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VOL. CCXXVIII TWO CENTS TORONTO. WEDNESDAY, SEPTEMBER 8, 2010. TWENTY-THREE PAGES.

WWWBoard Problems

By Longbow, Tuesday August 10, 1999

Our WWWBoard message board seems to have disappeared... Whoops. We'll try and fix it and/or set up a better message board system soon.

Lots of Tread Marks Updates

By Longbow, Thursday August 5, 1999

Sorry about the lack of updates lately! We've been working like crazy on Tread Marks and haven't had much time for anything else. If you played the first Public Test Release of Tread Marks, then you ain't seen nothing yet. :) We're up to at least 13 weapons now, with more on the way. Since the Test we've added a Heavy Plasma Gun, Rocket Grenades, Plasma Mines, Cruise Missiles, a hull-mounted GAU Gattling Gun, Tactical Nuclear Missiles, Matter Bombs, and the oh-so-spiffy High Energy Pulse Laser. The Nukes and Matter Bombs really make the Deformable Terrain show its colors, as they each blow out and deposit 100 meter wide by 20 meter deep (that's a football field, folks) craters and mountains, respectively, with suitably blistering explosions to go with them. Networking is progressing smoothly, and the next Test should be fully Internet playable with a decent modem connection. We've also added support for sgi's fast Software OpenGL rendering library, so we will have a software rendering fallback (if a lot slower and less pretty than the 3D Hardware version). The next Test should also include much more robust audio, with a bare-bones 2D audio fallback so nobody should be without sound anymore. We've also been cooking up some really spiffy maps, including a low-gravity Moon map and a low-friction Solid Ice race course. It shouldn't be this much fun to make games, should it? :)

More Tread Marks News

By Longbow, Saturday July 24, 1999

Check out the Tread Marks page for a couple of new news bits.

New 2D Bitmap Display Article

By Longbow, Saturday July 17, 1999

If you're a Windows Programmer (or looking to start), this one's for you! Check out the Programming Page for some free source code straight from the heart of DX-Ball 2 and Particle Fire for handling 2D bitmap display under Windows.Oh, and if you'd like to encourage Philippe McNally to put up an Art and 3D Modeling page, why not drop him a line? :)

More Tread Marks Links

By Longbow, Thursday July 15, 1999

Links to three new items are up on the Tread Marks Page.

New Tread Marks Interview

By Longbow, Wednesday July 14, 1999

B4 It's Done has just posted a Tread Marks Interview.

Tread Marks Press Items

By Longbow, Monday July 12, 1999

A few new press items about Tread Marks have popped up today. Have a look over in the News section Tread Marks Page.

New Tread Marks Preview at Glide Underground

By Longbow, Saturday July 3, 1999

Check out this new Tread Marks Preview along with new screen shots at the Glide Underground.

New Preview and Screen Shots of Tread Marks at FiringSquad

By Longbow, Monday June 28, 1999

Thresh's FiringSquad just surprised us with a really cool Preview of Tread Marks based on the Test we recently released, with a boat load of cool new screen shots as well!

New Tread Marks Preview at GamesDomain

By Longbow, Sunday June 27, 1999

Check out this small Preview of Tread Marks just posted on GamesDomain.

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