Seumas's Programming Page
Arcade Games:
[ LDA Games ]
[ High Scores ]

Shopping:
[ Welcome to our Store ]

General Info:
[ LDA News ]
[ About Us ]
[ Support ]

More LDA:
[ TreadMarks.com ]
[ Tigers Bane ]
[ Children's Books ]
[ Particle Fire ]

Cool Stuff:
[ Seumas' Programming ]
[ Wendy's Art ]

Other:
[ Forums ]

Copyright © 1998-2003,
Longbow Digital Arts.

BackBuffer:

We've been meaning to release this for a while now, but better late than never. BackBuffer is the basic 2D display technology used in DX-Ball 2, which provides an abstracted interface to a linear frame buffer in 8, 16, 24, or 32-bits, with seamless full-screen and windowed mode switching. Now the source code for it is being released! With a couple of minor restrictions, you can freely use it in your own projects (freeware, shareware, commercial, whatever).

The source code archive contains four main components:

BackBuffer - the total 2D windowed/full screen interface.
CreateDib - handly class for displaying graphics in windows.
GLBuffer - work in progress OpenGL window handling class.
Sample Apps - simple app skeletons for BackBuffer and GLBuffer.

Click here to download BackBuffer.zip (25 kb).

Back

Comments? Questions? Know of a good programming page? Send me email!

Copyright 1998-1999 by Seumas McNally.
No reproduction may be made without the author's written consent.