Session Start: Fri Mar 24 16:07:55 2000 *** Now talking in #seumas #seumas url is http://www.afternet.org *** X2 sets mode: +o geoffh *** sunbug has joined #seumas hey hey didn't think anyone would be in here so soon .topic *** X2 changes topic to 'In Memory of Seumas McNally -- http://www.gamedev.net/community/memorial/seumas/' what's the agenda for the forum? -X2- Default topic in #seumas changed to: In Memory of Seumas McNally -- Memorial tonight (Sat) as 10PM EST - http://www.gamedev.net/community/memorial/seumas/ *** X2 changes topic to 'In Memory of Seumas McNally -- Memorial tonight (Sat) as 10PM EST - http://www.gamedev.net/community/memorial/seumas/' its fairly informal when everyone arrives, theyll message me that they want to say something then Ill moderate the channel and voice one person at a time so that they can talk ah any of the mcnalley family attending? *** pingz has joined #seumas then afterwards everyone can just talk informally yeah i think all of them will be here good deal how long til 10 pm EST ? 2.5hrs 2.5 hours ok thnx how is the drive to get an award named after suemas coming? i'm sure it will happen. I was just curious if anything had been received from the IGF people. *** Roy has joined #seumas Good evening. Just checking my connection out. *** CodeDemon has joined #seumas *** Roy has left #seumas *** CodeDemon is now known as JesseT *** Kevin has joined #seumas *** Kevin is now known as kev-away I won't be able to make the chat tonight. Please give my regards to the McNalley family. *** sunbug has quit IRC (One angry dwarf and 2000 solemn faces) *** Gandalfy has joined #seumas *** KFD has joined #seumas hey hey *** Longbow has joined #Seumas jim? Hi I'm on Seumas' computer Are you a family member or friend? I'm Jim, Seumas' dad hi jim hi Geoff *** geoffh sets mode: +o Longbow -X2- OP with mask *!*longbow@*.amtelecom.net under name Longbow successfully added to #seumas userlist! I'm going to set up my computer as well. cool will wendy and philippe by on as well? *** kentq has joined #seumas *** X2 sets mode: +o kentq *** KingsRevenge has joined #seumas hi kent Hi, all. Getting started early? I think we're just getting all logged in Great. *** Merldcc has joined #seumas hmmmm *** Merldcc has left #seumas *** Zoid has joined #seumas *** LDAJim has joined #Seumas Hi Geoff *** JesseT has quit IRC (Read error to JesseT[ip179.dialup.pgonline.com]: Connection reset by peer) Setting up on my own computer too. -X2- OP with mask *!*jim@*.vianet.on.ca under name LDAJim successfully added to #seumas userlist! Good work. *** geoffh sets mode: +o LDAJim i dont get oped? *** Hawk has joined #seumas *** titan_ct has joined #seumas *** ai-- has joined #seumas *** kev-away is now known as Kevin god bless *** Hawk has quit IRC (when everything's coming your way, you're in the wrong lane) *** Gamemaster has joined #seumas oh wow he made tread marks? yes that game is great Seumas was the programmer and lead sorry to hear about this.. *** JesseT has joined #seumas *** ai-- has quit IRC (Leaving) hey I got to know Seumas briefly when I was making the original ThreeWave CTF for Quake. He helped in testing new map layouts and even made the first graphic of the grappling hook for the threewave web page. He was a great guy and I'm glad to hear he achieved such greatness with developing products like Tread Marks. He will be missed. *** ScorchMPW has joined #seumas I have to part earlier this evening, but just wanted to pass by and express my condolences. Thanks Ok, zoid. I'll capture that and replay it later. Thanks. Thanks. *** Zoid has quit IRC (syntax: i'm rooled) :( *** NuFAN has joined #seumas We'll be leaving Longbow quietly in the background. Hi Michael Hi... I saw that. I was suprised. he was so talented..... and very very nice.... :( Thought it fitting definitely LDAJim, it is. Have Particle Fire running on the system behind me. :) *** LDA_Philippe has joined #seumas I have it installed at work too... I always liked showing off what a cool friend I had. Hi Phillippe Hey -X2- OP with mask *!*saunter@*.amtelecom.net under name LDA_Philippe successfully added to #seumas userlist! Hi Philippe! It's been a while *** geoffh sets mode: +o LDA_Philippe Hey, Philippe. yeah, how's it going? *** Akura has joined #seumas evening a hi good evening *** Mithrandir has joined #seumas LDA_Philippe, it's been tough good mourning *** felisandria has joined #seumas just to give an overview of how we're looking to do things later on. If youd like to make a statement when everyone has assembled just private message me ("/msg geoffh msghere") at any time and I will write down that you want to speak then when we are letting different people speak I will voice each person so they can speak without being interrupted ok since we are assuming a whole lot of people will be here (especially since the room is pretty full now and its 45 minuts away) this should make things easier *** ZapfAWAY has joined #seumas hello *** ZapfAWAY is now known as Zapf hello zap *** TANSTAAFL has joined #seumas *** Dethstryk has joined #seumas *** TimDog has joined #Seumas *** TimDog is now known as gtbass *** Dethstryk is now known as DG|Dethstryk Hi Everyone. Just to give an overview of how we're looking to do things later on. If youd like to make a statement when everyone has assembled just private message me ("/msg geoffh msghere") at any time and I will write down that you want to speak. Then when we are letting different people speak I will voice each person so they can speak without being interrupted. Now is a good time to start sending me these messages, you wont be speaking until later though. *** DG|Dethstryk is now known as DG|Jeremy i wish i would have had a chance to get to know him better same here same here *** Dan has joined #seumas i wish i had a chance to know him better ! i know I feel the same way. *** X2 has quit IRC (Agora.us.AfterNet.org X2.AfterNET.Services) *** X2 has joined #seumas *** X2.AfterNET.Services sets mode: +o X2 *** X2 changes topic to 'In Memory of Seumas McNally -- Memorial tonight (Sat) as 10PM EST - http://www.gamedev.net/community/memorial/seumas/' #seumas url is http://www.afternet.org I only ever exchanged emails with Seumas, but he was always very helpful and friendly it's a real shame... i only know him through his work and the online presence he had.. but even through that he makes himself out to be a great person *** Savaric has joined #seumas i feel lucky I got to spend as much time with him as I did at the GDC it really made the whole thing worth it I never got to know him really, except for him helping me with some coding problems a few times :( *** Savaric has left #seumas *** Savaric has joined #seumas i just want to quote clavin "I'm crying not because outhere he's gone, but because he's not gone inside of me". i talked with him for 3 or 4 days and thats all because my computer broke for 3 months :( stupid computer yeah nice akura there are an amazing amount of emails coming forth like that. he helped a lot of people through email and mailing lists, very generous His Kindness brought Us Together Here tonight! yeah *** FDL has joined #seumas *** Ghaleon has joined #seumas he seems to be a hero of the gamedev world *** PrimeyKIP has joined #Seumas *** bit64_afk has joined #seumas sometimes I like to think ppl I've lost watch IRC channels from afar. yea id say thats accurate. he was very talented and intelligent and giving. that would be my definition of one *** bit64_afk is now known as bit64 he accomplished many thing none of us will ever accomplished and in such a small time, and always always beeing a nice person indeed dont forget the humble part. greetz ALL hi *** Brink has joined #seumas I am sorry, I would just like to pay my respects, that is Y I am here tonight ditto Same. yes, i meant to include humble in nice ! *** Ghaleon has quit IRC (Later....) I only knew him by repetution its really great to see so many people showing up already, early its a good turn out *** KingsRevenge has quit IRC (Ping timeout for KingsRevenge[dialup39.capcity.com]) i know ive been looking forward to this for a while, being able to talk about it with other friends of his Yes it is, that is good it means that he won't be forgotten so geoffh you went to GDC??? *** KingsRevenge has joined #seumas yeah what was your capasity there? Bussiness, Personal, both, mostly personal Oh -Dan- you know Tom Hubina right...? do you know if he'll be coming tonight? *** ^Viper^ has joined #Seumas *** X2 has quit IRC (Agora.us.AfterNet.org X2.AfterNET.Services) You say that you talked with him He was checking out all the hot babes. *** m0user has joined #seumas *** ^Viper^ is now known as Nutter heh :) :) yes... BOTH of the hot babes. not me ? There were two? lucky man yeah, we hung out a good bit there had dinner (truly, it was great to see him) geoff was always hanging out by the TM booth which was great, i got to learn about his childhood some *** LordKaos has joined #seumas what was the TM booth treadmarks booth oh At the IGF he told me how he won a gold medal in youth swimming in ontario which i thought was really cool cool, i can relate because I swim competively he's the second person I knew online that I lost to cancer this year. that sux oh, where online did he hang out? *** JUiCY has joined #seumas AOLIM mostly I think oh, I did not know that Seumas swam the 50 free in 30.6 at the age of 10 *** JUiCY has left #seumas geoffh, are we going to have a minute of silence for the dececed at 10:00 Pm I mean I just wanted to express my condolences to family and friends. TM is a gameplay materpiece...I write games and people at the office have been impressed too. He would have undoubtely a great future. wow that's fast sav - that might be a good idea I gotta be woing now it's nearly 4:00 am over here. bye reboot It is almost 10:00 PM over here, we are on EST 9:51 reboot, thanks for stopping by it is that time here Dan bye *** rebo_ot has quit IRC (Leaving) so geoffh are we going to observe a minute of silence for seumas at 10:00 PM we'll do it a little later yeah, we should wait until everyone is here yeah my clock must be wrong its 9:45 here hmmm so that people dont come in during it I also think it would be good to put that message in the topic so ppl don't join and then start chatting when we are on the 1 min of silence 9:50 here titan, maybe you're in a time-warp? heh savaric: he could just switch to +m during that timne *** PetrFire_coding has joined #seumas i havent received any messages for people who'd like to say something yet, when we start more officially what is +m if youd like to do that /msg me and let me know well forcing a minute of silence isnt really a good thing i think *** Kaze has joined #seumas *** joe_m has joined #seumas Y akura *** Dave[GDNET] has joined #seumas +moderated savaric: it makes it where no one can speak in the channel unless they are voiced or are ops oh thanks bit64 np *** Mr_Pork has joined #seumas what's the reason for the moderation? akura: you are probably right, but it'd be a nice safeguard against people who tried to break it yeah *** Kevin has quit IRC (Ping timeout for Kevin[node241-195.dorms.db.erau.edu]) evening I think what Akura means is that everyone should just be quiet on there own I mean y does Akura think a min. of silence is not a good idea gt - it would mostly be so that people who come in and out dont have to be explained it *** [M]ToAstA[COD] has joined #seumas that way, it truly shows respect ok oh, that is good savaric:i though making the channel +m isnt a good idea Sorry, my mistake what is +m? its FORCING the minute of silence, and that bad I thought you meant something else Sorry, my mistake oh ok It is coming up to the hour now Geoffh Hi Everyone. Just to give an overview of how we're looking to do things later on. If youd like to make a statement when everyone has assembled just private message me ("/msg geoffh msghere") at any time and I will write down that you want to speak. Then when we are letting different people speak I will voice each person so they can speak without being interrupted. Now is a good time to start sending me these messages, you wont speak until later though. *** ChadC has joined #seumas geoff, can you make that an onjoin msg? I don't think we really need a minute of silence on the board... Seumas liked to talk :) heh heheh hehehehe hehe *** Kevin has joined #seumas Philippe, I think you may be right. It's pretty silent in the real life room here anyway I think that you are right philippe *** Mr_Pork has quit IRC (Leaving) we can all have our moment of silence on our own time, this is a time to share what real life room are your talking about LDA Just the home office here oh *** TANSTAAFL is now known as Ernie[GDNET] is his whole family on here? how did you know seumas LDA_Philippe LDA folks, my deepest condolences. the word "silent" is subjective, with the truckload of CPU fans that hum in here is Wendy coming on separately? heh * geoffh grins She'll be with me i'd expect she's sitting next to jim or philippe *** Kevin is now known as Kevin[GDNET] *** KingsRevenge has quit IRC (Ping timeout for KingsRevenge[dialup157.capcity.com]) * Ernie[GDNET] waves to wendy oh, my I am sorry are LDA, friends or family of seumas Wendy waves back... Savaric: yes, they are the family *** Ibuku has joined #seumas oh, I did not know that *** BiscuitTheCat has joined #seumas my condolences go out to the seumas family That's OK * Ernie[GDNET] pats savaric on the head sympathetically : Grins I wish also to send out my condolences to the Seumas Family. how do you do emote, i seem to forgotten :( how about the McNally family instead? oops sorry... the McNally Family..my mistake.. ? As do mine..a very sad thing... My Focus is off tonight...:( *** TimSmith has joined #seumas same here I think it's wonderful so many ppl are coming here tonight :) *** Sammy_ has joined #seumas *** akbarA has joined #seumas i'd expect more now that the chat time is pretty much right now hello hiya hi everyone i posted on damage gaming about the memorial so hopefully more will be in here we'll all miss you Longbow :~) it was also posted on voodoo extreme and blue's. and on FlipCode wow and Avault I think opengl.org had a link too. and Firing squad *** Ocfn has joined #seumas * kentq taps his microphone as well on AmaDev I should have brought my issue of PCXL with the TM review :) *** Roy_and_Connie has joined #Seumas * kentq clears his throat * geoffh starts listening to kent :) i am deepnly saddend to what happend to seumas. I hope that with time you will be able to cope with this. although seumas had died at such a young age, i hope you feel better that he has touched so many people. good luck with whatever you do. OK, everyone, we'd like to get started. *** KingsRevenge has joined #seumas well i really think its great so many are here, usually in a funeral or other, ppl go ther cause they are forced to, the ppl who are here are cause they want, Seumas was really a great guy, and all the ppl here prove it ! Here's how it's going to work to get going: in just a moment, we'll all have an opportunity to introduce ourselves. Please keep it to one line. *** Anne has joined #seumas And then we're going to go to moderated, and we'll have a chance to take turns saying something. *** mduffy has joined #seumas starting from the top of the user list? thats a good idea heya mduffy *** HellStorm has joined #seumas I go