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Hegemony III Progress Report

By rob,

We've been so busy on Hegemony III that it's hard to believe a whole month has gone by since our last news post. The game is coming together really well and we're getting close to the point where we can confidently announce a launch date. In the meantime check out the updates below and to see it all in action tune in to Twitch next week (Thursday, Mar 12, 4PM EST (8PM GMT)) for another live playthrough and developer Q&A. Continued →

Weekend Beta

By rob,

While the release of Hegemony III is still a little ways off, you can try out some of the improvements now in a new beta for Hegemony Rome. Version 2.2.2 Beta 2 is now available over on Steam and includes a number of refinements ported back from the new game including new ways to select and preview groups, improved targeting for ships, and some streamlining of the rout/capture mechanic.

And check back next week for another progress report on Hegemony III where we'll get into some more details on the new skill tree, resource trading and the latest units.

Hegemony Rome 2.2.2 Preview

By rob,

To get this week rolling we've got a new update preview for Hegemony Rome available over on Steam. Version 2.2.2 includes a handful of bug fixes as well as some balance adjustments to the mercenary system. It also includes a ton of small improvements to ship and group movement that we've carried back from our work on Hegemony III. For all the details check out the change log over in the Steam forums.

Weekend Update

By rob,

No big announcements today, but it's been a few weeks since the Kickstarter stuff went down and we know everyone's curious about what's going on.

Work continues on Hegemony III and we're excited about how it's coming together. Without the Kickstarter, we have had to scale back production and put a separate side project on hold, but we're far enough along that it shouldn't affect the features or schedule significantly. We're determined not to rush this project, so we don't have a release date yet, but we'll post here as often as possible so you guys can follow the progress.

Some of the things we've been working on recently ... Continued →

Happy Holidays!

By rob,

Best wishes from everyone at Longbow Games! Thanks for another great year!

Hegemony III Live Broadcast

By rob,

Thank you guys for a great first week on Kickstarter! We really appreciate all the comments and can't express how much your pledges mean to us. To keep you guys up to date on our progress, we're going to be doing a live broadcast and developer Q&A this Thursday, December 18th at 3pm EST (8pm GMT) on our new twitch channel. We'll be showing off some early alpha gameplay as well as the new editor, and Lead Designer Rob McConnell and Art Director Britt-Lise Newstead will be answering questions from the community.

Help us make the next chapter of Hegemony!

By rob,

We've just launched a new Kickstarter campaign for Hegemony III: Clash of the Ancients. This is an all new game that goes back to roots of the Roman kingdom where ancient civilizations like the Greeks, Romans, Etruscans and Celts battle to forge the next great empire! Check out the Kickstarter page and please pass on the word and help us make this game possible!

Rome 2.2 & Advanced Tactics DLC

By rob,

We've got a lot to announce today, starting with the official release of Hegemony Rome 2.2! This is a free upgrade for all users and includes a ton of AI, performance and gameplay improvements plus new modding support and a brand new ambush and recon system. We're also launching the Advanced Tactics DLC which adds 6 new units including the heavily armoured Parthian Cataphracts and the somewhat less armoured Naked Skirmishers. Check out the announcement on Steam for more details.

And the final bit of news is that next week we'll be officially announcing something brand new that we've been working on for the past few months. It's Hegemony related and we're really excited about it so make sure to check back at the beginning of next week for more details.

Hegemony Rome 2.2 Preview

By rob,

The preview release of Hegemony Rome 2.2 is now available in the Steam beta branch. This update introduces a brand new ambush and recon system, new modding samples, improved AI, better memory performance for 32 bit machines and a bunch of bug fixes. For the full change log check out the announcement on Steam.

As with earlier previews, this is a work-in-progress so there may be a few new bugs but let us know what you think and you can report any issues directly to us at

New Rome Beta

By rob,

To start off the week we've got a new beta release in the "Update Testing" branch over on Steam. Ver 2.1.1 beta 1 fixes a bug with the fishery upgrade and introduces further improvements to the raiding, construction and defense AI. This is a relatively minor update, but we wanted to get a few changes in before we moved onto some of the new features for 2.2.

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