Skip navigation

VOL. CCCLXXXVIII TWO CENTS TORONTO. SUNDAY, JUNE 24, 2018. THIRTY-NINE PAGES.

The forums are back!

By Rick,

We still love you! And we've written some new forum software to prove it! Head on over to our forums and celebrate!

Oh, and if you're interested in Hegemony, watch this space. We'll have some news very soon.

Longbow Games Grand Reopening!

By Rick,

Welcome to our new site! We've been working on this for a while, and it's finally come to fruition.

A number of things have changed, aside from the nice facelift. For instance, when you purchase any product that's available for Mac and PC, you'll get both versions. We also got rid of download keys; now you just need to go to our Download Centre and log in with the email address you originally used to place your order. Oh, and if you've never created an account with us (i.e. at our old forums) no worries, we still have your order information. You just need to use our password reset system.

And one more big change: all of our games are now only $4.99! So if you've been waiting to buy something, now is the time!

Of course, things are still under development. You'll notice we don't have any forums or high scores at the moment — those are all still to come. (The forums should come back soon, but the scores may take a while longer; I have a whole new design I want to implement for that.) So stay tuned!

So take a look around and let me know what you think. Be sure to let me know if you find any bugs, browser incompatibilities, or if you just have a comment that you'd like to share.

The system is down

By Rick,

Okay, the system isn't down, but our store is. But don't worry! We're working on an entirely new site which we'll be launching in a few weeks, so if you'd like to order something from us, hold on to your cash and come back later this month and we'll be happy to oblige.

Stay tuned!

It's quiet... Too quiet.

By Rick,

Come on everybody, say it in your best Monty Python accent: We're not dead yet!

Work is still progressing on Hegemony, and things are coming together. We've been focus testing the game to find our weak spots, and we've been shopping the game around to publishers to see if anybody is interested in putting Hegemony on store shelves. (To all the digital-distribution fans, don't worry, we'll still be selling the game online, regardless of any deals we may make with publishers.)

Meanwhile, we've also been developing a new website which we'll be launching in about a month. However, we'll be taking down our online store at the end of this month, which means it won't be possible to order anything from us during the few weeks between when our old store is taken offline and our new website is brought online!

So if you're interested in buying anything from us, be sure to do it during the next 11 days!

Hegemony Research Links

By rob,

For those interested in learning more about Ancient Greece, Philip of Macedon and other topics related to Hegemony we've posted a few useful sites on the Hegemony links page.

We also invite anyone doing research relevant to Philip to send us links or drop us an e-mail. We're always interested in new information or ideas and some (like the ongoing survey of Macedonian related fortifications at Kastro Kallithea) we might even be able to include in the game.

A PAX Upon Thee!

By Rick,

We're back from the Penny Arcade Expo, and still recovering from the sheer abundance of majesty that is PAX. To say the least, it was a great experience. Of course, we got to witness demos from lots of unreleased games from Mass Effect to On the Rain-Slick Precipice of Darkness (some playable, some not) and see some great nerd-rock bands like Jonathan Coulton, the Neskimos, and the Minibosses. We got to see some great panels from the likes of Ron Gilbert and Dave Grossman, and by all accounts, the keynote by Wil Wheaton was life altering, as was my experience of seeing Phoenix Wright, Miles Edgeworth, and Lana Skye playing Rock Band. I was also lucky enough to experience the greatest game of Jenga that has ever been played.

Oh yeah, and we were showing off Hegemony, too.

We're glad we've gone. Not only was it a fun experience, but we got to show Hegemony to a lot of people who hadn't heard of it, and it's always reaffirming to hear people tell us that we're taking the game in the right direction.

Thanks to everybody who stopped by our booth, and thanks to the guys at Penny Arcade for putting together (to paraphrase Tycho) the greatest con in the universe. We hope to see you again next year!

Westward Ho to PAX we go!

By rob,

Next weekend we'll be manning a booth at PAX, the Penny Arcade Expo being held in Seattle, Washington on August 24th - 26th.

Visitors to our booth will be able to try out a pre-beta version of Hegemony: Philip of Macedon. So, if you're going to PAX or will be in the Seattle area, drop by our booth to say hello and take the game for a test drive.

Workers and Slaves in "Hegemony: Philip of Macedon"

By LDAjim,

This post will describe the role of the worker and slave units in Hegemony: Philip of Macedon.

In the typical RTS design, workers gather resources or build additional buildings and other structures on the map. In Hegemony: Philip of Macedon workers are organized in the same way as combat brigades are, each with a home city and population support, making them either native Macedonian or mercenary. Continued →

The Economy in "Hegemony: Philip of Macedon"

By LDAjim,

This post will describe the economy in Hegemony: Philip of Macedon . (We're posting this today as yesterday was a holiday here in Canada.)

I'll give my personal bias on micromanagement before describing the economy in Hegemony: Philip of Macedon . I'm not against micromanagement if a game is designed with micromanagement as its central feature. My concern is where micromanagement remains optional yet yields such amazing results that it becomes the de facto requirement for a player to do well. I prefer a game system where micromanagement is either a central feature or the need for it is avoided. With the emphasis in Hegemony: Philip of Macedon on battle, territorial expansion and organization of a growing Kingdom, we've tried to design the economy to work well without the need for micromanagement and have simplified it to Gold , Food and Population . Continued →

Strategy and Combined-Arms Tactics in Hegemony

By LDAjim,

The essence of Combined-Arms Tactics can be defined as having different troop types fighting together in a coordinated manner to achieve a better result than if they fought without proper organization. A well executed combined-arms attack can allow a force to weaken, envelope and decisively crush the enemy army while taking minimal losses. When used defensively, Combined-Arms Tactics can significantly reduce casualties and enable a well ordered retreat.

When applying combined-arms tactics to ancient warfare, heavy infantry form a battleline to advance and engage the enemy in melee combat while light infantry use missile fire to lower morale and disrupt the enemy ranks. Cavalry protect the flanks and threaten to surround the enemy and pursue after victory. Catapults can be added to support river crossings, counter enemy siege defenses or to weaken the enemy in field battles. Effective combined-arms is all about coordinating the various troop types available for each battle. Continued →

More News 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39