first. Geoff will let you know. At some point during the evening, the LDA folks have an annoucement to make. Hey Sammy, geoff, all. Just came to pay my respects. :-( Then maybe we can open it up again. *** vanevery has joined #seumas If everyone's ready, how about we all put in a one-line introduction for ourselves. Starting now. i have not read to much on what seumas had passed away from. could someone iterate *Exactly* what that type of cancer is, and what it effects? Seumas had Hodgkin's Disease, a lymphoma *** Dr^Nick has joined #SEUMAS He had it for 3 years. let's begin the intros, take it away geoff start the intros at the top of the screen My name is Kent Quirk, and I'm an independent game developer and entrepreneur. I run a company called CogniToy. Seumas and I released our games within a couple of months of one anohter. *** PetrFire_coding is now known as PetrFire My name is Geoff Howland, Im also an indie game developer and Ive known Seumas for about a year online. I was lucky enough to get a good amount of time with him at the GDC, I only wish there was more. *** Renegade has joined #seumas I'm Jim McNally, Wendy and I are Seumas' mom and dad. We also worked for him. I am Akbar Ali, i work for peicewise software. it is a houston based computer graphics company *** KFD has quit IRC (I'm outta here) *** Stritza has joined #seumas Bruno Sousa - Lead programmer of Wicked Logic - Online friend of Seamus where i met him in #gamedev My name is Philippe McNally. I worked on most of the art for Tread Marks. Seumas was the best combination of brother/best friend/coworker April Gould just starting a game. feel free to just jump in here everyone. we can scroll, so it doesnt have to be in alphabeticaly order Dan Mintz, programmer, I hang out in EFnet #opengl. I read many of Seumas's postings to OPENGL-GAMEDEV-L, admired his work on Tread Marks, and am amazed at how quickly he learned to write great games. I'm Dave Astle from GameDev.net. I knew Seumas from conversations in #gamedev and over e-mail, and like many of us, I finally met him and his family at the GDC. Hi, I'm Chad Catlett programmer for Pixel Creations. My name is Ricki Sickenger. I am an independant game developer from Norway. I only knew Seumas through mailinglists. My sincere condolences to his family. He seemed like a great guy. My name is Joe Meenaghan. I am a game developer and CEO of a company dedicated to teaching game development. I did not know Seumas by anything other than reputation and his loss has broken my heart. I'm Jeremy Martin, and I run Damage Gaming. I knew Seumas through his work, and his online presence as well as a few exchanges of emails. He was one great guy. It saddens me to hear of his passing, especially because recently they tested me for the same disease because they thought I had it, but luckily I did not. I wish Seumas would have had the same luck as I did. i'm Ernest Pazera. i'm just a guy. Alex Taylor, I run a Sydney, Australia based game development company called Cy Software I'm Andrew Rollings, working around the fringes of the game industry, but mostly elsewhere. I knew of Seumas through the gamedev mailing list. I am Alex Ahlund, founder of AmaDev.net Eric Wright, programmer, Even though i didn't get to know Seumas that well he seemed like a very kewl dood <[M]ToAstA[COD]> Hello, my name is David Lee, and I just want to send out my condolences to all of the family members; You all are in my prayers. Adam Stritzel - Just a beginner - appreciated Seumas' landscape tesselation explanations. I'm Garett Bass, an indie (soon to be contract) game programmer, aka TimDog on IRC EFnet's #OpenGL and #FlipCode. I am Jeff House, independent game developer, I spoke with Seumas a few times and I will miss him My name is Jesse Towner and I'm a fellow indie game developer, with IDEA Software, and on online friend of #gamedev and the gamedev community. My Name Is Ben Grussi, I am Gameplayer who has highly respected Seumas for a long time. I'm Kevin Hawkins from GameDev.net. I've known Seumas from email, his tutorials, #gamedev, and from following his progress on TM. *** Ghaleon has joined #seumas I am Gabriel Rohweder, although I did not know Seumas personally, it is wonderful to see that he is so loved. I am Roy Sutton, I am here with my wife Connie Elliott. Connie and I knew Seumas for about 10 and 7 years respectively -- sadly only online -- on the Bix service. I first met Seumas while programming on the Amiga. Today Connie and I own a small hardware/software company. Seumas reminded us to dream audaciously. hi everyone, my name is Sam McGrath. i work for Savage Studios (a startup game developement company) as lead programmer. i didn't know seumas, but i was greatly saddened by this tragedy. the phenomenal work he did on treadmarks has inspired us all. I am Joerg Brauer, founder of Skullpture Entertainment, I know Seumas from discussion forums, #gamedev and the opengl mailing list Hi All, I'm Dan Ditomaso, I am here so that I am to able to pay my condolences to the McNally family. *** Dr^Nick has quit IRC (Leaving) Michael Duffy from the startup Studio Blue. I knew Seumas from the mailing lists, and was fortunate to meet him briefly in person at this year's GDC. *** Kaze has quit IRC (Leaving) Brandon Van Every, game developer wannabe and erstwhile Newsgroup Proponent of the comp.games.development.* newsgroup hierarchy. I read Seamus' posts only briefly on the indie mailing list, and I'm sad that I never talked to him about his game, which I downloaded recently. my name is nick laas, despite the IRC nick, and, well, I don't do much... I never really knew Seumas, I'd talk to him online often... but for only a few months I am Francois Dominic Laramee, game designer and programmer. I have met Seumas and his family on email and at the GDC. My name is Michael P. Welch. I write shareware/freeware games. I wrote DX-Ball. Seumas wrote DX-Ball 2. He was my best friend. my name is Chris Tanner i am just starting out, working on my first game its sad this happened :( *** Valyna has joined #seumas I'm Richard Sim, currently a hobby programmer and live in #opengl, #flipcode and #gamecode on EFNet :), but soon will be working at Ratbag Games. I know Seumas only from his mailing list replies *** PrimeyKIP has quit IRC (Ping timeout for PrimeyKIP[tob-0104-041.ports.iprimus.net.au]) My name is Mark Chandler from GamesCon, I recently met the McNally family online just before the release of TreadMarks, and saw them down at GDC, my condolences to the family now in their time of this great tragedy :~( *** PrimeyKIP has joined #Seumas hi I am Dan Smith from 3DGameDev.com, hobbiest progammer. I've met Seumas on IRC and had him help me a few times. * kentq wants to tell the newcomers that we're doing a quick round of introductions, then we're going to go to a moderated chat for a while. *** X2 has joined #seumas *** X2.AfterNET.Services sets mode: +o X2 *** X2 changes topic to 'In Memory of Seumas McNally -- Memorial tonight (Sat) as 10PM EST - http://www.gamedev.net/community/memorial/seumas/' #seumas url is http://www.afternet.org Anyone else want to introduce themselves? Now's the time * geoffh : if you'd like to give a formal sentiment please /msg me and let me know *** jobe has joined #seumas I'm Heather Holland. I knew Seumas from #gamedev and from a few private chats. I actually just found out he passed away and I can't think of anything intelligent or meaningful to say yet. :\ im jason jones , newbie graphics programmer. i didnt know seumas, but i realise how sad the loss was *** bit64 has quit IRC (Ping timeout for bit64[iq-ind-as009-97.iquest.net]) I'm Samantha Peters, from Klache Entertainment, and although I've never had the pleasure of meeting Seumas personally, I am here to express condolences on behalf of everyone at Klache. The loss was truly tragic, and our prayers go out to the family, and to Seumas. My name is Tom Spilman. Unfortunately i can stay much longer, but it's great to see so many people here to remember Seumas. I'm sure where ever he is he's working on something wonderful. :) Hello, my name is Dan Ditomaso, Newbie Programmer, I am here so that I am to able to pay my condolences to the McNally family. i hope so... * geoffh : if you'd like to give a formal sentiment please /msg me and let me know *** Retrieving #seumas info... *** Ghaleon has quit IRC (Later....) *** geoffh sets mode: +m We're switching to a moderated forum now, so that we can have uninterrupted messages from people who would like to speak We're here tonight to remember and honor Seumas McNally. Most of us knew him mostly online, so it only seems appropriate that we honor him online. He was different things to diferent people...and this evening I hope that all of you will share what he meant to you. To me... *** bit64 has joined #seumas ...we were kindred souls. Both entrepreneurs, independent game developers, programmers, science-fiction fans, and night owls. Most of our conversations started after midnight...and he's the only person I chat with who stayed up after even I went to bed. (and I stay up pretty late!) He was generous, open, funny, and a little naive. Of course...he wasn't even old enough to drink in my state. But that naivete was refreshing...it kept me honest. I think that's what makes this all so senseless. He somehow managed to pack decades of knowledge and kindness and experience into a very short time. And somehow... ...he expressed it all online. The old joke goes that "on the internet, no one knows you're a dog." And it's true. But with Seumas, you always knew you were talking to a real human being. Which is why we're all here. So I encourage all of you... ...all of you who were touched by Seumas' humanity... ...give a little back tonight, and let all of us know what he meant to you. *** PrimeyKIP is now known as Primey * kentq is done. *** TimSmith has quit IRC (Signed off) Thanks Kent Id just like to say that I really appreciated the time I had with Seumas and only wish there could have been more. In the short time I knew him face to face I was fully impressed with what a truly great person he was. Very kind and intelligent. I learned a lot about him and his familly at the GDC, but even with the time, it was only enough to really scratch the surface of getting to know someome, which is something I'll always regret. I'll treasure the time I did have and the impression he left on me, with his determination and lack of ego with others. Now, in addition to using my own games as motivation, I have the copy of Tread Marks he gave me sitting between my monitors when I get tired and need something to keep me going. Thank you Seumas. I'll miss you. *** geoffh sets mode: +v Roy_and_Connie Roy and Connie if youd like to say something now *** DirtyPunk has joined #seumas Connie here: I remember the first night I read Seumas' post that he was sick. I remember when he came into CBIX that night, wondering what had hit him. I ache now for my loss and, more importantly, for the loss that Jim, Wendy and Philippe feel. *** Jimbobob has joined #seumas *** Beefc8ke has joined #seumas I feel, though, that Seumas took hold of his life that night, that he refused to let his disease define him and now we are here -- touched by the gift of memory he gave us. Connie: will you tell us when that was? Jim, Wendy, Philippe, I know that no words I can produce on this screen can ease your loss. All I can say is that Seumas was a remarkable man and thank you for letting us share him with you. Right after the first diagnosis, Kent. He came into our weekly live conference. *** pingz has quit IRC (Signed off) That would have been June 97, That was when he was diagnosed. *** firahs has joined #seumas Seumas was working on the Amiga an chatting with friends on BIX. * kentq thinks it's fitting that my younger son, who just found the Tread Marks cd today, is in the next room playing it right now. *** LordKaos has quit IRC (Read error to LordKaos[p37-tnt1.syd.ihug.com.au]: Connection reset by peer) Roy here. I am not certain what more I can add. I can only say that in ways I didn't predict he has touched my life. I have had to take stock of the things that matter to me. I feel that perhaps I have been too caught up in my own life. *** Renegade has quit IRC (Signed off) *** WarDekar has joined #seumas That is one thing that Seumas never appeared to be. He always had time for a chat, even when he had just gotten done with a round of chemo and was feeling ill. He shared freely. I speak for us both when I say we will miss him and will treasure always the time we talked online. *** felisandria has quit IRC (Ping timeout for felisandria[63-225-250-72.dsl.uswest.net]) Thank you for the opportunity to speak. Thanks Connie and Roy *** felisandria has joined #seumas just like to repeat that if you want to say something, just msg me to let me know *** Pajo has joined #seumas *** geoffh sets mode: +v Savaric I am deeply saddened by what has happened, although I never knew Seumas. What he was able to create was a masterpiece in of it self (Treadmarks). And my deepest heart felt condolences go out to the family of Seumas. Believe me, everyone in this room, and everyone that is thinking of him, is saddened by your loss. We will miss you Seumas. *** Mr_Pork has joined #seumas *** LordKaos has joined #seumas We will miss you Seumas *** Phoenix has joined #seumas *** WarDekar has quit IRC (Signed off) Thanks Savaric Thank you A comment from Barbara Walter, from Walter and Company: "I only knew Seumas a short time, but was impressed by his courage and tenaciousness, and the grace with which he accepted what fate had dealt him. Godspeed, Seumas, we will remember you." *** geoffh sets mode: -v Savaric *** geoffh sets mode: +v felisandria First I would like to express my deepest condolences to his family. *** blong has joined #seumas *** BiscuitTheCat has quit IRC (Signed off) I know that for a person to have that much depth of character and respect for others means that there is a family and good parents behind him. *** Mr_Pork has left #seumas *** X2 has quit IRC (Agora.us.AfterNet.org X2.AfterNET.Services) *** Mr_Pork has joined #seumas *** Mr_Pork has left #seumas *** Mr_Pork has joined #seumas *** Mr_Pork has left #seumas It must be a very great loss for you, which I cannot even begin to imagine. I hope that the fond memories and the memories we share with you will help to ease your pain. *** Mr_Pork has joined #seumas *** Mithrandir has quit IRC (Signed off) I talked to Seumas several times in private chat from #gamedev, and I was struck most by the fact that he was one of, if not the, most brilliant people I have ever met and yet despite that, and despite his youth, he was never arrogant. He was always willing to lend a helping hand, always willing to be a cheerleader for others. *** Eric has joined #seumas *** KingsRevenge has quit IRC (Signed off) I hope that those of us here, and others who knew him, will carry on that legacy of teamwork and friendship and cameraderie. *** akbarA has quit IRC (Signed off) *** Pajo has quit IRC (Signed off) It is a great loss we have suffered, and our lives were all enriched by his personality. I hope that his memory may live on as we pass what he taught us on to others both in terms of knowledge and in terms of being respectful and caring to each other, regardless of experience or status. *** geoffh sets mode: -v felisandria A note from Jason 'XenoPhage' Frisvold, Blue Moon