It is with great sadness that we announce that Seumas McNally, President and Lead Programmer of Longbow Digital Arts, died on March 21st, 2000, at 2 PM EST, following a three-year battle with Hodgkin's Lymphoma. Seumas had just turned 21 on February 10th. Please check out the
Main Tribute Site for additional information and links. We will maintain this page as Seumas left it.
Hi! Welcome to my programming page. Here is where I'll be sharing bits of acquired
wisdom for your reading pleasure. I'm just getting started, so things might be a
little thin for now, but I'll be adding stuff as time goes on. Let me know what you'd
like to see more of!
(In case you're wondering, my name is pronounced Shem-Ess. It's supposedly an ancient
(VERY ancient...) spelling of Seamus, which incidentally means James in Gaelic.)
New! If you want to talk about
programming, be sure to check out our
Programming Discussion Forum, which I'll be frequenting regularly.
Programming:
BackBuffer Linear Frame Buffer Class (New!)
Visualizing Vector Addition
3D Matrix Math Demystified (Major update, April 13th, 1999)
Binary Triangle Trees and Terrain Tessellation (Updated August 31st, 1999)
Real-time Fire effects (Updated April 13th, 1999)
True-color software blending (Updated April 4th, 1999)
Fast graphics under Windows (Updated July 17th, 1999)
Clipped transparent blitting (soon)
Splines Simplified (soon)
Commentary:
3DFX Alpha-Blending Artifacts
Other Programming Pages: (New!)
GameDev.net, news and articles
Flipcode, daily programming news
The good-looking textured light-sourced bouncy fun smart and stretchy page
(very cool programming site!)
Game Programming '99
The DirectX Programming Megasite
3DGameDev.com
(hosts Game Algorithms mailing list)
OpenGL Game Dev FAQ
(hosts OpenGL-Game-Development mailing list)
Comments? Questions? Know of a good programming page?
Send me email!
Copyright 1998-1999 by Seumas McNally.
No reproduction may be made without the author's written consent.
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