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VOL. CCCXLIX TWO CENTS TORONTO. MONDAY, SEPTEMBER 1, 2014. THIRTY-FIVE PAGES.

2.0.5 beta 2 is out!

By rob,

The next preview for update 2.0.5 is available now in the Steam beta branch. If you haven't played the beta before you'll need to enter the code "HegemonyRome" into Steam to unlock it. And for those who bought it from our site, we should have it available in your download centre later today.

This update focuses mostly on stability issues, resolving a few reported CTD bugs and a longstanding issue with projectile meshes on some graphics hardware. For the full changelog check out the announcement over on Steam.

And stay tuned next week as we're going to be announcing soon some of the new content that will be coming for Rome this fall!

Rome Update Betas Now Available!

By rob,

In order to get you guys updates and patches as quickly as possible, we've just launched a new public beta branch where we'll be posting previews of the next update. As with all betas, these version won't be as thoroughly tested as the final release, but if you want to see what we're working on or you're looking for a specific fix than you might want to give it a try.

For those who bought the game from us, there will be a new link available in the download centre and for those on Steam you can access it through the game's Betas tab using the password 'HegemonyRome'.

For more info and release notes on the first beta, check out the announcement over on Steam.

Hegemony Rome Update 2.0.4

By rob,

The latest update for Rome is now available here and on Steam. This update includes a handful of bug fixes, balance adjustments, as well as some ongoing AI improvements. For a full list check out the change log on Steam.

And, in addition to further updates, we've also been busy working on some new content and features, so stay tuned for more info!

Hegemony Rome is Available Now!

By rob,

We made it! It's been a crazy couple months through Early Access, but we're excited to announce that Hegemony Rome has been officially released and is available now through Steam, the Longbow Store (non-Steam, English only) and most other digital retailers.

We want to say a special thanks to everyone who made it possible. This was a hugely ambitious project for us and we couldn't have done it without the support from the community, everyone in Early Access, the team over at Kalypso/Kasedo, and all our friends and family who put up with us through some crazy crunch times.

But, as I said in the last post: this isn't really the end. While all of the major features and content have been completed, there is still a lot we want to do. The next update is already in the works, and we've got a lot more plans to keep us busy with new content and features for the foreseeable future.

So stay tuned, and thanks again!

Rome Leaves Early Access May 15

By rob,

We're excited to announce that Hegemony Rome will officially be ending Early Access May 15th and moving into regular release. This doesn't mean an end to the updates - we've got another big one coming this week and there's definitely more polishing and tweaking we plan to do - particularly with the AI. But it does mean a slightly slower pace to the updates and a greater focus on stability and compatibility.

For those who've already joined us in Early Access, this won't change much and we hope you keeping sending us your feedback and ideas. But for those who've been waiting to see how the game turned out, May 15th will be a great time to check it out and see what we've been up to these past few months.

French and Italian now Available in Rome!

By rob,

With last week's release of the remaining campaign and sandbox content for Rome, we're now fully into the polish and tuning phase. This week we've got new French and Italian translations plus a lot of bugs fixes, GUI cleanup, audio work and AI adjustments. Check out the whole change log over on Steam.

Early Access Update

By rob,

To start off the weekend we have another update for Early Access. This one includes a significant reworking of the siege mechanics and the final chapter of the campaign: Men Believe What They Wish. You'll also notice all new wall graphics for the city/forts and a lot of bug fixes for linking and adjusting group formations.

As usual, most of this is still a work in progress: the AI still needs to be updated to the new siege mechanics, there are still some artifacts and collisions with the new walls, chapter 4 still needs rewards, and there's a lot still to do on grouping.

Early Access Update 4!

By rob,

After a few longer updates, we're back on pace this week with another Early Access update for Hegemony Rome. This time we've got a first glimpse at the long awaited Sandbox mode, new rewards and objectives for Chapter 3, plus a few more gameplay adjustments and bug fixes. Check out the release notes over on Steam.

Early Access Update 3

By rob,

We're back from the GDC this week and we're excited to announce we've got another Early Access update for Rome.

This update includes a variety of bug fixes, gameplay improvements, and highlights some of the great work the art team has been doing to bring the map to life. Continued →

Early Access Update 1 is Live!

By rob,

Thanks to everyone who's joined the Early Access release of Hegemony Rome. We've really appreciated all of the support and feedback we've received over the past week and we're looking forward to working with you guys to make Rome the best game it can be.

To start the ball rolling, we're releasing today the first Early Access update. It's mostly a technical fix, but we've tried to include a few gameplay adjustments as well. Check out the release notes over on the Steam hub.

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