studios: "I didn't really know him that well and never really got to chat, but he was a great asset to the gaming community. His dedication and determination was incredible. I'd just like to let his family know that he will be missed..." *** geoffh sets mode: -v Roy_and_Connie *** X2 has joined #seumas *** X2.AfterNET.Services sets mode: +o X2 *** X2 changes topic to 'In Memory of Seumas McNally -- Memorial tonight (Sat) as 10PM EST - http://www.gamedev.net/community/memorial/seumas/' #seumas url is http://www.afternet.org *** geoffh sets mode: +v Akura * kentq got these notes by email from people who couldn't be here tonight. Thank you Fel *** X2 has quit IRC (Agora.us.AfterNet.org X2.AfterNET.Services) first i want to say to Seamus family that my heart is with them I knew Seamus for a short time in #gamedev where we had some talks about gamedeveloping, and the thing is, i never tretchered (??) those talks much cause i thought they would always be there *** Stritza has left #seumas but now, I really miss them i would give about evrything to have another one, just one *** Mr_Pork has quit IRC (Signed off) *** Dan has quit IRC (Ping timeout for Dan[12.30.130.148]) he was a great guy, probl. the smartest person i knew and humble *** Phoenix has left #seumas im really sorry i have to go(4am) and dont be here for untill the end but wendy, jim and philippe, my heart his with you also, people only died if we let them died in our hearts Thanks Seamus. *** Gandalfy has left #seumas Thank you Akura *** geoffh sets mode: -v Akura Bernd Kreimeier, Loki Games: "A shame about Seamus. I never met him or talked to him, and terrain rendering has been in a blind spot of mine for some time, but he was such a steady and supportive presence in the mailing lists where I got (from my exile in Germany and Ireland) to tap into that faraway stream of game development. " *** geoffh sets mode: +v Ernie[GDNET] um *** Akura has quit IRC (Read error to Akura[194.65.170.94]: Connection reset by peer) last time i saw seumas, he was wearing a towel and dave and i had gone up to their room to get some copies of TM signed i really liked the guy as humble as they come. *** _dot_ has joined #seumas and his family is REALLY nice, and i know this is hard for them. well, apparently God *REALLY* wanted to play some TreadMarks and thats about all i have to say. Thanks Ernie *** Cannel has joined #Seumas *** geoffh sets mode: -v Ernie[GDNET] Thank you, Ernie. Humor helps! Just a reminder that if youd like to say something, please /msg me and let me know What Seumas was able to accomplish in his brief time with us still leaves me awestruck (envious even). My deepest heartfelt sympathy to you the McNally family. God bless you all, you raised a wonderful, wonderful person. He will clearly be missed by many. You are in my prayers. *** geoffh sets mode: +v JesseT *** LDA_AL_SUE has joined #seumas To me, Seumas was an inspiring hero who didn't let things get in the way of what he loved - game developement and programming. I was lucky enough to have talked to him online in #gamedev, where he contributed to the whole community there. Online, he was really one of the guys. He was real humble, and helped many at various problems. but in reality, he was different in the fact that he had accomplished so much in such little time His brilliance has touched us all very deeply Seumas has really inspired me to work harder, and to look at the world differently I will always remember him, and my best respects are for him and his family. We will truly miss you Seumas. Thank you for everything. *** Dan has joined #seumas Thanks Jesse *** geoffh sets mode: -v JesseT *** geoffh sets mode: +v Brink I'd just like to point out that so many people say that online relationships aren't *real* human relationships. I sure hope those people will read tonight's chat log. Seumas proved those people wrong, many times over. And to learn how to write games like Tread Marks in the time he did.... that takes a gift in my opinion. *** blong has quit IRC (Signed off) I'm done. :( Thanks Brink *** geoffh sets mode: -v Brink *** geoffh sets mode: +v gtbass First I'd like to express my admiration to the LDA team for their acheivements, and for their strength in the face of adversity. You are truly remarkable people. You have my deepest sympathy for your tragic loss. And yet you also have my most profound envy for your time with Seumas, working and living with such a brilliant and generous person. I truly wish I could have participated in your wonderful joy as I now participate in your sorrow. Seumas has achieved an undeniable immortality in all our hearts and minds and through his own creative expression, culminating in his excellent games such as DXB2 and TM. Certainly many of us here tonight have gained new insight and motivation from his work. I have been personally and profoundly affected by his advice and determination, even more so in light of his crisis, of which I learned only this week. *** Cannel is now known as RespectfulShado Seumas presence on algorithms@3dgamedev.com and OPENGL-GAMEDEV-L@fatcity.com received great deference and respect, despite his young age, because age is meaningless in such fora. Knowledge and talent are the true measure of greatness in such places, and Seumas was among the very brightest. For this he will always be remembered. Indeed, Seumas McNally lives on even now in my email archives, waiting to pass his ideas along to me whenever I read his posts. We'll all miss you very much Seumas. You are one of the great. :) Thanks gtbass *** geoffh sets mode: -v gtbass "I got to know Seumas briefly when I was making the original ThreeWave CTF for Quake. He helped in testing new map layouts and even made the first graphic of the grappling hook for the threewave web page. He was a great guy and I'm glad to hear he achieved such greatness with developing products like Tread Marks. He will be missed." I have to part early this evening, but just wanted to pass by and express my condolences. *** geoffh sets mode: +v vanevery I knew Seamus only through his e-mail and his works And not even much of his e-mail, because it was on the indie list and we were kinda brief there. I downloaded his TreadMarks demo because I wanted to look at "tank games" in general. I had a different criteria at the time. I wanted realism, he had plasma blasts. I was wrapped up in my own concerns. But I saw even then, without playing, that it was clearly a "fun" game. It screamed "YOU'LL HAVE FUN!!!" at me. But I was grumpy and didn't play it at the time. Not wanting to be argumentative about my own concerns, I never said anything on indie-list to him about his work. I now, deeply regret and feel almost shamed, that I did not take the time to say something joyful about another's work. *** RespectfulShado has left #seumas I hope that I learn to never again be uncaring, because we don't know how long we're going to have with each other. An atheist prays by holding hope in his heart. I hold hope for Seamus' family, his friends, and all of us here. That we may grow old together, and show kindness to one another. *** The_CodeWarrior has joined #seumas And finally, that we may honor his game by preserving it. *** Road has joined #seumas I don't know if it was his wishes or his parents/friends/coworkers wishes, but I think many among us would help to maintain Treadmarks into the indefinite future if that's deemed approprieate. *** DirtyPunk has quit IRC (Ping timeout for DirtyPunk[p56D-9.wantree.com.au]) With my love. Thanks Brandon *** geoffh sets mode: -v vanevery "I just wanted to express my condolences to family and friends. TM is a gameplay materpiece...I write games and people at the office have been impressed too. He would have undoubtely a great future." *** joe_m has quit IRC (Signed off) *** The_CodeWarrior has quit IRC (Signed off) If there is anyone else who would like to say something, we have finished up the people who have already let me know. Just /msg me now Just so you all know, LDA_Al_Sue are a couple of friends who are working with us (hence, the LDA) *** blong has joined #seumas *** Dave[GDNET] has left #seumas *** geoffh sets mode: +v ScorchMPW Seumas helped me through some of the toughest times in my life. I was working as a 'real' game developer back in 96-97. Everyday I'd talk to him about game coding, life in general, and how much I disliked writing silly multimedia games. :) I'm sure he got the idea fast that going independent was more his speed. :) I'll never forget when I got the news. I was home sick, which never happens, and was writing my own presonal bankfile code. I wanted to talk to him about what I was working on... but I never got an e-mail reply. That went on for days, which was very strange for Seumas. I was getting worried. Later on, I learned that they thought maybe it was pneumonia. Then they didn't know what it was. Then the news... It broke my heart. I often wonder why we both got sick on the same day. Seumas was the kind of guy that gave %200 percent. I'd write one small message, and it would come back at least doubled every time. I wrote DX-Ball... he helped with the paddle graphics. *** fodel has joined #seumas I was working on a Gyruss game... Seumas and Philippe helped with scaling routines and art. I was too busy with my own life... and Seumas wrote DX-Ball 2. *** jobe has quit IRC (Signed off) It wasn't until Tuesday night when I couldn't sleep that I realized that Seumas was the only person who has ever helped me with my passion He was like a brother. I miss him so much. He's my hero. And I'll spend the rest of my life following his advise *** Dave[GDNET] has joined #seumas *** geoffh sets mode: -v ScorchMPW *** geoffh sets mode: +v Valyna *** magid has joined #seumas Although I never did have the chance to meet Seumas myself, I found out about his passing shortly after, from another member of Klache Enetertainment, who requested that we post a tribute to him on our main page. I posted a heartfelt news item, and intend to update it again after this memorial is over. I was actually surprised that Jim took a moment of his day to respond to my email letting him know what I posted, and that meant a lot. *** Jimbobob has quit IRC (Signed off) Being a game developer myself, I know what hard work it takes to create a good game, and for being only 21, Seumas accomplished much more than I could have ever dreamed of in the 20 years I've been on this planet. Jim, Wendy, Phillipe, and everyone else that lost a dear friend on Tuesday: my heart goes out to you, and from all of us at Klache, we share your loss and sorrow. *** bit64 has quit IRC (Signed off) It is truly sad to lose a loved one, and a blow to the gaming world to lose such incredible talent in such a tragic way. Seumas, may the angels be with you, and light shine upon you forever. You are still alive in our hearts, and always will be. Godspeed.... * Valyna bows out to allow the next person to speak Thank you Michael and Valyna *** geoffh sets mode: -v Valyna I think at this point, we'd like to give the people at LDA a chance to speak. I hope they have an announcement for us as well. Wendy, Philippe and I would like to thank you all for your kind words. We have set up a trust in Seumas' name... I'll give you some of the basics. A trust has been set up to provide an annual award for programming excellence. A non-profit organization will be established to manage the trust with the minimum of administration. The Seumas McNally Programming Award Award Overview The goal of this award will be to recognize individuals in the game development community who exhibit the same kind of qualities that made Seumas McNally so well-respected and successful. The individual must be: 1. A competent professional who is not only capable of great ideas, but has been able to successfully implement those ideas in a completed product. 2. A person known for sharing his/her ideas and helping others understand and implement them. Have you worked out the details of when and how it will be awarded? Details will be posted, and we'd like the development community to help us establish the criteria *** felisandria has quit IRC (Ping timeout for felisandria[63-225-250-72.dsl.uswest.net]) We've been thinking that it would be nice if it could be worked into the GDC Maybe anounced at the GDC hardcore, with the winner giving a lecture at the GDC itself. Id just like to say that Im really looking forward to that being set up It's a bit hard to think about details at this time, but we wanted to set the ball in motion. I want to point out that the trust is accepting donations, so if you're inclined to send flowers, a donation to the trust would be appreciated. There is information on contacting the donation fund people on Seumas's page on gamedev.net, with the URL in the topic here We have one more person who'd like to say something *** geoffh sets mode: +v Gamemaster I have known Seumas only for a short time at a chat in #gamedev when I started seeing what he was talking about I knew that the person didn't possess the drive for the corprate dollor he had the drive to show his true of heart in game development and to see other people join in the power of creation... He Will Live On!!!! We are Witnesses to that! Thank you Benjamin Just so no one has the excuse of being too lazy, donations to support the trust in Seumas' memory can be made to: PERKS & HANSON, Barristers & Solicitors, 130 Adelaide Street West, Suite 901, Toronto, Ontario M5H 3P5 Attention: Suzanne Hanson Cheques should be made payable to "Perks & Hanson, in trust" and correspondence should include a notation that payments are in memory of Seumas McNally. *** geoffh sets mode: -v Gamemaster We hope that a prize in Seumas' honor will inspire developers to remain open and inovative. *** geoffh sets mode: +v Kevin[GDNET] I just wanted to send my condolences to the McNally family here in realtime. Again, Seumas has obviously affected alot of people. He was a great individual that accomplished great things. *** zzz-- has joined #seumas I hope that people follow the example he set forth with his life and his accomplishments, and move on to create great things with their lives. Seumas would like that. *** Keeb has joined #seumas Thank you Kevin thank you Roy and Connie would like to finish with a benediction *** geoffh sets mode: -v Kevin[GDNET] *** geoffh sets mode: +v Roy_and_Connie May the Lord bless him and keep him, May He make His face to shine upon him and be gracious unto him, and give him peace. Amen. Amen Thank you Thank you all. Thank you Thank you *** Revolver has joined #seumas We're going to turn off the moderation now, but you dont have to leave. :) Feel free to stay and chat, and thank you all for coming. Its a tribute to Seumas's life how many people came and spoke about him *** Retrieving #seumas info... *** geoffh sets mode: -m i wanted to mention... heh A friend might well be reckoned the masterpiece of nature - Ralph Waldo Emerson; i dont really know what to say but here i go.. my condolences to the McNally family Seumas was brilliant its so sad :( geoffh : thanks dude jim, you asked for 4 copies. i'm sending you 9 (i'll just keep one) :) *** sunbug has joined #seumas I just want to say that I wish I could have met him at GDC. he is obviously a very talented man and lucky to have a wonderful family and wonderful friends Thanks to Kent for helping me with everything tonight :) -Revolver- Your ping