Catapults can be added to support river crossings, counter enemy siege defenses or to weaken the enemy in field battles. Effective combined-arms is all about coordinating the various troop types available for each battle. Continued →

New Hegemony video

By Rick,

We've posted a new HD video for Hegemony: Philip of Macedon, which, if you haven't been following the news, is our historically based, RTS wargame set in the Ancient Greek World.

This video shows in-game footage of the tactical to strategy map transition, formations, brigade grouping and battleline combat. To get the video go to the Hegemony Downloads page or go directly to the YouTube page. Keep in mind that this is all in-game footage! When you see the game zoom out to the strategy map, that's exactly what it looks like in game; there's no editing tricks being done here. This is one of the unique features of Hegemony; the tactical and strategy maps are not separate modes, and take place at the same time. But don't worry, you can pause the game at any time if you need to spend more time on your strategy.

If you want to give the game a try, we'll be in Seattle this August 24-26, 2007 for the Penny Arcade Expo. Our booth number is 144, so drop by to say hi!

Hegemony in the News

By rob,

As a result of our trip to Origins a few sites around the web have posted commentary on Hegemony. Check out this very thorough preview at The Gamer Hotsheet.

[Update: 7/19/2007] The Wargamer has posted more of their Origins convention coverage including a few words about Hegemony.

Hegemony Design Discussion: Cavalry

By LDAjim,

In the origin of cavalry, the cart literally came before the horse. After the potter's wheel was invented (circa 5000 BCE) it was only a matter of time before wheeled carts would appear (circa 4000 BCE) pulled by people and later by oxen. Early domestic horses were too weak in the back to carry a man and were harnessed to carts and chariots. Horseback riding gradually evolved in the Eurasian Steppes, in conjunction with the breeding of horses strong enough to carry a man. And by the 7th century BCE cavalry began to appear on the battlefield as organized fighting units.

In the world of the ancient Greeks, the nobility and wealthy owned the horses and formed the cavalry. Cavalry were fast and mobile, wearing greaves, breastplate, helmet and a small shield. They engaged in melee with a 12-foot lance and carried a short sword for backup. Continued →

Post Origins Screenshots

By Rick,

We've been looking at some of our old screenshots, and we realized that there's a lot of new shots we should be showing! To tide everybody over until Monday's post (when Jim is going to post a write-up about cavalry units) we've posted a handful of new shots.

We picked some shots that impressed the crowds at Origins and showed off a couple new units as well as the range of views available in the game. Move in close to watch the battles or step back to arrange formations and plot flanking maneuvers on the battlefield. While at anytime smoothly zoom out to the 2D parchment map for full control over your empire using 3D miniatures.

If you've read this far, you should stop reading and check out our screenshots!

Origins Vlog

By Rick,

A special hello goes out to all of our new visitors who have heard of us from Origins!

We're back from Origins now, and, as expected, Rick was slacking off while everybody else was working. If you'd like a small taste of what it was like at Origins (for Rick at least), check out our latest Vlog post on YouTube.

We also have an important announcement to make! From now on, we will be posting new news every Monday! This could be more screenshots, video, or more design write-ups by Jim. If you're at all interested in Hegemony, be sure to check back every Monday!

The Story Begins

By Rick,

The signal passes through the ranks like the turn of a flight of birds and with the precision gained through repeated practice; the Companions quietly form a wedge, Philip at the apex. No scouts are seen. The trap is set...

To give you a taste of what we're working on, we've written a short story, chronicling the final days that lead up to the opening of Hegemony: Philip of Macedon. This is merely the first of many steps toward his rise to power.

Give it a read, and let us know what you think. You can read it in HTML format or as a PDF, if you're a sucker for nice typesetting. As always, if you have any questions, we'd be happy to answer them!

Oh, and one more thing. This image to the right is from a larger screen-shot of one of the statues in our game. Click here to see the full screen-shot.

Revving up for Origins

By Rick,

Wanna meet us? Do you live around the Columbus, Ohio area? Come see us at the Origins International Game Expo! We'll be the guys surrounded by Hegemony logos, giving away Hegemony buttons!

Only 14 days until the convention, and we're all working extra hard to get as much of the game ready as possible. Here's your chance to try a demo!

We've got merch!

By Rick,

That means T-shirts and stuff! If you've ever wanted a shirt or mug or mouse pad or stickers to show how much you love LDA or our games, click on the 'Merchandise' link on the left of our site and go shopping!

We've also designed a new logo that we're using for our T-shirts. Click here to tell us what you think, and to see a higher resolution version of it. Continued →

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