Welcome to Tiger's Bane, a game of modern helicopter combat. The action
takes place on multiple side-scrolling maps, but is slightly more realistic
and tactically oriented than your average shoot-em-up.
Tiger's Bane has been in development for around 4 years, in one form or
another. It started life as "Flying Tigers" under the Dark Unicorn Productions
label, before finally ending up as "Tiger's Bane" from
Longbow Digital Arts. It was first released for the Amiga® computer at the
end of 1997, and now is available for Microsoft® Windows 95® and
NT 4.0®. There's nothing technologically ground
breaking about the game now, but we think it is still fun to play, and hope
you will think so too!
Inspirations for the game were numerous, including Choplifter®, JetStrike®,
Gunship 2000®,
and Desert Strike®. I wanted a game that could capture some of the realism
of multi-helicopter air combat and combined-arms ground combat in a side-view
environment without being overly fast and furious, and also without
hurting the gameplay with too much hard core simulation realism.
The Operations in Tiger's Bane are designed first to be fun, and second
to be replayable. Most Operations (except Training) contain about twice as
many missions as you will actually get to play in one game. They are
usually chosen randomly, but some branches in the mission tree are based
on your performance up to that point. Within each mission there are also
random factors at work, so one time there might be an air threat, and another
time there might be an extra mobile SAM launcher.
Have fun, and I hope you enjoy the game!