reply was 0.486 Seconds 00«~14{00Polaris IRC14}00~» <= Richard Benson , DreamWorks Interactive You're welcome. Glad to do anything I could. This has been a truly beautiful memorial for someone so special Ditto Will a transcipt be posted on GameDev.net so others can reflect on the comments made here tonight? Yeah, ill be posting a transcript of the whole proceedings that can be done Thank you Geoff and Kent :) :) and if I have time editing them so they are a little nicer to read i've got the lo g Savaric: I plan to post my log to my web site. since 9:30 est You're very welcome. Thank you for Seumas. And yourselves. titan: I just did a research on Emerson, I wouldn't use anything he said in favor of friendship, because everything he said except for what you read was about how friends are only good until you've sucked the knowledge from them, then they're disposable... I feel a certain calm now that I didn't feel before. This was a very special memorial :) I hoped to post a transcript on AmaDev, but unfortunally the chat got cut off half way in my client :/ Ibuku: I can send you mine if you want. This may be in bad taste but I have a question about game programming heh i just thought that was a nice quote i have a bunch more but none fit well :) I really appreciated hearing everyones comments too That's the good thing about poetry...you can take what you want from it. That would be appreciated its great to see how many people cared about him savaric... go to #gamedev *** John-Hattan has joined #seumas *** _Ender| has joined #seumas ok can all the LDA people see this ? hey, john. <_Ender|> Hello indeed keeb - yes *** gtbass is now known as TimDog <_Ender|> So sorry to hear about Seumas *** Keeb is now known as RBenson Ibuku: Ok, how can I contact you? Yes <_Ender|> I just downloaded the Tread Marks demo this weekend Oh ok. I didn't know him well, that's why I didn't ask to speek, although I envied his genius when I talked to him... i gave out most of my spare (unsigned) copies of TM to my friends i'm very happy i was able to be around some of the most caring people i have been around in a long while, and be around the LDA team/family in this channel. My condolences are sent their way, as well as my prayers. they like to blow each other up and stuff. he was definitely a genius We'll fix you up Ernie :) I have to be going, Good night, and God Bless night Savaric Thank you for coming. It's so wonderful that he got to see his game ( his masterpiece ) win 3 awards !!!!!!!!! That makes me sooooo happy Thanks *** Dave[GDNET] is now known as Dave[Rhino] bnite Sav Jim: You sent me a few copies of Tread Marks not too while ago, and of all the people that I have had play it, they love it. Seumas' work will definitely be around for a while. Seumas seemed to come here for the perpose of fufilling this task of great something great..and showing the world that a person, and their family, can truly make it...he had done his task and his time was ready to go... Oh, and it was a very nice memorial, good job Geoffh, and kentq It has been wonderfull of being here with all of you, I hope we've all learned a lot from Seumas and will follow his example. Oh, and it was a very nice memorial, good job Geoffh, and kentq *** Revolver is now known as Revolver[Revolv i'm CONVINCED that in a year, Seumas would have taken his place among the game programming icons, and his name would have been said in the same breath as Carmack, Abrash, and the rest Thank you. <_Ender|> LDAJim: Hi, I just downloaded the TM demo, Seumas was certainly an amazing programmer for how long he had been programming, I hate to see that he is gone now, I saw the post about LDA winning the indie game award, and I was like "cool!" then a day later, I heard the bad news. So sorry to hear. *** Revolver[Revolv is now known as Revolver[GDNET] Seumas has given each of us something special, and even better, has brought us together to share our gifts. Jim, Philippe, and Wendy, I just wanted to say that you and Seumas are in my prayers. My most heartfelt condolences. ernie - i agree *** Revolver[GDNET] is now known as Revolva I'd like to thank everyone for this. The memory he has recieved is truly extraordinary. Let all the developers know when/if you need help maintaining TM into the indefinite future. I doubt you need any help right now, as it's fresh out the door, but you know how bit rot goes as the years pass. ernie: i totally agree with that *** Revolva has left #seumas Good Night, and Thank You for letting me contriube..... i wish i could have met him at the gdc :( I'm glad he got to meet Carmack as well ( and become friends with him ), I would have loved to see them discussing game programming ( or been there myself ) Good night, Savaric. *** Savaric has quit IRC (Leaving) Seumas would have wanted to know you all better. I'm sorry I never told him that his plasma blasts were cool. true rich - I'm happy for him too... :) heh :) *** Mike has joined #seumas Certainly Seumas had the same sort of quality that's driven Carmack to such success. *** Bobandy1 has joined #seumas That's OK...Seumas knew they were cool :) Obviously. Jim, we wanted to know Seumas better, too. Trying to remember if I had a chance to clobber Seamus at that silly fighting game at Geoff's party :) I'm afraid I must part now, but once again, I feel for the McNally family. Good night everyone. I'm sure Seumas's fire will be kept alive, to warm the minds of many of his followers especially with the trust fund Good Night i will remember him while i work on my puzzle game :) *** Bobandy1 has left #seumas no, he didn't play Soul Calibur at the party :) Please, folks...drop a dime in that fund. It's a worthy cause, and a worthy memory. g'night DG|Jeremy <_Ender|> I wish I would have gotten a chance to e-mail Seumas, I only found out about TM and LDA like this week around Monday, I am also into indie game dev Jim, Wendy, Philippe, I hope I get to meet you all someday. Do you plan to remain involved in the game industry? [Who played Voldo?] *** DG|Jeremy has quit IRC (God Rest His Soul) Philippe. Thanks. Saw him over by the machine, but I didn't remember if he was playing. Brian Sharp liked Voldo... i played all of them :) Funniest was thong-man, whatever his name was. We will continue running LDA in the same spirit that Seumas would have. *** Anne has left #seumas *** firahs has left #seumas have you selected a lead programmer? *** m0user has quit IRC (Leaving) I'm sure Brian would have liked to be here tonight, but he was moving this week and is probably in a car somewhere. Voldo == thongman Its truly amazing, and wonderful, that a family could actually contribute to the development of a great game I tried Voldo for awhile, then got into Astronaut because he was slow I know it's been said before but all my condolences go out to all the friends and family of Seumas. I sincerely hope that LDA can continue his legacy and vision. Yes, we feared thong-man's butt-cheeks of power :) [Not that I was there, with friends of mine at home.] heheh We'll be looking for a lead programmer and additional staff, depending on the direction things go. I too would like to volunteer my services if you need any help with bug-fixes, etc. I get the distinct impression that was Seamus's pride and joy. I respect that. at the next GDC, we simply must have a seumas party... we can have geoff buy the beer. I should probably take my leave as well, time to update the news on the Klache site again. Jim, Wendy, Philippe, be well, and best of luck to you. I'm sure LDA will continue to flourish. It was a real honor to be here tonight, and to be able to speak on behalf of Klache about such a truly wonderful person. Voldo == buttcrack! Geoff can vouch for my credibility and I can be contacted at rbenson@interactive.dreamworks.com *** moneyshot has joined #seumas Ernie: I"m game ernie - yup Sorry I never got to challenge you, Geoff :) lol <_Ender|> Jim: That's great, cause LDA's games are extrememly fun and well developed. philippe - there is always next year (p.s. dont play phillipe on the dreamcast... he kicked my butt) Yep. We'll make sure Geoff buys twice as much beer as necessary again :) im sure my god-like soul caliber skills wont have waned ;) Yah, a Seumas party will be cool next year. good night, folks. John: hehe Want to hear an interesting story? A couple of months back, we were having problems getting alt-tab switching to work in our game. Seumas sent me some code to help...we used it, but it wasn't quite enough. treadmarks is not available in stores? john - probably like 3 times g'night Roy and Connie it was immense Today, after much effort, we got it working... titan - its being sold online Except on one card, the 3dfx Voodoo 3 goodnite Roy and Connie :) Good night all, I'm sure Seumas is smiling upon us :) so you can buy it without leaving your house :) We couldn't figure it out. ahhh i will have to buy it buy a couple :) *** Roy_and_Connie has quit IRC (Leaving) Finally, I put Tread Marks in to see what was going on. It broke too. good night val Thanks Roy and Connie, and Good night So I knew it was in the drivers. Thanks, Seums. Seumas. once i have a better computer my p166mmx didnt handle it too well :) I'm up for a Seamus party next year. I'll bring my atari 2600 and combat, so we can see TreadMarks great-granpappy. are signed copies of TM going to be auctioned online? Awesome game! heh cool *** magid has quit IRC (Leaving) thats up to the family, tim. * Valyna bows out and waves to the members of LDA i'm sending them the copies cool so they can do a charity auction with them or whatever. Perhaps money made from the auction could go to the fund *** Valyna has quit IRC (Love, light, and happiness) Yes, we'll see that copies are auctioned on-line. <_Ender|> but after playing the TM demo and being AMAZED, I have to buy it as my next game purchase, and I can set it right by Quake 3: Arena where it belongs! I think that several of us are planning to auction signed copies of our games for the fund. I'll do my part to drive the price though the roof ;) :) you might be disappointed.... seumas's handwriting is ATROCIOUS :) hehe hehehe kent, is MindRover available in stores? yes, it was :) mine too. I think it's all that keyboard usage. Yah, I never taught him to write...or maybe I did :) Nope. Though you can by it e-tail at Chips and Bits, and soon at the Robot Store. "game programmer scratch" heh yeah you did :) lol that;s the problem right there :) <_Ender|> I think I saw John Carmack's writing somewhere, and it was like a crayon squiggle, good coders need not write well :) lol We've decided to look for a publisher, though. you can kind of tell that there's an S, and sorty of see the McN part of McNally *** moneyshot has left #seumas Seamus is proof *** Sbaitso has joined #seumas We'd like a regular publisher for Tread Marks too. Of course, you can also buy it from us. *** mark has joined #seumas *** fodel has quit IRC (Leaving) LDA, if you don't mind me asking, how well is TM selling online? I heard DXB2 sold very well. TM not so well....we gave away too much in the demo perhaps? kent, URL? I haven't looked at it since sometime last fall www.cognitoy.com <_Ender|> LDAJim: I couldn't see why some would not publish Tread Marks, in my mind, it ranks up there with Quake 3. TM isnt selling well??!! The small download games seem best for net sales at this time... <_Ender|> thanks Kent titan... go and buy 10 copies... now! im broke man DXBall2 was (and still is) an amazing game...especially the graphics engine! borrow some money! id be doing good to get 1 copy *** HB has joined #seumas DXBall2 single handedly got me re-interested in serious programming titan: get all of your friends to buy a copy LDA, I can understand that. Instant gratification over the 56k and such :) We haven't really tried too hard to get a publisher yet. <_Ender|> Breakout games are soooo cool to make, I remember my brother and I did one, with techno music, neato! i might be able to do that but i only have 1 friend so... The single biggest influencer of purchases (80% of the market cited it) is STILL "seeing it on a box in a retail store". People aren't happy until they've touched it in their own little hands. has TM been tested on 500 Mhz k6-2 Compaq Presario yet? well, noone I know around here has heard about it, a few freinds just stopped by spontaneously, they didn't know about it, neither do most other people I talk to... the problem with the sales is advertising I'd say... Publisher yet? What, is there another game up LDA's sleeve? How large is the TM demo? 22 megs i think right ah ok Heh, just got my copy of TM in the mail yesterday.. had to wait to today to play it; because my home PC video card was having problems... Well my last remarks. I feel lucky to have met the people that I have in this industry, and I have met many, but I do feel a bit empty in that I never got to meet Seamus McNally. So I stole my video card from work ;-) kent, 90% of my purcahse of any kind are impulse :) It was very nice of Scorch to let Seumas make DX-Ball 2 ...that game gave us the freedom to make Tread Marks. i'm off to go play. new computer. must play tread marks. *** Ernie[GDNET] has quit IRC (Leaving) and I'll expect Geoff to let me know if LDA needs any assistance. Right...which is why it's VERY hard to get people to buy online. keeb - will do :) *sigh* I'll never forgive my work for cutting me out of going to GDC at the last minute this year... :-( HB - who's that? I wanted him to have it. (your company) kentq - WON.net... They basically deprived me of the only chance I could've had to meet Seumas... I could have gone to GDC if I'd gotten my raise in January as promised :Þ It was nice...given the difficult time Seumas was having with radiation therapy at the time... I met several of your colleagues. I couldn't go due to school... I'm rather depressed about not going and meeting everyone, including seunas... but next year I'll go, school or not! although he won't be there... <_Ender|> My brother and I have had decent sales on a Rabbit management package over the net, but not something anyone could live off of at all :) LDAJim - are you talking about GDC this year? No, that was when Michael and Seumas planned DX-Ball 2 ah i only heard about treadmarks by someone talking about a message on the LDA message board Jim, I believe I suggested it to Seumas. I think he liked the idea. :) Goodnight all and my regards to the McNally family. This year Seumas had chemo after chemo...I wish I'd stopped it...he just got sicker. oh ... 