posted March 21, 2002 06:45 AM
First, I'd like to thank JVortex for his time and assistance in making this map/mod. Okay...this is what you been waiting for!
The Soccer map is almost done!! I need some people to test the server and map for me.
ICQ me (137607701) and I'll send you what you need (map, projectiles, spewers). I should have my server up and running all day. Unfortunately, I only have ADSL 128 upload speed so my server will not be able to handle more than 4 people at any given time.
You should understand that this is NOT a standard DM or CTF map setup. The flags you will see are there to show which goal you have to defend. You could try to get the flag but you will die instantly as the goals are instant kill zones!! Some basic ground rules must be understood by all players before playing the game.
As tempting as it may be, do not kick the ball away from the field. This will not make it any fun if you do. You have to use your skill to achieve this. Also, you may be tempted to kick other players on the other team as well as your team. Please don't!! You can bump them but don't shoot them on purpose.
If a ball is to go up and out of the field of play, play should stop and one player should retrieve the ball.
Keep in mind that the ball may be armed with either the mass driver or cannon so this may become a challenge for the ball retriever.
All weapon damage has been disabled so the only thing that will happen is that you get pushed around. The only way you can die is if you go into the goal.
To score, you need to kick the ball into the opposite goal. It is the goal with the other teams flag. When you do score, it will tell you which team just scored. Obviously if the goal has your flag color and you kick the ball into it, you just scored a goal for the other team. Remember that the score will have to be counted manually.
This map can teach you how to use the turret more effectively. It's almost like a training map for those who are inclined to teach or learn.
All tanks have been converted to the 120mm with 40 rounds. The ball will have 70 rounds. Firing delay rate for the 120mm has been changed to 1 second. Firing delay rate for the mass driver has been changed to 2 seconds.
The tanks that I have enabled for the server are as follows:
All LDA steel
All LDA liquid
All LDA unused tanks (Elf, M1, Rocker, Half-track)
Boomstickville tanks
Tron/Tron Blue
Spade
Sith
Maul
Eagle
Dunner
Spyplane
Aero
Recon
NOPeR
Whatever you do, don't pick the Liquid 8-ball tank as it's been modified for the ball. If you do pick the 8-ball, you'll just sit there looking kinda stupid.
If you want something changed, let me know.
TurrentSpeedScale has been set to 1.5.
I'm not sure if I covered everything so if I forgot something...well...let me know. This is my first attempt at any kind of mod.
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...how things get fragged!