7:00 ... time for breakfast ... He was a fighter It was so humble of Seumas...he told us he asked you :) Jim, don't blame yourself. NuFan - Where u from ? ERIC> germany *shrug* You can't predict the truth, I'm assuming you all were just doing what you thought would give him the best chance... You did what seemed right at the time. We all have our regrets. :) We all feel bad, but we'll be OK. *** RBenson is now known as Keebler *** Keebler has left #seumas I wish your family the best, for I went through something similiar, a friend of our family, 17 years old, died of cancer, its hard, and while I never met Seamus, like I said, DXBall2 is the reason I got back into programming, and that is what I plan on doing for the rest of my life. Nufan - Also changed to summertime... There goes my sleep :( You never knopw til after... yeah... ERIC> yeah, that sucks, but that doesn't matter since i wasn't gone to bed earlier :) NuFan - Know exactly what you mean :)) i have to go to bed now Part of the wonder (and sorrow) of life seems to be that its different and unpredictable for each and every one of us... just have to muddle through the best we can and hope we are able to look ourselves in the eye in the mirror at night... :-/ Sbaitso, send me some e-mail sometime. *** _dot_ is now known as _dot_code good luck in the future LDA Oh, wad some Pow'r the giftie gie us, To see oursels as ithers see us! bye *** titan_ct has left #seumas lol Will this channel stay open for a longer while ? *** BlkSabb has joined #seumas Goodnite all. Rest well, Seumas. thanks JIM> i shall send you the condolences from Chaotic Arts (who you met at IGF, I think), they're sorry they're not able to come to #seumas tonight *** mduffy has quit IRC (Studio Blue (http://www.studioblue.com)) eric - itll be here for a long time ERIC> why not ? then chall will only be closed when the last one leaves Thanks Chaotic arts. Thanks ill probably visit here often for a while from now in case anyone wants to talk LDA - I know its awfully soon to really ask this; but do you guys intend to keep the site and your products up still? Or is LDA going to close down soon? We're just getting started. :-) It will be a little chaotic for a while. Jim: do any of you know programming? <_Ender|> a question about TM: Did you use Lightwave3D on the models? And what did you use for texture maps? (from what I understood Seumas was the only programmer) ScorchMPW - What is your E-Mail? (I have ICQ and AIM if you perfer) Jim - that's perfectly understandable... I know enough to know how little I know :) :) ScorchMPW is my AIM name as well Ender, yeah, we used Lightwave for all the models Haven't had the time...but now I hope to dig in more. Photoshop and Texturizer for texture maps LDAJIM - I have to go now, still plenty of work left... I'll keep in touch. Take care. I'll be helping with code Jim - I can sympathize... I keep trying to get into C++ more; but never end up able to make much headway. It was TM that spurred a game idea and some progress with myself and a couple of co-workers last year, though.. I've got great friends, thanks to Seumas, and will be getting help. *** X2 has joined #seumas *** X2.AfterNET.Services sets mode: +o X2 *** X2 changes topic to 'In Memory of Seumas McNally -- Memorial tonight (Sat) as 10PM EST - http://www.gamedev.net/community/memorial/seumas/' #seumas url is http://www.afternet.org You bet. *** DirtyPunk has joined #seumas Without some ROAM and LDA message board info from Seumas, I don't think we would've had anywhere near the engine we ended up with (although we never completed the project). <_Ender|> Phillippe: Cool. I was trying to decide between Lightwave and 3DS MAX I think Zontar would've thought Seamus was kEwL :) Ender - its a toss-up in my opinion. Many dev. houses use 3dsMAX these days; but both are great products... I'm sure I speak for all of us, Jim, when I say that if you ever need any help, we'd love the opportunity to repay some of the help we've received. <_Ender|> yeah *nods* certainly Yeah, Lightwaves got a lot of bang for the buck Max is good, but a pain...and much more annoying to build plugins for, so I'm told. Thanks :) <_Ender|> I was wondering which one is easier to navigate MAX 3 has been improved a lot *** Eric has left #seumas and there's always the stripped down variant "Inspire 3D", which is very cheap Wish I had it, but I'm stuck with 2.5 I'd better go. This has been great. Best wishes, Jim. Goodnight, folks. Good Night and thanks. Wish I had a candle to burn for this, or something... Having had one bad experience with a cheap 3d tool....never again. later Dave Burn a candy bar or something. :-) take care Jim, Wendy, Philippe! :) Thanks *** FDL has quit IRC (Leaving) <_Ender|> Philippe: Yeah, but I want IK and bones, i3d only has FK! kentq - I don't think it has quite the same effect or symbolism... *** HellStorm has quit IRC (Leaving) Hey, if I'm burning chocolate, you KNOW I care. and taste better.... well, I'm out folks. Goodnight. I'll toast Seumas tonight with some Scotch :) Besides, if we're going for symbolism with respect to programming, I think something related to caffiene is more in order :-) *** Dave[Rhino] has left #seumas I wonder if I should feel bad for taking that Oh Henry and those M&Ms from his spot.... :) heh Yah... Way past my bedtime. Just came in to lurk a bit. Hope to see you LDA folks at next year's GDC. I'll be there unless I can't find a new creative way to get in free :) I don't believe caffiene is flammable... better mix it with gas We'll be there....thanks John JesseT - well we know who was the childhood pyromaniac in THIS room... ;-) HB ?are you? heh *** John-Hattan has left #seumas am I what? A pyro? who? lol <_Ender|> Philippe: How long did TM take from start to finish? (here comes the scary part) 14 months, maybe Seumas was full-time the whole way * kentq is crying in his coffee cup. That still blows me away, especially when you compare the quality of the Tribes 1 engine to TM... wow... * kentq can't believe it was that fast. <_Ender|> that's cool the rest of us went fulltime about halfway through Seumas was playing with the engine before that, but lost 4 months to therapy along the way. *** Road has quit IRC (Read error to Road[ip203-36.cc.interlog.com]: Connection reset by peer) It was remarkably functional last June, and they went gold in December. Seumas had an amazing ability to solve problems *** Road has joined #seumas *** TimDog is now known as gtbass <_Ender|> TM pretty much blows away a lot of the outdoor stuff I have seen as of yet. Halo from Bungie is looking to push photorealism more. we have posted a transcript of the chat at www.amadev.net..although im sure gamedev will give an easier to read format :) I watched over his shoulder while he learned networking and implemented the code 7 or 8 days... This is going to be so hard for me in the future... I often feel pressured for time in my life; but now the excuse that "I didn't have time" just seems to be so hollow after seeing Seumas' achievements despite his condition... Ibuku: Cool, thanks, I am checking it out (got here late :) We had the biggest laugh with an alpha version. I used a cannon to blow holes between the posts for one of the gates, got it deep enough that all the AIs fell in and keep shooting at each other, digging it deeper. <_dot_code> hr: i totally agree <_Ender|> LDAJim: After I found out Seumas was homeschooled, I was like "cool!" cause I currently am as well, so far I haven't seen any homeschoolers in game dev One of the ideas from TM I'm really starting to gain an appreciation for is the unique texturing as opposed to the typical tiling approach of other games kentq - I think it was a popular thing to do with the first versions :-) ender..that's great gtbass - I thought textures were tiled in TM; just seamless... <_dot_code> erm hb i mean, not hr Yes the textures are seamlessly tiled. They were created in Texturizer. dot - no worries, hey my real first name gets screwed up even more often ("Noel") - especially since I'm a guy... :-P HB, I meant as opposed to built from a bunch of generic tiles could any 1 explain what hodgkins disease is? LDAJim - texturizer hasn't been released to the public at all, has it? like you might see in Drakan. <_dot_code> hb: actually i think it's cause i do too much dx, HRESULT =p Very quick and easy way....one of our secrets to speedy development times :) It's very cool. gtbass - I believe it was; but done intelligently... ah (though I did give Seumas some grief about the UI) heheh Primey: cancer of the lymphnodes in blood I believe, could be wrong Seumas never had time to put the "face" on Texturizer. Otherwise it is pretty much finished. kentq - he HAD to show off the particle fire code in there one more time ;-0 oh *laugh* Particle Fire is SOOOO cool! <_Ender|> I like TM's GUI! <_Ender|> Very OpenGL :P :) I think the Particle Fire code was going to appear in everything, plus the roll down screens. heheh we'd laugh about it together. (Sort of like Nintendo tried to put a pengiun in every first party game) Heh I wish there was some way to change the random text in Particle Fire... I was hoping to somehow insert Seumas quotes and message board posts in my copy as a reminder... :-( They succeeded pretty well actually I use Texturizer all the time. It's very cool... and multi-threaded too. I may try to with a hex editor; I've found in the code where it is... He was working on Particle fire in early February. He sent me a truecolor version to test out. HB: get out that hex editor! yeah lol We put in a lot of subtle jabs....like the 4 LDA screens in the full version. hehe heheh That WAS cute... I had FUN doing that :) :) Yah...I'd like to finish that up...he was going to speed it up with MMX....Seumas said it was solid and old enough not to be changed. It's still my screensaver. It's slow still. but very cool <_Ender|> Philippe: So, how long have you been doing 3D modeling? hmmm You're up to what, philippe...3 weeks now? :-) Seumas would never want a slow PF released.... well we've had lightwave for several years... There's only one feature that I would've liked to see in TM that didn't make it (and call me a REAL nit-picker) - but animating textures on the models for like tank treads would've been cool... *** DirtyPunk has quit IRC (Arlington.VA.US.AfterNET.Org crypto.afternet.org) *** DirtyPunk has joined #seumas Just pretend they are moving. :) You know what Seumas knew that takes most developers years to learn? Philippe started working hard in June...goofed off a lot before that :) As it was, the pseudo environment mapping on the Liquid tanks was nifty; just wish I could get the hang of controlling the mite!! :-) It's more important to ship it than to get every detail perfect. Scorch - I make "bbbrrrrmmm!" noises with my mouth when playing ;-) The might was put in as a frustration toy :) I've probably been picking at modeling for a long time, but seriously got into it as a job for Tread Marks HB: i remember when Seumas posted to the OpenGL list abou the liquid tank effect... he was jubilant :) kentq - I do 3d level design for First Person Shooters as a hobby, BELIEVE ME I know this ;-) hehe hey DirtyPunk i'm a bit frustrated... blong - its cool; but the "deformed" models for damage was even more impressive IMHO... blong, I've still got that email :) *** Dan has left #seumas *** Timeman has joined #seumas blong: Cool, do you know how he did that effect? *** LordKaos has left #seumas road: i don't remember exactly, but i know he disabled z-buffer testing, so you could "see through" the tank. <_Ender|> Philippe: Let me guess, you're one of those people that can just mess with something and be the best, eh? :) i was sortof inspired to continue my game project after seeing tread marks, and the more i learned about how tread marks was implemented the more problems i ran into and solved and discovered that seumas had solved them similarly already. then the problems started to get more complex and i was thinking about emailing him Ender - looks like the whole family's got a knack for doing that... <_Ender|> The texture work on the tanks are nice :) <_Ender|> yep, sure do HB! thanks when I started work, I couldn't paint worth a damn road: i believe it's an eye-coordinant texture <_Ender|> in photoshop, it is so easy to just look at something then recreate it, it has such good tools mark - yeah, that effect can be gotten in the same way that you make a "sky box"... This topic is discussed a lot on tutorial sites for First person shooters... <_Ender|> I use it religiously the textures on the steel tanks are done from scratch in photoshop. Most of the liquid tanks use Texturizer textures I can't do 2d art. Period. Something about it. I can model stuff in 3d no sweat; but you take that extra dimension out of the picture; and I freeze up... *** [M]ToAstA[COD] has quit IRC (Leaving) HB, that's unusual. about the only thing i can do is a good stickman hehe Actually I'm a lot better at 3D art than 2D myself. Jim did the M1 and T72 ok, I gotta go to bed ... Jim / Phillip : good luck ... cu heh Thanks Because I'm not the type to work from a real-life blueprint ;) Chad: nothing wrong with stick men animations I know the AI programming would be a bit of a pain - but I wonder how hard it would be to make TM have a Capture the flag mode... *sigh* It doesn't have any sort of plugin architecture in it for mods, etc.. does it? :) <_Ender|> Philippe: Cool, very nice steel textures rather fun to watch them "killing" each other *** NuFAN has left #seumas HB, I know what you mean. I'm actually good with pencil and paper, but I'm pretty useless trying to make textures with PS <_Ender|> Philippe: Blue prints? Yah, I was thinking of doing some old WWII tanks as well...but time and all I can model very well, just can't texture worth a damn gtbass - I'm better with textures... something about drawing without dealing with depth just kills me though... Blueprints; Jim was working from reference for the M1 and T72 <_Ender|> I can texture good and model good, I think so atleast, not to sound arrogant :) <_Ender|> ahh we have a couple of good tank books :) *** Kevin[GDNET] has left #seumas <_Ender|> I like the Nemesis tank, nice tail end treds! LDA - you guys looked up blueprints? I woulda just gone down and bought a plastic model and put it together ;-) I'm not as accurate I guess... *chuckle* Someone said it was Manga style is there a way to make your own flags for TM? oh yes You can scan in a picture and put it in the background for reference in Lightwave...that's the blueprint..roughly <_Ender|> Philippe: yeah, I can see the manga type look Seumas always had a thing for military weaponry. Longbow... go figure. :) *** blong has quit IRC (Read error to blong[brianlong.monolith.lith.com]: Connection reset by peer) heh, you see? You make one cool game; and all of a sudden the community wants to jump in and "help" out... <_Ender|> Oh, I love military type games :-) the flags are 128 by 128. You should be able to use any bmp like that as a flag Does it just go in a particular directory? hehe need to get a Longbow chopper myself The military has lots of good content worth borrowing. *** sd|sleep has joined #seumas doot. *** blong has joined #seumas *** sd|sleep is now known as silentdragon We plan on making many more cool games...we may not have the cutting edge coding of Seumas, but we have the rest. Scorch - heck yeah... I've got "The World's Worst Airplanes", most of which are military... it'd be a hoot to stick 'em in some sort of sim... <_Ender|> Philippe: What was some of Seumas' favorite games ? Obviously quake? :) One time I saw a really kick-ass Manga-style tank combat sim at the arcade. It was two player, with two pods with two joysticks each, and all the gfx were lambert-shaded 3D, no textures. anyone else seen this game? I can't recall the name It should need an entity. You could either replace the image being used in an existing one, or make a new entity We were thinking of a Tiger's Bane 3D on the TM engine...low flying chopper missions etc. No excuses. I've got an OpenGL book and a stack of math texts sitting next to me. <_Ender|> I like realistic weapons coupled with futuristic/fictional one cause it adds more of a power feeling :) gtbass..yea i think if played it too tank police? im trying to remember the name gt - yeah, i played that a lot in Game Works. they had 2 of them connected Ibuku, the tanks were all hover tanks IIRC LDAJim - its great to hear that you guys are intent on pushing forward and staying strong with it... not only so that we can look forward to cool games from LDA; but to see you guys keep your chins up and stay strong is heartening :-) <_Ender|> tiger's bane is cool, I got the demo of that too we both liked Monster Truck Madness and Motocorss Madness Thanks HB...it is the only way we know :) <_Ender|> Philippe: Ahh, I really noticed how the camera in TM reminded me of Monster truck i think a madmax sort of game would be cool :) *** Ocfn has quit IRC (Bye...) We liked the idea of big bouncy vehicles going at high speed :) LDAJim, something like SWIV 3D? Madmax style running battles would work well on the TM engine. LDAJim - yeah, well I thought _I_ had a close-knit family until I read up on the history of all of you... :-) doot blong, you're not the only one ;) I've been thinking about such a game for some time. LDA_Philippe - though I never would've considered TANKS as "bouncy" ;-) Hey, it makes for great fun though! i remeber that game gtbass It was really fun blong, I think it would be best as a single-player game with co-op multiplayer. sort of Action/RPG Scorch SWIV ? <_Ender|> I think we I played Monster truck madness, I would just fly off of hills for fun i was like "Forget the race!" *** Vexxed has joined #seumas yo Tom hi Hi Tom sorry I'm so late Sleep in? gtbass: kind of like interstate 76... I was detained elsewhere :( Wasn't there a SilkWorm 3D. It was nice, but one of the first 3D hardware acellerated games. me too. It's like, "just.... driiiive....." Hey, Tom. LDA - Does the TM engine have the ability to have a fixed-view camera? I mean, like some sort of static Isometric viewport? Just curious... blong, yeah, but you'd really need the Mad Max license to make the most of it Would be MUCH better with TM engine Scorch Gotcha :) hb: i don't see any reason why not Jim, did Seumas go down to visit id? We all went down to Id in June 98 <_Ender|> woah! <_Ender|> cool! <_Ender|> I would love to meet Adrian Carmack, he is an awesome artist :) Starlight foundation <_Ender|> oh yeah, and John Carmack too :P Yes, and I was jealous about that. hehe Ender - I think Kenneth Scott is no slouch either ;-) That was a cool pic with Seumas and John. Adrian is very quiet and extremely cool...great guy. I never knew that. Scorch, where? <_Ender|> Scorch: yeah, but Adrian is THE MAN hehe I just got an email from Patrick Carmichael *** silentdragon has left #seumas Adrian seemed pretty cool. didn't really talk to him much, but saw some of his stuff I thought Seumas had told you Kent. *** Doot has joined #seumas In front of the Ferrari. :) sheepcloning.com *** Doot has quit IRC (-e- "Dreamers have only one owner at a time, that's why dreamers are lonely.") *** Beefc8ke has quit IRC (Leaving) However, I do think that while id has an awesome team overall - their weakest area is level design... some other companies (like Ritual and Valve) have better designers (IMHO). He never mentioned it. Probably because then he would have had to tell me WHY he went. You gotta admit, id's art team rocks Come on, HB...the Edge? Only the best deathmatch level ever designed. Yeah, Q3 has some mighty good textures. <_Ender|> LDA: Did Paul Steed show you his animation setups for Quake 3, I thought those were cool from what I read. True enough... Scorch, got an URL for that game? I've never been impressed by Id's games ... sorry .. I know its blaspheme :) hey tom Didn't see much of Steed at Id Paul wasn't really in much that day * _Ender| crosses his fingers at Vexxed I'll forward you the mail. The Edge, was ok... but there are better ones out there IMHO ;-) <_Ender|> ahh Scorch, sorry, I meant URL that pic :P argh! Jim, Wendy and Philippe. On our way to Cuba. Sue and Al. Goodnight. *** _dot_code is now known as _dot_w_vc language escapes me heh, g'night Is that Al as in Al Ryan the music guy for TM? yeah Thanks Al and Sue :) cool.. Goodnight to you two... Enjoy Cuba! *** _dot_w_vc is now known as _dot_code *** _dot_code has left #seumas We've hire them into the company to do more work. gtbass, which game? SilkWorm 3D is too old to have a URL. :) gtbass, I have it in an e-mail I'm sure cool *** Han_Solo has joined #seumas *** LDA_AL_SUE has quit IRC (Leaving) <--- gtbass@utmb.edu or ftp.studiotekne.com Where is Chewbacca? I'm giving away one of my most treasured game ideas here; but does anyone remember the Commodore64 game from Lucasfilm (now LucasArts) called "Kronis Rift" ?? THAT game deserves to be remade with some really nice 3d terrain engine... Never heard of it..... *** Han_Solo has quit IRC (12(14I was using Polaris IRC12) Version:(142.03 Alpha12) Webpage:(14http://members.xoom.com/Polaris_IRC/12) Wasted:(142 Minutes and 3 Seconds) Engine for hire :) Blk: you scared him off Jim - you'd probably have to clear it with Lucas ;-) lol If I knew enough C++, I'd look into licensing the engine though... :-P Philippe - it was one of their first 2 games ever released for a PC What are you working on HB? *** Dan has joined #seumas gtbass, if I can find it. <_Ender|> C++ is evil, Pure C is the only way! <_Ender|> :) LDAJim - right now I work at WON.net doing tons of stuff... I've done about 3 different people's jobs, from HTML to ASPs interfacing with Oracle Databases on the backend, to server administration and hardware stuff :-P C++ rules :) <_Ender|> Pure C and Opengl baby' HB, I recall the name, don't know that I've played Kronis tho. alas, the days of the C64 <_Ender|> Dan: John Carmack would disagree with that, I am sure :) Seumas liked aspects of C++ Classes HB: You work for Sierra/Won? you happen to ever work on The Realm? Ender....don't get religious about language. It'll only hurt you. Ender, you only think that until you truly know C++ ;) LDAJim - but I'm pushing really hard right now to get hired up into some Seattle-area game dev. company doing level design <_Ender|> Jim: TM was programmed in pure C, wasn't it? Yea... C++ is nice. But work wants everything in C. Hey Vexxed Dan - not on the Realm, sorry... know one of hte guys that was though... I got hired in only a few months before they sold it. classes rock the house C++ <_Ender|> I am not a coder, I am an artist/designer, but I still think pure C is the fatest and best :) not just classes HB: Ahh, I used to play that game. Wasted too much time on it :) but templates and polymorphism I hate that WON authentication stuff in Half-life very cool stuff when used correctly TM is C++ JT, indeed LDAJim - the Level Design thing has been a hobby of mine since DOOM; almost got hired up (interviewed several times) with 3dO for their game "Requiem" like <_Ender|> LDA: Wow! Really! So Ender, why care? imagine this, you have different vertex formats BlkSabb - actually its really nice... Unfortunately people mistake the fact that a LOT of that stuff has to do with Valve's code as well as ours... <_Ender|> kent: why care what I say? I am only an artist! personally I haven't written many templates, but the STL is my second love. write one set of template functions - which work with all of the vertex formats cool stuff :) yep only 26thousand lines of code HB: Is WON aware that AutoUpdate does not work on Win2k? STL does rock... but it's hell to debug! STL is amazing. MindRover is full of it. LDAJim - and I worked with Derek Smart (of "Battlecruiser 3000AD" infamy) professionally some; but in most circles thats a BAD thing ;-) (It thinks a net connection is unavalible, even when your connected with modem) (I wouldn't brag about that one!) :-) Dan - Yeah, the guy from my former project (WONswap) is working on a new replacement for AutoUpdate right now. If someone gets ahold of your cdkey, you are SOOL STL rocks... HB: Good, the old one sucked. HB design work is great but must be built on great code....that's where I'm most concerned now. any of you guys played Descent: Freespace? I just got it (I know it's old) and I really dig it. Blk: yeah BlkSabb - no, you call TECH SUPPORT and they give you a new one ;-) I got it here. It's fun. firahs has that problem with SC <_Ender|> I am not into space flight stuf BlkSabb - I know, because I work banning bad keys and generating new ones... part of my huge task list :-P We've had Freespace in our house for about three years and never played it :) did WON have a problem with someone trying to steal a bunch of CDKeys? someone at his university saw his CD key LDAJim - yeah, I know... HB: what kinda stuff do you do at WON? did=didn't Philippe, it's *that* old? Freespace kicks with a force feedback stick. <_Ender|> Anyone seen videos of "HALO" from Bungie? I am amazed by the beauty of it i didn't even realize LDAJim - I'd suggest the guy that was working on OUR tank-like game; but he just got hired up somewhere else... had an OpenGL engine running at 4 FPS within a half-hour of his first try... Wow! no wonder the highest detail settings still aren't all that high :) I think, isn't it? I am sitting on my hands waiting for Halo. yeah Freespace 2 is semi-recent, right? BlkSabb - no, lots of people have tried, no one has broken our encryption scheme yet ;-) Ender: just the physics invovled in HALO makes me drool Its as good as PGP, so they shouldn't anytime soon *** Sammy_ has quit IRC (Leaving) <_Ender|> My current wants: TM, Halo, Black & white. Philippe - yeah, I reviewed it at Loonygames recently <_Ender|> I hope Halo runs fast Philippe - pretty good; but not ground breaking IMHO *** zzz-- has quit IRC (Leaving) Phil, I haven't gotten FS2 yet. I'll look for it after I beat FS1. I suppose FS1 really is about 3 years old. the target machine is a P166 w/ 3D card :P Dan - Here's my Task list for WON.net... sorry for the spam all, this will be a bit long... I read something about someone stealing a bunch of cdkeys one time but they screwed up and sent them to the wrong e-mail address or something Halo sounds interesting...Seumas really liked what he saw of it. I saw black & white at a conference near here at MIT. It was absolutely gorgeous. <_Ender|> Black & White is amazing BlkSabb - nah, we're pretty secure about the CD Keys themselves... very few people see them and we encrypt them for any electronic transfer. Most of it is on floppy by hand :-) <_Ender|> Molyneux is a brilliant designer Blk: heh, bad stuff Loonygames' COTC was the original foundation for OpenGdk/Oil :) He makes me very jealous. <_Ender|> I love his phrase "If your basic idea of your game takes up more than 2 pages, it is too cluttered) heh I don't have any of Chris's code left in it anymore wonder why chris hargroves ain't in here right now he's in #gamedev right now maybe noone told him about it Yah, simple, clean and clear....then build up the detail. want me to tell him to come in here? :) yeah, I guess Dan: sure Ender, we can relate to that. we shun design documents *** PetrFire has quit IRC (Ping timeout for PetrFire[dialup-63.210.137.61.Boston1.Level3.net]) *** _dot_code has joined #seumas *** kiwidog has joined #seumas what? heh hey chris <_Ender|> Philippe: yes! thank you! <_Ender|> :) <_Ender|> Philippe: Did you right anything down for TM? Not really hey geoff #gamedev on what network? <_Ender|> cool :) Maybe a few weapon ideas, but that's it gt: this one If you're not going to document your designs, you'd better have someone with a very clear vision. Dan - CD Key generation for many games, CD Key banning for Half-Life, Half-Life auth image updates, Monitoring and correcting problems with almost 100 servers. Running ALL of our 15 dedicated game servers (approximately 60 games), doing HTML and ASPs for www.wonswap.net, supporting WONswap in various ways, building new hardware and travelling to install it at our data centers around the US, Nothing much was written down...we talked a lot...every day. oh, I'm always on EFnet :) modifying and maintaining all of our monitoring system setups... and a host of "miscellaneous" daily tasks... <_Ender|> Molyneux says he keeps his game in his head for a while, then writes 2 pages. I remember notes on the white board at LDA. :) Does that count? lol Dan - if ou couldn't tell, we're short on staff right now.. *chuckle& #gamedev on afternet is the best game development IRC channel anywhere No one ever talks much in the other ones Kent, it's all about seat-of-the-pants development :) blk/dan: you said folks were mumbling something my way in this channel? damn straight Blk yeah about COTC kiwi, I really dug your COTC column. it got me started on my current project. We had the advantage of being able to anticipate each other and augment ideas. COTC? Code on the cob <_Ender|> I mean, if you have a story, write that down, but not how x tank will shoot y tank and if z tank enters the combat with y tank while x tank is shooting y tank, etc etc blah blah NO WAY! gt: ah, cool, glad you liked it Interns? No, but if you're capable and can learn quickly and have SOME of the required skills - we may take a chance on you... its more about working together and being able to learn and adapt at WON.net *** gtbass is now known as TimDog If it's ever going to work LDA is the right style of organization. You live with each other, for goodness sake! yes Ender, we actually DO have a story--sort of. Seumas wrote it in about 3 minutes CogniToy has some of the same advantages. <_Ender|> yeah Hoody-Hoo! Phillipe: yeah ... I read that at one point. <_Ender|> but I mean like a story story :) Phillipe: it got ditched pretty quickly as I recall :) those wondering about why I'm trying to get away from WON.net - I'm just burned out on things right now; and REALLY want to try one last big swing at getting hired to do professional design work... If the basic design is simple and clear then the docs should be more for the details that you don't want to forget. "...and there was much rejoycing..." <_Ender|> My programming brother wants our game story to be "Blow stuff up!" LDA_Philippe - hehe, I loved that... wish it was in the demo ;-) Phillipe: yup .. that's the one :) <_Ender|> I was like, umm, how about I design the game :P Oh, Q3A? It took us weeks to work out "Hoody Hoo" :) hehe <_Ender|> HOOODY HOOO! Oh yes, we slaved over that wonderful story for weeks, pouring our hearts into each word.... Any plans to expand on the TM engine to make a game where objectives have to be completed. Parhaps something along the lines of a military based tank game? The point was the consistency of light hearted tanks blowing stuff up... *** KingOverAll has joined #seumas A different game with the engine...yes heya all I know you had said something about a heli game, I was curious if you were going to continue with the tank theme. In Seumas' memory, I'd like to keep TM itself intact. bye all *** KingOverAll has left #seumas We could have heli/tank warfare with missions LDAJim - I think that' <_Ender|> Kent: the MR demo crashes before it even starts up! TM very much reminds me of that N64 game, Battle Tanx, have yall (at LDA) played that game? Argh. Private, OK? Nope, heard of it though err that'd be great... something as sort of a monument; and his last masterful stroke of work... <_Ender|> fixed it kent! Phew. Haven't played battle tanx <_Ender|> woops! It was alot like TM, destructible stuff, but bery very flat, NO height what so ever in the first one...not sure about the sequel though. Don't alt-tab out of the demo. We picked up a N64 resently for Zelda and Mario :) heh Heh I wanna add some stuff to TM at some point ... capture the flag mostly :) Ahh, research - one of the great burdens of all game developers ;-) Zelda is a great game I researched Zelda as well. :) LDAJim : Try Goldeneye I can't get enough of that game And those wrestling ones are also really fun I was researching Zelda, until I got to the Water Temple, then I stopped researching it...heh Mario 64 is an obsessive-compulsive game, but it got frustrating near the end so I quit. oh well blk: yeah, suprisingly Well Tom, after your September deadline, we'll have to find you some bandwidth up here :) Never actually played zelda Mario gets very tedious near the end LDA_Philippe - heh, well don't look now; but I feel that Soldier of Fortune is the same way.. ;-P Haven't had much playing time these past 6 months I've had Final Fantasy 8 since it was released, and I only got around to playing it a week ago If you had only two games to play to catch up for the past 6 months, I would say either Zelda (N64), or DOA2 or Soul Calibur (for Dreamcast) ldaphil: FF8 is absolutely wonderful SOUL CALIBUR.... YES! ldaphil: you just have to get past the first 2 discs to really get into the story very.... researchable It's intersting that TM was not influenced by tank games...Monster Truck Maddness and Quake... I have at least 7 games I haven't even opened yet. *sigh* too much code to be done. <_Ender|> I didn't like ff8 as much as ff7 DOA2 (Dead of Alive 2) had a better fighting engine than Soul Calubir, but SC has stuff you can earn, DOA2 is void of all that ender: did you finish it? Heh, SC rules <_Ender|> yes <_Ender|> both actually LDAJim - yes; but it turned out a unique product... I doubt that anyone else trying to make a tank sim (which admittedly it isn't) would have come up with anything like it I've yet to finish ff8 ender: i liked the story of ff7 more, but the gameplay of ff8 kinda grew on me by the end... i hated the junction system at first, but loved it by the time it was over I prefered the older ones on the SNES <_Ender|> yeah Oh yes, the days of SNES RPG's <_Ender|> but ff7 had so much better characters/story <_Ender|> I liked Chrono Trigger on SNES, LOVED it *** TimDawg has joined #Seumas FF2/3, Secret of Mana, and the UNFORGETABLE Chrono Trigger ff4, ff6, chrono trigger, secret of mana yeah LDAJim - If you can, get a C64 emulator though and find Kronis rift out there... the gameplay could be expanded quite a bit; but the game itself would work well with the TM engine I think.. I'm a bit disapointed with FF8 so far, although it is interesting. The cutscenes seem to be the compelling factor And they are gorgeous <_Ender|> yes they are <_Ender|> I like Soldier of fortune My fav console game (though I've never owned a console myself) has GOT to be ChronoTrigger.... People say that while the spells are amazing looking, they get VERY tedious by the end of the game. <_Ender|> but it is kind of gross ;) Best I've ever seen, period how so? :) heh yeah they take like 2 housr hours I'll look into it if I can find the time....got to work on securing a future for TM and reorganizing LDA to complete Someone needs to make a console style RPG for the computer along the lines of Chrono Trigger *** Renegade has joined #seumas Ender - its a fun game; but the ending is hard as hell, and not worth it... I just finished it :-P (one of the advantages of working for WON.net is having to "TEST" everything *chuckle*) *** TimDog has quit IRC (Seumas McNally - Rest in peace.) It doesnt haveto be fancy 3d effects, hell, Chrono Trigger still looks good these days! *** kiwidog has quit IRC (Read error to kiwidog[1Cust58.tnt4.plano.tx.da.uu.net]: Connection reset by peer) *** kiwidog_ has joined #seumas <_Ender|> When I blow someone's leg clear of then blow their head up into chunks extremely realisticly in SOF, it's a little gross :) *** kiwidog_ is now known as kiwidog LDAJim - And deal with everything else your family's going through... totally understandable; just something to keep in the back of your mind ;-) of course Ender - I think we might want to keep that sort of talk out of this particular channel tonight, ok?? :-P I didn't like ff8 at all until i hit somewhere in Disc 3... then it pulled me in and i had to finish it <_Ender|> HB: I am gonna go tell Raven software what you said! <_Ender|> j/k :) Still just on disc 1 *** PetrFire has joined #seumas go for it... I've got clearance from Activision to post a review on Loonygames for SoF as soon as it hits store shelves... <_Ender|> I like PC games so much more than console lda: it gets better and better I've kind of grown out of console linear style RPG's Its getting late(or early) here so I shall be departing...thanks for taking the time to talk with use jim wendy and philippe, and everyone else! Its been very insightful :) Ender - well you've got more control / interface options; and can provide SO much more depth.... IF you can stomach dealing with all the incompatibilities :-P later Ibuku Thanks and good night *** Timeman has quit IRC (Ping timeout for Timeman[d76-ps1-mel.alphalink.com.au]) JeeseT - try ChronoTrigger... not much linear there ;-) :) *** Ibuku has quit IRC (Leaving) The power of consoles is becmonig so amazing *** Road has quit IRC (Leaving <k!14>) *** Renegade has quit IRC (Leaving) hb: chrono is pretty linear, it's just got a well done illusion of not being linear The X-Box looks to be very amazing technologically Hey all, I've got to leave too. Thank you all for coming. And McNally's -- you're an amazing family. My best to you all. Seumas lives on in all of us...but so do you. *** blong has quit IRC (Leaving) *** TimDawg is now known as TimDog Thanks Kent...later Thanks Kent. see you later What was even more amazing was that the X-Box demos were running on an NV-15 chip (GeForce2), the ACTUAL console will run on an NV-25 kiwidog - well, so does Half-Life; but IMHO the gameplay experience is most important - and if the user can't tell the difference; then what's wrong with some decent slight of hand? er sleight of hand rather... *** kentq has quit IRC (Leaving) I'm just sort of wondering if game companies are actually going to develop PC games with X-Box versions of the same game To the McNallys, sorry i haven't said anything in Seumas' tribute but I honestly didn't know him, so I thought saying anything would be inappropriate, hence why i stayed out of the memorial earlier Sbaitso - I think that's the plan... That's ok That's OK hb: agreed, that's the goal... linear without people realizing it :) *nod* That's my single most major complaint of SoF... you run into a coutyard, 3 doors are locked, one is open... Seumas was a Kiwi It leads to another courtyard... _2_ doors are locked, and one is open... :-P LDA - While this is sort of a random comment, I think that Tread Marks would make an excellent Dreamcast game, if multiplayer capabilities were built in (split screen and/or network play) <_Ender|> HB: So what would you rate SOF? TM would work well on a console. A good game overall; but the storyline is too tenuous, and some design / gameplay decisions bug me - even though they're more "Action Movie"-like, I want to be DOING the action; not watching cutscenes.. Worth buying if you're a rabid FPS fan; otherwise wait until it comes down to $30 or $35... IMHO Would porting the game to a console be something yall would ever do, or do you all stay specifially to the PC? <_Ender|> I just wanna see gore muahahahah <_Ender|> porting to consoles is EXPENSIVE I never played tons of SiN; but I think its somewhere slightly above SiN - though below H-L by a ways... <_Ender|> :) sb: i'd prefer to farm out any ports to people who specialize in doing that kind of thing Ender - even that wears out after 20 hours of gameplay ;-) <_Ender|> nah <_Ender|> I play Quake 3 alot Battletanx sold quite well on the N64 and TM takes that sort of game to the next level, Quake style tank action, VERY console-like, i think it would make a great game! I've often wondered if a picture-in-picture mode for the turret view in TM might make aiming easier... or maybe I just suck trying to drive those tanks when I'm not looking at where they're going ;-) <_Ender|> I couldn't imagine taking my keyboard and mouse and turning it into a big giant peice of molded plastic control Though of course that P-I-P mode would suck down your poly counts and fill rates for sure... ah well.. I'm getting random, aren't I? :-P <_Ender|> so, is a Dreamcast worth the money? The better question is, "is Soul Calibur worth the money?" to which I say, "yes" hahah One of the things Seumas and I talked about adding to TM was to have a few tutorial levels for weapons training. Well, the Dreamcast controller does have its flaws (2 less buttons than the N64)...and the ABXY buttons are too far apart for super accurate srtafing in 3D games, but, since you cant strafe in a tank, the controls would actually work quite well <_Ender|> so, how much is a Deamcast now? philippe - heh, yup $199 Capture the flag of course <_Ender|> hmm Dreamcast is a VERY worthy system of purchase <_Ender|> It may be my next purchase after TM Soul Calibur comes with this wierd CD player thing. I think you can play other games on it or something... While PS2 can push more polygons than you can count, it has a VERY WEAK foundation in the games it has, they have no real good gameplay Dreamcast is THE system to buy sb: the games it has so far, you mean Weaps training? Is there a secret that I don't know about? I just try to point my turret in the rough direction of tanks on my rear flanks based on the mini-map dots... ;-) Sonic, Soul Calibur, Dead or Alive 2, Crazy Taxi, etc... Sbaitso: you in Japan? i think the ps2 will be a big hit in the long run, just because... well... sega always loses <_Ender|> I hated the sonic dreamcast game I played at CompUSA hahaha Ah yes, DOA2, I have to get that yet Hahaha... kiwidog - you got that right... hehe * geoffh agrees with kiwis rationalization plus they treated me like shit when I went to talk to them at the GDC Heh I see you got a nice Dreamcast bag at the GDX so my new philosophy is "fuck sega" GDC I think for X-box to be successful, BOTH Sega and Nintendo (or Sony, though I think that's far less likely) will have to go down in flames... even though I like my DC I just don't see the market share for 3 consoles around at the same time in the top tier... geoffh - What dont you like about sega? they were just like "heres a brochure. there is a snail mail address you can send stuff too " <_Ender|> hmm, Soul Caliber has a 10 out of 10 rating, it might be good :) heh and here comes the PS2 to whomp them and the Xbox to finish them off No and the dolphin to dance on their graves PS2 has no gameplay support geoff: well, what do you expect, people from places like Sega going to shows like GDC are usually execs, they don't know you from any other would-be developer sb - imo, and for now. US hasnt launched yet Nintendo says Dolphin is more powerful than the PS2 *** Londoner has joined #seumas no these were their developer support people I mean X-Box the guys you would be interacting with working with them *** Londoner has quit IRC (Leaving) Well, they said that it would easily be able to perform thos X-Box demos geoff: well, in that case, fuggum :) i expect theyd have the decency to BS me as much as a mocap place would <_Ender|> I might trust nintendo, Shigeru Miyamoto is smart, but failed with the n64 and its not like im going to purchase mocap ender: i don't think he failed ditto, and he didnt engineer it I read in an article somewhere, hhhmmm, it was a talk with a few game developers <_Ender|> there are 2 games that are have decent <_Ender|> the rest are re-incarnations of snes games They say that Nintendo is the BEST game developemnt company ender: he's just a game designer, and a damn good one, making many of their bestsellers... in the worl heh Nintendo has succeded they've hooked all of the little kids into playing their games <_Ender|> but he backs a lot of nintendo's developerment that's who they targeted mostly Well the dolphin was delayed * HB is cooking dinner (now that its 10:15pm here) - be AFK off and on... <_Ender|> well <_Ender|> I am off to bed g'night Ender... ...figures, Nintendo just really likes to delay things...but its pretty smart, they are waiting for all the PS2 / X-Box dust to settle before releasing any more info <_Ender|> glad it is right by my computer :) <_Ender|> nice chatting with everyone bye g'night <_Ender|> Especially Philippe, Jim, everyone. <_Ender|> You have my thoughts! thanks good night <_Ender|> Seumas was a great coder as I have seen in TM <_Ender|> take care * _Ender| waves *** _Ender| has quit IRC (Leaving) Ya know I never played TM till today...I had it on my GetRight download list for a while Im still on my "speedy" 56K So...i dont get to download much better late the never:) I really like it, lots-o-fun, once I get some money I'll probably purchase it Sbaitso - eh, just purchase it and you'll get a CD - no downloadin necessary!! :-) hehe Its been a while since a good game has come out lately Yeah I just spent ALOT of money upgrading my comp Oh one thing I just spent ALOT of money buying a new car to race... ;-) To all the LDA people - THANK YOU SOOO MUCH for putting DirectSound in the game I was amazed by how much press coverage you guys got with Treadmarks *** TimDog has quit IRC (Read error to TimDog[129.109.53.7]: Connection reset by peer) After upgrading, my comp HATES my sound card great WaveOut does NOT work Sbaitso - I'll trade you bills *chuckle* meaning i CANT play half life, but, TM works! YES! heh TM doesn't use DirectMusic, does it? Most of the time gaming magazines dont even look at games by independent developers *nod* I have this speedy processor but a crappy TNT1 PCI which cant keep up with ANYTHING no waveout Its like the cameras and commentators at NASCAR - if you don't have a bigtime sponsor; you're ignored.. Jim - Ok, thanks... I have a TNT 1 I think that thre is something wrong with my setup...or drivers or something I've tried everything Sbaitso -what brand? I can NOT get the performance that my friend gets (i even trid his card...btw his comp is 150 MHz slower) Creative Graphics Blaster RIVA TNT PCI 16 MB Run the GLSetup...oops thats on the full disc....get it online glsetup.com Hrm, tried using the NVIDIA Detonator drivers (v3.68 came out recently)? I've been trying for WEEKS to get detail textures working again in Unreal Tournament Yeah, ive tried everything Even the leaked 5.08 or whatever drivers Re-installed DX7 Ran GLSetup the drivers from nvidia are usualy better...more recent ...i even tried the hercules drivers (read: DONT TO THAT!) Oh well, I had tried out my friends Viper V770 ULTRA and that thing ROCKED in my comp how's your RAM? But i dont have a job right now so no $$$ 128 should be no problem...processor? I just re-built it about a month ago (I got a new box, Gigabyte 7IX mobo, Athlon 650, 128 ram) I used to be stuck with my floating point impaired K6-2 350 well guys, I need to be leaving. the floating point impared can have problems It's VERY odd, when I run benchmarks (3D Mark 99/00), I get higher than my friend, but in actual gameplay his has so much less slow down..... see ya tom He has only 96 ram, and an Athlon 500 (we tried his card in my comp) gnight bye *** Vexxed has quit IRC (Leaving) Oh well, UT runs, Quake3 runs, TM runs, Sims runs, AvP runs...thats about all i play did you say a PCI card with that Athlon 650? Yes I gotta go walk around for a bit. Thanks again Geoff, and everyone for your time. PCI bus is pretty slow Ok Nice talking and metting you! meeting i mean later Philippe nice meeting you too See ya no problem i was glad to help out see ya. cya *** LDA_Philippe has left #seumas .... We'll be logging longbow off *** Longbow has left #Seumas bye jim goodnight Darn, I HAVE to walk away from the comp just in time to miss wishing one of the family well before they leave :-P Goodnight I just wanted to say that this has been very nice! ill give you a call next week sometime I'm signing off too... it's getting late Goodnight Jim bye Michael, nice meeting you I hope to talk again sometime! have a good one Talk to you then Geoff...later Michael Best wishes to your and your family will do say hi to wendy for me thanks so much everyone bye OK bye Uuuuh, bye! Bye I wuz here all along *** ScorchMPW has left #seumas *** LDAJim has quit IRC (Leaving) LDAJim - you're welcome; I'm sure I speak for many people when I say that I wish there was just something more we could do for you I think it is so cool talking to game developers, they are all like celebrities to me man my timing is bad tonight... heh and im glad that i got to help show respect for seamus Sbaitso - hehe, its weird when you walk into a store in a different state and see a product with YOUR name in the credits... They're just like you and me, you know.. Yeah But many of them just dont talk to people Sbaitso - for me, it was Sierra's Professional Bull Rider. Some of us WON.net guys got our names in the credits... was weird to see it on the wall 'o' TVs at a WAL-Mart later... I've been a fan of LDA ever since DXBall2 Heh I read an article about that game in CGW, very...negative if im remembering corectly Well, I hope one day that I will be able to experience that those magazines never like budget games i never played dxball 2, but dxball 1 sucked up quite a bit of time between during long rebuilds at our office at one point... i'd be rebuilding on my main machine and have to wait for it to finish, so i'd play dxball on the other Yeah, I thought Carnivores was fun my hatfields and mccoy i head got tanked too. though it deserved it probably Hell, I got Roller Coaster Tycoon for like $20...i consider that a budget game..and it was quite cool (though i freakin LOST MY CD and i cant find a working crack for it, ARG!!) yeah, that game sucked it was fun for beginners i think though, too simple an interface for anyone beyond that j/k RCT was wonderful I saw some game developement book which talked about pathfinding AI...and it used Hatfields as the example Ah well, I'd best be on my way as well... HB - nice talking to you which book was that Sbaitso? sb - really? unfortunately all other non-work-related games on my shelf right now are being glossed over as a result of my everquest addiction :) uumm, it might be the one that i just got during x-mas....lemme see if i can fuind it Take care all, nice talking to you... my best to the McNally family. thats weird * HB wavez Bye! bubye See ya. The one I have isnt a programming book Its a developement book *** HB has quit IRC (Leaving) Planning, level design, publishing and such and it mentions Hatfileds & McCoys? Game Architecture and design? thats bizarre no Compiled from people in the game dev industry andrew didnt know me then geoffh: heh, that's the book that bis wrote isn't it? i didnt think so Like, ID Softwares level designers input in that book (im clueless for names right now...its late...tats why) weird id love to know what book it is if its andre lamothes book, itd still be weird my articles using that example werent finished yet by the time that book got printed IIRC "Game Design - Secrets of the Sages" edited by Marc Saltzman i know some of my articles were on that its a BradyGames book VERY good book oh, that was out way before I finished H&M must have been a different game all the reviews i heard on it were awful heh HEY! every one bashes everything yeah In fact, Seamus has a thing in here about shareware um in the Secrest of the Sages book? yeah later all Game Design not like programming sages or wghatever weird. ill have to check that out *** kiwidog has quit IRC (Leaving) *** Wraith has joined #seumas I gotta get going too, night everybody.. nice meeting ya'll :) if they did use H&M, thatd be the second book i was quoted in or whatever without knowing it :P Yup, right there, Pg.375 H&M? hatfields? ooh yeah ok *** Dan has quit IRC (Gotta go, see ya!) you sure its in there? not sure ok sbaitso: is that the orange book? might have been in that other book i got from my friend nah the game dsign book is black with green horizontal lines i lemme check the H&M thing thanks itd be interesting to know sbaitso: not the one with all the articles? geoffh - Nah, that must have ben the oher one ah, ok Called Secrets of the Sages i think well no Trick of the Sages or something its old its blue and SUPER thick and comes with a green cd *** DirtyPunk has quit IRC (Ping timeout for DirtyPunk[p56D-9.wantree.com.au]) i found the cd Its "Trick of the Game Programming Gurus" Tricks ah yeah i had some stuff on that one *** G00dGuy has joined #seumas trick of the windows game programming gurus? tricks yeah No well this one was dos based the old dos one? bunch of articles on the CD Yeah my stuff is on the new one with the fancy line rendered/mixed ship deal <_dot_code> i think lamothe was requesting ppl helping him in writing the next tricks bk on his website hhmmm they are starting a whole game book series and he is going to be running it <_dot_code> series? yes he is looking for people to write for the series <_dot_code> what are the planned bks for the series? not sure, you can look on the message board under book authoring http://www.xgames3d.com/ubbcgi/forumdisplay.cgi?action=topics&forum=Book+Writing+and+Authoring&number=12&DaysPrune=10&LastLogin= Me and a few friends tried to get together and start developent of a game I wanted to make a DXBall2 type game But they were like "No we are going to make an online RPG" Well, obviously that failed Now I'm just teaching myself C++ I'm working with this book "Exposure C++" teaches old DOS C++ with Turbo C++ Im 17, and it seems that Im behind others my age I REALLY want to get in the gaming industry, ive heard the best way is to just make your own games, ya know, get noticed sbaitso: depends who you ask Wasnr the guy who made the BUILD engine like 17 or something? sbaitso: i wouldn't try to learn C++ first without understanding C by itself first Well, so far I understand everything, de/constructors, classes, vectors, etc. Right now im working on the 2d array (well im about to get into it) that's like saying you know the names of all the tools in the garage i should probably refresh my matrix math first im not saying im a god like programmer just that i understnad what ive learned so far currently the most sophisiacated thing ive done is this pixel bouncing program You specify how many pixels and wether they leave trails or not well, i'm just saying i think it's a mistake for C++ to be the first thing a programmer is exposed to They all start out with random velocities and positions and colors actually, i think C++ is a good place to start its obviously a religious point but i think it teaches good structure and thats more important than anything and its all done with a class (it was origionally not done like that but i did it to prove to myself that i had a good grasp of simple class implementation) cause if you learn to program but dont learn good structure, youre pretty much doomed at making big projects Well when I was in elementary school I was in to QBASIC So, programming isnt COMPLETELY new to me <_dot_code> i read somewhere that ppl recommend starting with smalltalk I don't see any rational agument to start with C since most will eventually move to C++ anyways. In the interim, just use C++ like an easier C. geoff: i don't think it's wrong to use C++, but it's largely broken in many areas and a new programmer doesn't know what areas to avoid My goal is to make my own version of Particle Fire THAT alone is my inspiration and they learn how to write inefficient software Particles are SOOOOO amazing to me inefficient? like not optimized? You can do the COOLEST stuff with it or inefficient in some other way? you can use it just like java sunbug: there are so many things wrong with that argument so its not like people HAVE to learn C++ badly mark: like? it depends on their teachers sunbug: the assertion that C++ is "easier" for one I sure as hell was for me. GeoffH - what role do you play in your work (textures, programming, engine, web page..etc)? geoff: it's not a question of learning a language. I started with C and quickly moved to C++ (within 2wks) code design is more abstract than a language IMO it has to do with just data, and useage/sharing of the data and then processes learning a language is less than an hour proposition for an experienced programmer. which all happens above a language i wouldnt go that far but it doesnt take long to pick up the basic semmantics *** G00dGuy has quit IRC (Ping timeout for G00dGuy[pc168-200.drew.edu]) depends on your definition of "learning" though i suppose um ok geoff - did you see my question? no i do the programming mostly and business stuff and manager stuff hhhm lok up a bit saw it oh Kewl *** ChadC has quit IRC (.) Yeah like I said Particle Fire and DXBall2 got me back into prograqmming geoff: i would recommend he pick up a copy of SICP, not learn a language Thats where i got my pixel bounicng prog idea from before recently I was basically a lone programmer, now I have a 3d programmer so I dont have to concentrate on just the graphics engine and can finish the other stuff of 3d games we're doing SICP? i think it has to be somethign they can apply though web.mit.edu/SICP/ otherwise its all theory and boring programming is also about creating not just designing A new programmer needs to see the fruits of his labors. *** Zapf has quit IRC (ircN 7.11 + 7.0 for mIRC (1999/09/28 16.00)) so it has to be a hand in hand process *** Retrieving #seumas info... forgot the URL that URL is bad btw I got a rush when I got my first "hello world" program to work. Hahah http://mitpress.mit.edu/sicp/ I have this obsession with driving my computer science baby sitter (she tries to teach but fails) MAD! I do a never ending loop whre a sound pitch gets higher and higher <_dot_code> bug: an undescribable feeling of happiness? Its so fun to see my ULTRA simple programs drive EVERYONE crazy _dot_code: pretty much. same thing for the first pixel and the first polygon. yeah My life is complete once I make a 3D polygon on the screen ...and not a fake technique, REAL 3d .....that and my own particle code sbaitso: that's not really hard. most of the stuff you need for that you learn in math class. turning it into code is relatively easy once you know what to do Yeah I'm currently in 11th grade and im in Pre-Cal and physics so you just tranform the points and fill, but something tells me a single polygon won't be very satisfying im learning a decent amount of infomation now im not sure how exactly what im learning or will learn will directly translate into code...i guess its more of the conceptual stuff which helps out the most we havebeen doing trig most of the year We JUST got into the Polar system trig will help what you want is algebra Yeah mark: it sure isn't as grand as it used to be when you had to write everything yourself for a texturemapped tri. sunbug with 0 overdraw I've been restraining myself from looking at 3d code tutoials but man do I like having OpenGL and D3D to interface with 3d h/w now. *** Eric has joined #seumas its just so far from me mark: yup. I just have to work up to it ..... sbaitso: not really actually mark: oh, and don't forget about using fixed point math. that was always a little sketchy the first time you converted a function over to fixed point. even if you don't understand it, chances are if you keep looking at it, one day when you've come back to it randomly it will have started to click Well, they always talk about matricies and im about to start on that with my book sbaitso: have you done matrices, determinants etc in algebra yet? What i dont get is being able to dynamically create an object...such as a pixel flying from the bottom of the screen, then it going away, dynamic stuff like that...but im almost there according to the kid who is using the same booka s me I did matricies last year but i dont really remember the term Descartes Rule rings in my mind though heh *** Eric has left #seumas *** X2 has quit IRC (Agora.us.AfterNet.org X2.AfterNET.Services) Well Right now I want to get a good grasp of 2D Then I'll make the move to 3D usually they don't cover rotation, but they do cover multiplication so... there are a few bootstrap math guides for 3D That Game Programming Gurus book had a very small section on rotation The big example was Asterious *** X2 has joined #seumas *** X2.AfterNET.Services sets mode: +o X2 *** X2 changes topic to 'In Memory of Seumas McNally -- Memorial tonight (Sat) as 10PM EST - http://www.gamedev.net/community/memorial/seumas/' #seumas url is http://www.afternet.org *** X2 has quit IRC (Agora.us.AfterNet.org X2.AfterNET.Services) though the entire book was in regular c and some of that stuff i didnt get But thanks to the internet and cool people like everyone who has been in this chat tonight, I can usually get my questions answered i remember that book SB: check out #gamedev on afternet more often :) ScorchMPW was nice enough to help me out if i ever needed anything the blue one with the ugly thing on the cover? i borrowed it from a friend who bought it and got discouraged and didn't understand it Yeah i think so hand rail on the left side yeah i think so first gameprog book I bought :) heh its all beyond me I just need to finish up my Exposure C++ book I devoured it. Every page is dog eared. then i can start reading all this nitty gritty gaming dev stuff heh the one i borrowed, the pages actually all fell out of the binding so now all the sections are all switched around I would be much further in my programming, but see there is one major thing which holds me back Its called life I have to eat and sleep No, but really, I've been in marching band the past 2 years...ate up all my time The rest of this year and next im going to really focus on programming ...and level design if i ever get around to it ...i taught myself Q3Radiant...with like a few hints frmo other people (stuff such as hit alt+c or whatever to get the curve patch menu) aside from all those little skortcut keys i figured it out ....now i just need to be able to make a few fun levels Have you read the manual? eehh i skimmed it i figurd like 92% of it out stuff like jump pads obviouslty i had to look up....but i already figured out how to manipulate all that stuff by thenb then RD seems to be putting a lot of work into it... and more plugins are on the way .................. yeah i havent touched it much lately i heard a new version came out a beta first releae in 2000 good seeing everyone here tonight! of the editor see you later hopefully You too bye it was nice meeting u ditto night cheers Session Close: Fri Mar 24 23:18:43 2000